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Difference between revisions of "How to customize Unit Pack Mods"

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'''AUM-EMP AUM-NAP AUM-SHO table:'''
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''units_tables/*_units'''".
+
'''units_tables/*_units'''
  
  
Line 51: Line 51:
 
'''Custom units:'''
 
'''Custom units:'''
  
*_units_to_exclusive_faction_permissions
+
'''*_units_to_exclusive_faction_permissions'''
  
*_units_to_groupings_military_permissions
+
'''*_units_to_groupings_military_permissions'''
  
  
 
'''Unlocked vanilla units:'''
 
'''Unlocked vanilla units:'''
  
*_van_units_to_exclusive_faction_permissions
+
'''*_van_units_to_exclusive_faction_permissions'''
  
*_van_units_to_groupings_military_permissions
+
'''*_van_units_to_groupings_military_permissions'''
  
  
Line 81: Line 81:
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''unit_stats_land_tables/*_units_stats_land'''". Column "'''Unit Size'''".
+
'''unit_stats_land_tables/*_units_stats_land'''. Column "'''Unit Size'''".
  
  
 
'''AUM-ROM and AUM-ATT tables:'''  
 
'''AUM-ROM and AUM-ATT tables:'''  
  
"'''main_units/*_main_units'''"
+
'''main_units/*_main_units'''
  
 
Columns: num_men / min_men_per_ship / max_men_per_ship
 
Columns: num_men / min_men_per_ship / max_men_per_ship
Line 100: Line 100:
  
  
"'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''"
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
  
Line 114: Line 114:
  
  
"'''units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions'''"
+
'''units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions'''
  
  
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"'''unit_required_technology_junctions_tables/*_unit_required_technology_junction'''". Delete the row.
+
'''unit_required_technology_junctions_tables/*_unit_required_technology_junction'''. Delete the row.
  
 
(not all mods have all these tables)
 
(not all mods have all these tables)
Line 137: Line 137:
  
  
"'''unit_buildings_allowed_tables/*_unit_buildings_allowed'''". In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
+
'''unit_buildings_allowed_tables/*_unit_buildings_allowed'''. In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
  
  
Line 146: Line 146:
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''units_tables/*_units'''"
+
'''units_tables/*_units'''
  
 
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
 
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
Line 153: Line 153:
 
'''AUM-ROM and AUM-ATT table:'''  
 
'''AUM-ROM and AUM-ATT table:'''  
  
"'''units_custom_battle_permissions/*_units_custom_battle_permissions'''"
+
'''units_custom_battle_permissions/*_units_custom_battle_permissions'''
  
 
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
 
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
Line 164: Line 164:
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''units_tables/*_units'''". Change the value in the column "'''Campaign_Map_Action_Points'''".
+
'''units_tables/*_units'''. Change the value in the column "'''Campaign_Map_Action_Points'''".
  
  
 
'''AUM-ROM and AUM-ATT table:'''  
 
'''AUM-ROM and AUM-ATT table:'''  
"'''land_units/*_land_units'''". "'''Campaign_Action_Points'''".
+
'''land_units/*_land_units'''. "'''Campaign_Action_Points'''".
  
  
Line 177: Line 177:
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions'''" = custom units
+
'''unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions''' = custom units
  
"'''unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions'''" = vanilla units
+
'''unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions''' = vanilla units
  
 
(not all mods have all these tables)
 
(not all mods have all these tables)
Line 186: Line 186:
 
'''AUM-ROM and AUM-ATT table:'''
 
'''AUM-ROM and AUM-ATT table:'''
  
"'''land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions'''"
+
'''land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions'''
  
  
Line 193: Line 193:
  
  
"'''unit_stats_land_tables/*_units_stats_land'''".
+
'''unit_stats_land_tables/*_units_stats_land'''
  
  
Line 203: Line 203:
  
  
"'''unit_stats_land_tables/*_unit_stats_land'''". You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
+
'''unit_stats_land_tables/*_unit_stats_land'''. You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
  
  
Line 214: Line 214:
  
  
"'''unit_stats_naval_tables/*_units_stats_naval'''".
+
'''unit_stats_naval_tables/*_units_stats_naval'''  
  
 
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
 
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
Line 223: Line 223:
  
  
remove the table "'''*_van_unit_special_abilities'''"
+
remove the table '''*_van_unit_special_abilities'''
  
  

Revision as of 02:49, 30 December 2016

How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this prefix: "aum_"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units/*_main_units

Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods have all these tables)

Custom units:

*_units_to_exclusive_faction_permissions

*_units_to_groupings_military_permissions


Unlocked vanilla units:

*_van_units_to_exclusive_faction_permissions

*_van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods have all these tables)


*_building_units_allowed = custom units

*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_stats_land_tables/*_units_stats_land. Column "Unit Size".


AUM-ROM and AUM-ATT tables:

main_units/*_main_units

Columns: num_men / min_men_per_ship / max_men_per_ship


"land_units/*_land_units"

Columns: num_mounts (only for cavalry units)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Add a new row with the button. Edit these columns:

1. column = unit_ID

2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_required_technology_junctions_tables/*_unit_required_technology_junction. Delete the row.

(not all mods have all these tables)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_buildings_allowed_tables/*_unit_buildings_allowed. In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units

Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

units_custom_battle_permissions/*_units_custom_battle_permissions

Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units. Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table: land_units/*_land_units. "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions = custom units

unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions = vanilla units

(not all mods have all these tables)


AUM-ROM and AUM-ATT table:

land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


unit_stats_land_tables/*_units_stats_land


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


unit_stats_land_tables/*_unit_stats_land. You can raise these values in these two columns: "Men" and "Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


unit_stats_naval_tables/*_units_stats_naval

Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table *_van_unit_special_abilities


Cheers

Swiss Halberdier