Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Hardcoded Limits - M2TW

From TWC Wiki
Revision as of 00:41, 3 September 2018 by Makanyane (talk | contribs) (Moved info from old Hardcoded page to separate from RTW)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.

Hard Coded Limits for M2TW

General

  • Max number of crusades at once: 1
  • Max number of cultures: 7
  • Max character name length: 42
  • Max number of agent types: 12
  • Max number of units for a faction available in custom battle selection screen: 200

export_descr_unit.txt

  • Max: 500

descr_sm_resources.txt

  • Max: 26

descr_sm_factions.txt

  • Min: ?
  • Max: 31

Map

  • Max number of regions: 200 (Including number of sea regions)
  • Max size of map_regions: 510x510 pixels
  • Max size of map_climates: 1021x1021 pixels
  • Max size of map_heights: 1021x1021 pixels
  • Max size of map_ground_types: 1021x1021 pixels
  • Max size of map_roughness: 1020x1020 pixels
  • Max size of map_features: 510x510 pixels
  • Max size of map_trade_routes: 510x510 pixels

export_descr_buildings.txt

  • Maximum number of buildings per tree: 9.
  • Maximum number of building trees: 128.
  • Hidden_resources list Min: 2 Max: 64

See Also

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.