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Difference between revisions of "How to customize Unit Pack Mods"

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AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]
 
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]
  
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]
+
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]
  
 
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
 
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
Line 14: Line 14:
 
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
 
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
  
 
+
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing.
 
  
  
Line 27: Line 26:
  
  
=== How to change the "limit" of an unit ===
+
A note to the use of the "Pack File Manager" for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing.
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
  
open the table "'''units_tables/units'''".
+
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]
  
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit
 
in the campaign mode and the second sets the limit in multiplayer mode.
 
  
If you change this value to "0", then you have unlimited units.
+
Under the title you see in which '''AUM mods''' you can use the related customization.
  
  
=== How to remove an unit from game ===
 
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
 +
=== How to change the "limits" of the units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
open the table
+
"'''units_tables/units'''".
  
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
+
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to "0", then you have unlimited units.
or
 
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
 
  
  
Search the unit and delete the whole row.
+
'''AUM-ROM table:'''
  
 +
"'''main_units/aum_main_units'''"
  
=== How to change the "size" of an unit ===
+
Columns: "campaign_cap" and "multiplayer_cap"
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
  
open the table "'''unit_stats_land_tables/units_stats_land'''". The second column is called "'''Unit Size'''".
+
=== How to remove units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
  
There you can change the unit size.
+
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
 +
or
 +
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
  
  
=== How to add "grenades" back to Grenadiers ===
+
Search the unit and delete the row.
(AUM-ETW  AUM-NAP)
 
  
  
open the table "'''unit_stats_land_tables/units_stats_land'''".
+
=== How to change the "sizes" of the units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
  
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
+
"'''unit_stats_land_tables/units_stats_land'''". The second column is called "'''Unit Size'''". There you can change the unit size.
  
  
=== How to add more "cannons" to the artillery units ===
+
'''AUM-ROM tables:'''
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
 +
"'''main_units/aum_main_units'''"
  
open the table "'''unit_stats_land_tables/unit_stats_land'''".
+
Columns: num_men / min_men_per_ship / max_men_per_ship
  
 +
"'''land_units/aum_land_units'''"
  
You can raise these values in the cells of these two columns: "'''size'''" and "'''# Artillery'''"
+
Columns: num_mounts (only for cavalry units)
 
 
 
 
Example:
 
If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.
 
  
  
 
=== How to add an unit to a group of factions ===
 
=== How to add an unit to a group of factions ===
(AUM-ETW AUM-NAP  AUM-SHO)
+
'''(AUM-EMP AUM-NAP  AUM-SHO AUM-ROM)'''
 
 
  
open the table
 
  
 
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
 
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
Line 104: Line 96:
  
 
=== How to add an unit to a specific faction ===
 
=== How to add an unit to a specific faction ===
(AUM-ETW AUM-NAP  AUM-SHO)
+
'''(AUM-EMP AUM-NAP  AUM-SHO AUM-ROM)'''
 
 
 
 
open the table
 
  
 
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
 
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
  
  
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):
+
Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):
  
 
1. column = euro_elite_light_infantry_windbuchse_jagers
 
1. column = euro_elite_light_infantry_windbuchse_jagers
Line 125: Line 114:
  
 
=== How to change the "recruitment region" of an unit ===
 
=== How to change the "recruitment region" of an unit ===
(AUM-ETW AUM-NAP)
+
('''AUM-EMP AUM-NAP)'''
  
  
open the table "'''units_tables/units'''".  
+
"'''units_tables/units'''". Scroll to the right until you see the column "'''Region IDRef'''". There you can change the region to global, europe, middle_east and others (AUM-EMP example).
  
  
Scroll to the right until you see the column "'''Region IDRef'''". There you can change the region to global, europe, middle_east and others (AUM-ETW example).
+
=== How to remove the required technology of an unit ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
  
=== How to remove the required technology of an unit ===
+
"'''unit_required_technology_junctions_tables/unit_required_technology_junction'''". There you can delete the entry of the related unit.
(AUM-ETW AUM-NAP  AUM-SHO)
+
 
 +
 
 +
=== How to change the name of an unit ===
 +
'''(AUM-EMP AUM-NAP  AUM-SHO AUM-ROM)'''
 +
 
  
 +
open a "'''language.pack'''" like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.
  
open the table "'''unit_required_technology_junctions_tables/unit_required_technology_junction'''".
+
For every unit there are three rows included: 1. names / 2. short description / 3. long description
  
 +
1. units_on_screen_name_UNIT_ID
  
There you can delete the entry of the related unit.
+
2. unit_description_texts_description_text_UNIT_ID
  
 +
3. unit_description_texts_long_description_text_UNIT_ID
  
=== How to change the "melee weapon" from "sword" to "bayonet" ===
 
(AUM-ETW  AUM-NAP)
 
  
 +
Don't change anything in the first column. In the second column you can add your new custom text.
  
open the table "'''unit_stats_land_tables/units_stats_land'''".
 
  
- scroll to the column "'''Animation table'''" and replace "'''man_musket_sabre" with "man_musket'''"
+
=== How to change the "experience" which the units are getting from their recruitment building ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
- change the "'''Warscape equipment theme'''" from "'''x_euro_musket_sabre'''" to "'''x_euro_musket'''"
 
  
- change the "'''Melee weapon'''" from "'''sword'''" to "'''plug_bayonet'''"
+
"'''unit_buildings_allowed_tables/unit_buildings_allowed'''"
  
- from the column "'''Melee weapon'''" go five columns to the right where the column is called "'''unknown'''" and change there "'''foot_sword'''" to "'''foot_bayonet'''"
+
In the column "'''Experience'''" you can give to the unit these values = 0, 1, 2, 3 and 4
  
  
The unit uses now a bayonet instead of a sword.
+
=== How to change the "availability" of an unit in the "early" and "late" custom battles ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
  
=== How to change the "model/texture" of a land unit ===
+
"'''units_tables/units'''"
(AUM-ETW)
 
  
 +
There you can add a "'''True'''" or "'''False'''" value in these columns below:
 +
'''Early_availability Late_availability'''
  
open the table "'''unit_stats_land_tables/units_stats_land'''".
 
  
Scroll to the column "'''model'''".
+
'''AUM-ROM table:'''  
  
 +
"'''units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions'''"
  
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.
+
Columns: key = unit / faction / allowed
  
  
=== How to change the "model/texture" of a naval crew marines unit ===
+
=== How to change the "campaign movement rate" of an unit ===
(AUM-ETW AUM-NAP  AUM-SHO)
+
'''(AUM-EMP AUM-NAP  AUM-SHO AUM-ROM)'''
  
  
open the table "'''unit_stats_naval_crew_tables/unit_stats_naval_crew'''". Scroll to the column "'''model'''".
+
"'''units_tables/units'''"
  
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.
+
There you can change the value in the column "'''Campaign_Map_Action_Points'''".
  
 +
'''AUM-ROM table:'''
  
=== How to add "rank_fire" to an unit or remove "platoon_fire" ===
+
"'''land_units/aum_land_units'''"
(AUM-ETW  AUM-NAP)
 
  
  
open the table "'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''"
+
=== How to remove "unlocked vanilla" or custom units completely ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
 +
Delete the unit that you don't want in these four tables:
  
There you can see which unit has which abilities. Several units have "rank_fire" already activated.
+
'''Custom units:'''
  
Add a new row with the button. Edit the two columns like this:
+
aum_units_to_exclusive_faction_permissions
  
1. column = UNIT_ID
 
  
2. column = rank_fire
+
aum_units_to_groupings_military_permissions
  
  
If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".
+
'''Unlocked vanilla units:'''
  
If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.
+
aum_van_units_to_exclusive_faction_permissions
  
  
=== How to change the name of an unit ===
+
aum_van_units_to_groupings_military_permissions
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
  
open a "'''language.pack'''" like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.
+
=== How to remove the technology requirements of the unlocked vanilla and custom units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
For every unit there are three rows included: 1. names / 2. short description / 3. long description
+
open one of these tables below and delete the related unit entries
  
1. units_on_screen_name_UNIT_ID
+
'''aum_unit_required_technology_junctions''' = custom units
  
2. unit_description_texts_description_text_UNIT_ID
 
  
3. unit_description_texts_long_description_text_UNIT_ID
+
'''aum_van_unit_required_technology_junctions''' = unlocked vanilla units
  
  
Don't change anything in the first column. In the second column you can add your new custom text.
+
=== How to remove the added abilities of the vanilla units completely ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
  
 +
delete the complete table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''"
  
=== How to change the "experience" which the units are getting from their recruitment building ===
 
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
 +
=== How to add "rank_fire" to an unit or remove "platoon_fire" ===
 +
'''(AUM-EMP  AUM-NAP)'''
  
open the table "'''unit_buildings_allowed_tables/unit_buildings_allowed'''"
 
  
In the column "'''Experience'''" you can give to the unit these values = 0, 1, 2, 3 and 4
+
"'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''"
  
  
=== How to change the "availability" of an unit in the "early" and "late" custom battles ===
+
There you can see which unit has which abilities. Several units have "rank_fire" already activated.
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
 +
Add a new row with the button. Edit the two columns like this:
  
open the table "'''units_tables/units'''"
+
1. column = UNIT_ID
  
There you can add a "'''True'''" or "'''False'''" value in these columns below:
+
2. column = rank_fire
'''Early_availability Late_availability'''
 
  
  
=== How to change the "campaign movement rate" of an unit ===
+
If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".
(AUM-ETW  AUM-NAP  AUM-SHO)
 
  
 +
If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.
  
open the table "'''units_tables/units'''"
 
  
There you can change the value in the column "'''Campaign_Map_Action_Points'''".
+
=== How to add "grenades" back to Grenadiers ===
 +
'''(AUM-EMP  AUM-NAP)'''
  
  
=== How to give the "trading ability" to a ship ===
+
"'''unit_stats_land_tables/units_stats_land'''".
(AUM-ETW  AUM-NAP)
 
  
  
open the table "'''unit_stats_naval_tables/units_stats_naval'''". Scroll to the third last column "'''Can_trade'''".
+
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
  
Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
 
  
 +
=== How to add more "cannons" to the artillery units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO)'''
  
=== How to enable the „bullet trails“ for the custom AUM projectiles ===
 
(AUM-ETW)
 
  
 +
"'''unit_stats_land_tables/unit_stats_land'''".
  
open the table "'''projectiles_tables/aum_projectiles'''"
 
  
Change the value in the column "'''Trail'''" from "'''none'''" to "'''alpha_bullet'''". If you switch back to no bullet trails, you have to write "'''none'''" there. This cell must have an entry.
+
You can raise these values in the cells of these two columns: "'''size'''" and "'''# Artillery'''"
  
  
=== How to remove "unlocked vanilla" or custom units completely from AUM-SHO  ===
+
Example:
(AUM-SHO)
+
If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.
  
Delete the unit that you don't want in these four tables:
 
  
'''Custom units:'''
+
=== How to give the "trading ability" to a ship ===
 +
'''(AUM-EMP  AUM-NAP)'''
  
aum_units_to_exclusive_faction_permissions
 
  
 +
"'''unit_stats_naval_tables/units_stats_naval'''". Scroll to the third last column "'''Can_trade'''".
  
aum_units_to_groupings_military_permissions
+
Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
  
  
'''Unlocked vanilla units:'''
+
=== How to enable the „bullet trails“ for the custom AUM projectiles ===
 +
'''(AUM-EMP)'''
  
aum_van_units_to_exclusive_faction_permissions
 
  
 +
"'''projectiles_tables/aum_projectiles'''"
  
aum_van_units_to_groupings_military_permissions
+
Change the value in the column "'''Trail'''" from "'''none'''" to "'''alpha_bullet'''". If you switch back to no bullet trails, you have to write "'''none'''" there. This cell must have an entry.
  
  
 
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===
 
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===
(AUM-SHO)
+
'''(AUM-SHO)'''
  
 
> AUM-SHO units
 
> AUM-SHO units
  
open the table "'''units_tables/aum_units'''"
+
"'''units_tables/aum_units'''"
  
  
 
> unlocked vanilla units
 
> unlocked vanilla units
  
open the table "'''units_tables/aum_van_units'''"
+
"'''units_tables/aum_van_units'''"
  
  
 
There you can set a "True" or "False" value in these three columns: '''Early_availability, Unknown, Late_availability'''  
 
There you can set a "True" or "False" value in these three columns: '''Early_availability, Unknown, Late_availability'''  
 
 
=== How to remove the added abilities of the vanilla units completely from AUM-SHO ===
 
(AUM-SHO)
 
 
delete the complete table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''"
 
  
  
 
=== How to remove the "pike_square_formation" or any other ability from AUM-SHO ===
 
=== How to remove the "pike_square_formation" or any other ability from AUM-SHO ===
(AUM-SHO)
+
'''(AUM-SHO)'''
  
open the table "'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom AUM-SHO units
+
"'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom AUM-SHO units
  
  
open the table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
+
"'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
  
  
Line 324: Line 314:
  
 
=== How to remove "unlocked vanilla" or custom units from the campaign buildings of AUM-SHO ===
 
=== How to remove "unlocked vanilla" or custom units from the campaign buildings of AUM-SHO ===
(AUM-SHO)
+
'''(AUM-SHO)'''
  
 
- open one of these tables below and delete the related unit entries
 
- open one of these tables below and delete the related unit entries
Line 335: Line 325:
  
 
=== How to remove the changed vanilla special abilities in AUM-SHO ===
 
=== How to remove the changed vanilla special abilities in AUM-SHO ===
(AUM-SHO)
+
'''(AUM-SHO)'''
  
- remove the table "'''aum_van_unit_special_abilities'''"
+
remove the table "'''aum_van_unit_special_abilities'''"
 
 
=== How to remove the technology requirements of the unlocked vanilla and custom units from AUM-SHO ===
 
(AUM-SHO)
 
 
 
- open one of these tables below and delete the related unit entries
 
 
 
'''aum_unit_required_technology_junctions''' = custom AUM-SHO units
 
 
 
 
 
'''aum_van_unit_required_technology_junctions''' = unlocked vanilla units
 
  
  
 
=== How to change the "General aura radius" in AUM-SHO ===
 
=== How to change the "General aura radius" in AUM-SHO ===
(AUM-SHO)
+
'''(AUM-SHO)'''
  
  
- open the table "'''aum_van_kv_morale'''" and change the general_aura_radius value
+
"'''_kv_morale/aum_van_kv_morale'''" and change the general_aura_radius value
  
 
Vanilla is set to 75
 
Vanilla is set to 75
  
 
AUM-SHO (both versions) and DMS are set to 100  
 
AUM-SHO (both versions) and DMS are set to 100  
 
  
  

Revision as of 17:13, 5 October 2013

Contents

How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in my several AUM mods.


AUM Empire Wiki page = Additional_Units_Mod

AUM Napoleon Wiki page = Additional_Units_Mod_-_Napoleon

ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)


Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


All tables here are shown with the "vanilla standard table" names between " ". In the pack files of several unit packs these tables have prefixes like this "aum_" or "my_units_" or "nameofmod_".


You need to download the latest Pack File Manager in the related modding tools section of the TWC forums.


A note to the use of the "Pack File Manager" for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization.


How to change the "limits" of the units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)

"units_tables/units".

Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to "0", then you have unlimited units.


AUM-ROM table:

"main_units/aum_main_units"

Columns: "campaign_cap" and "multiplayer_cap"


How to remove units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions" or "units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Search the unit and delete the row.


How to change the "sizes" of the units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_stats_land_tables/units_stats_land". The second column is called "Unit Size". There you can change the unit size.


AUM-ROM tables:

"main_units/aum_main_units"

Columns: num_men / min_men_per_ship / max_men_per_ship

"land_units/aum_land_units"

Columns: num_mounts (only for cavalry units)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Then add a new row with the button. Edit the two new columns like this:

1. column = unit_ID

2. column = faction_group


How to add an unit to a specific faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)

"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):

1. column = euro_elite_light_infantry_windbuchse_jagers

2. column = prussia

3. column = true


The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.


How to change the "recruitment region" of an unit

(AUM-EMP AUM-NAP)


"units_tables/units". Scroll to the right until you see the column "Region IDRef". There you can change the region to global, europe, middle_east and others (AUM-EMP example).


How to remove the required technology of an unit

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_required_technology_junctions_tables/unit_required_technology_junction". There you can delete the entry of the related unit.


How to change the name of an unit

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


open a "language.pack" like the UPC and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.

For every unit there are three rows included: 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID

2. unit_description_texts_description_text_UNIT_ID

3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.


How to change the "experience" which the units are getting from their recruitment building

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_buildings_allowed_tables/unit_buildings_allowed"

In the column "Experience" you can give to the unit these values = 0, 1, 2, 3 and 4


How to change the "availability" of an unit in the "early" and "late" custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_tables/units"

There you can add a "True" or "False" value in these columns below: Early_availability Late_availability


AUM-ROM table:

"units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions"

Columns: key = unit / faction / allowed


How to change the "campaign movement rate" of an unit

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_tables/units"

There you can change the value in the column "Campaign_Map_Action_Points".

AUM-ROM table:

"land_units/aum_land_units"


How to remove "unlocked vanilla" or custom units completely

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)

Delete the unit that you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions


aum_units_to_groupings_military_permissions


Unlocked vanilla units:

aum_van_units_to_exclusive_faction_permissions


aum_van_units_to_groupings_military_permissions


How to remove the technology requirements of the unlocked vanilla and custom units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)

open one of these tables below and delete the related unit entries

aum_unit_required_technology_junctions = custom units


aum_van_unit_required_technology_junctions = unlocked vanilla units


How to remove the added abilities of the vanilla units completely

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)

delete the complete table "unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions"


How to add "rank_fire" to an unit or remove "platoon_fire"

(AUM-EMP AUM-NAP)


"unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID

2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


"unit_stats_land_tables/units_stats_land".


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


"unit_stats_land_tables/unit_stats_land".


You can raise these values in the cells of these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


"unit_stats_naval_tables/units_stats_naval". Scroll to the third last column "Can_trade".

Change the "False" value to "True" to assign the "trading ability" to this ship.


How to enable the „bullet trails“ for the custom AUM projectiles

(AUM-EMP)


"projectiles_tables/aum_projectiles"

Change the value in the column "Trail" from "none" to "alpha_bullet". If you switch back to no bullet trails, you have to write "none" there. This cell must have an entry.


How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle

(AUM-SHO)

> AUM-SHO units

"units_tables/aum_units"


> unlocked vanilla units

"units_tables/aum_van_units"


There you can set a "True" or "False" value in these three columns: Early_availability, Unknown, Late_availability


How to remove the "pike_square_formation" or any other ability from AUM-SHO

(AUM-SHO)

"unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units


"unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions" = vanilla units


Delete all rows with the entries "pike_square_formation".


How to remove "unlocked vanilla" or custom units from the campaign buildings of AUM-SHO

(AUM-SHO)

- open one of these tables below and delete the related unit entries

aum_building_units_allowed = custom AUM-SHO units


aum_van_building_units_allowed = unlocked vanilla units


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)

remove the table "aum_van_unit_special_abilities"


How to change the "General aura radius" in AUM-SHO

(AUM-SHO)


"_kv_morale/aum_van_kv_morale" and change the general_aura_radius value

Vanilla is set to 75

AUM-SHO (both versions) and DMS are set to 100


Cheers

Swiss Halberdier