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Difference between revisions of "How to customize Unit Pack Mods"

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[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
 
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
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You need to download the '''Pack File Manager'''. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
 
You need to download the '''Pack File Manager'''. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.

Revision as of 23:16, 21 December 2016

How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this prefix: "aum_"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

"units_tables/*_units".


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units/*_main_units

Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods have all these tables)

Custom units:

  • _units_to_exclusive_faction_permissions
  • _units_to_groupings_military_permissions


Unlocked vanilla units:

  • _van_units_to_exclusive_faction_permissions
  • _van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods have all these tables)


*_building_units_allowed = custom units

*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

"unit_stats_land_tables/*_units_stats_land". Column "Unit Size".


AUM-ROM and AUM-ATT tables:

"main_units/*_main_units"

Columns: num_men / min_men_per_ship / max_men_per_ship


"land_units/*_land_units"

Columns: num_mounts (only for cavalry units)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


"units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions"


Add a new row with the button. Edit these columns:

1. column = unit_ID

2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


"units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions"


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


"unit_required_technology_junctions_tables/*_unit_required_technology_junction". Delete the row.

(not all mods have all these tables)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


"unit_buildings_allowed_tables/*_unit_buildings_allowed". In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

"units_tables/*_units"

Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

"units_custom_battle_permissions/*_units_custom_battle_permissions"

Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

"units_tables/*_units". Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table: "land_units/*_land_units". "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

"unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions" = custom units

"unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions" = vanilla units

(not all mods have all these tables)


AUM-ROM and AUM-ATT table:

"land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions"


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


"unit_stats_land_tables/*_units_stats_land".


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


"unit_stats_land_tables/*_unit_stats_land". You can raise these values in these two columns: "Men" and "Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


"unit_stats_naval_tables/*_units_stats_naval".

Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table "*_van_unit_special_abilities"


Cheers

Swiss Halberdier