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<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">== How to customize "Unit Pack Mods" == Because a lot of people asked me how they can "add / change / remove" something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I've created here a FAQ for you all. AUM Wiki page = [[Additional_Units_Mod]] Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it. All tables are shown here with the "standard vanilla table" names between "".</span> == Как настроить "Группа Pack Моды" == Потому что многие люди меня спрашивали, как они могут "добавить / изменить / удалить" что-то в моем [http://www.twcenter.net/forums/showthread.php?t = 250655 Дополнительные единицы Mod (AUM)], я создал здесь FAQ для всех вас. AUM Wiki страницы = [[Additional_Units_Mod]] Пожалуйста, создайте резервную копию перед редактированием файла пакета в случае, если она не загружается уже после Вы изменили. Все таблицы показаны здесь с "стандартная таблица ваниль" имен между "".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_". Link to the [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Pack File Manager] Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor] You can open all pack files with these editors above.</span> В упаковке файлов из нескольких единиц упаковки они префиксы, как это "aum_" или "my_units_" или "nameofmod_". Ссылка на [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Файловый менеджер Pack] Ссылка [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor] Вы можете открывать все файлы пакета с этими редакторами выше.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">I recommend to use the DBEditor. === How to change the "limit" of an unit: === open the table "'''units_tables/units'''". Scroll to the right until you see the columns called "Unit_Limit"  and "MP_Unit_Limit".</span> Я рекомендую использовать DBEditor. === Как изменить "предела" блок: === открыть таблицу "'''units_tables / подразделений'''". прокрутки вправо, пока не увидите колонны называемых" Unit_Limit "и" MP_Unit_Limit ".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. There you can change the "1" or "2" to "10".</span> Первые наборы предел в режиме кампании и второго набора предела в многопользовательском режиме. Там вы можете изменить "1" или "2" до "10".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">If you change this to "0", then you have unlimited units. === How to remove an unit from game: === open the table "'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''" or "'''units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions'''" Search the unit and delete the whole row. === How to change the "size" of an unit: === open the table "'''unit_stats_land_tables/units_stats_land'''".</span> Если изменить на "0", то у вас есть неограниченный единиц. === Как удалить устройство из игры: === открыть таблицу "'''units_to_groupings_military_permissions_tables / units_to_groupings_military_permissions'''" или "'''units_to_exlusive_faction_permissions / aum_units_to_exlusive_faction_permissions'''Поиск устройства и удалить всю строку. === Как изменить "размер" единицы: === открыть таблицу "''' unit_stats_land_tables / units_stats_land'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The second column is called "'''Unit Size'''". There you can change the unit size for every unit. === How to add "grenades" back to Grenadiers: === open the table "'''unit_stats_land_tables/units_stats_land'''". Scroll to the right until you see a column called "'''Can throw grenades'''".</span> Вторая колонка называется "Группа Размер''''''". Там вы можете изменить размер агрегата для каждого устройства. === Как добавить" гранат "вернуться к гренадеров: === открыть таблицу"''' unit_stats_land_tables / units_stats_land'''". прокрутки вправо, пока не увидите столбец "'''Не могу бросать гранаты'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">There you can change "'''False'''" to "'''True'''". === How to add more "cannons" to the artillery units: === open the table "'''unit_stats_land_tables/aum_unit_stats_land'''". You can raise the values in the cells of these two columns: "'''size'''" and "'''# Artillery'''" Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men. === How to add an unit to a group of factions: === open the table "'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''" Then add a new row with the button.</span> '''False''' ", чтобы изменить" "можно'''True'''". Там вы === Как добавить больше" пушки "для артиллерии: === открыть таблицу"''' unit_stats_land_tables / aum_unit_stats_land'''". Вы можете поднять значения в клетках этих двух столбцов: "'''''размер" и "'''# артиллерийского''' Пример: Если Вы хотите, чтобы дать им вместо 6 4 из пушки, то вам придется изменить "размер" до 36, а "# артиллерии" 6. Один пушки требует 6 человек. === Как добавить устройство в группу фракций: === открыть таблицу "'''units_to_groupings_military_permissions_tables / units_to_groupings_military_permissions''' Затем добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the two new columns like this: 1.</span> Изменить две новые колонки следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = unit_ID / 2.</span> = столбец unit_ID / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = faction_group === How to add an unit to a specific faction: === open the table "'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''" Then add a new row with the button.</span> = столбец faction_group === Как добавить единицу к определенной фракции: === открыть таблицу "'''units_to_exlusive_faction_permissions / units_to_exlusive_faction_permissions''' Затем добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the three new columns like this: 1.</span> Изменить три новых столбца следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = euro_elite_light_infantry_windbuchse_jagers / 2.</span> = столбец euro_elite_light_infantry_windbuchse_jagers / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = prussia / 3.</span> = столбец Пруссия / 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = true The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too. === How to change the "recruitment region" of an unit: === open the table "'''units_tables/units'''". Scroll to the right until you see the eight column called "'''Region IDRef'''".</span> = столбец истинной пруссаков можно набирать теперь "Windbüchse Егеря" из Австрии в "austria_home_regions" тоже. === Как изменить "вербовка области" блок: === открыть таблицу "'''units_tables / единиц '''". Выделите права, пока не появится 8 столбец "'''Регион IDREF'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">There you can change the region to global, europe, middle_east and others. === How to remove the required technology of an unit: === open the table "'''unit_required_technology_junctions_tables/unit_required_technology_junction'''". There you can delete the entry for your unit. === How to change the "melee weapon" from "sword" to "bayonet": === open the table "'''unit_stats_land_tables/units_stats_land'''". - scroll to the column "'''Animation table'''" and replace "'''man_musket_sabre" with "man_musket'''" - change the "'''Warscape equipment theme'''" from "'''x_euro_musket_sabre'''" to "'''x_euro_musket'''" - change the "'''Melee weapon'''" from "'''sword'''" to "'''plug_bayonet'''" - from the column "'''Melee weapon'''" go five columns to the right where the column is called "'''unknown'''" and change there "'''foot_sword'''" to "'''foot_bayonet'''" The unit uses now a bayonet instead of a sword. === How to change the "model/texture" of a land unit: === open the table "'''unit_stats_land_tables/units_stats_land'''". Scroll to the column nr.</span> Там вы можете изменить региона в глобальные, Европа, Ближний_Восток и другие. === Как удалить необходимые технологии подразделения: === открыть таблицу "'''unit_required_technology_junctions_tables / unit_required_technology_junction'''". Там вы можете удалить запись для вашего устройства. === Как изменить "оружие ближнего боя" с "мечом" на "штык": === открыть таблицу "'''unit_stats_land_tables / units_stats_land'''". - выделите столбец" Анимация стол "'''''и заменить"''' man_musket_sabre "на" man_musket'''- изменить "''' Warscape оборудования тему'''''' x_euro_musket_sabre''с" "до" "x_euro_musket''-" изменить "'''оружие ближнего боя''''''меч'''''" от до "'''plug_bayonet'''" - из рубрики "'''Melee "перейти 5 'колонны направо, где столбец называется'''''оружия неизвестными'''" и измените там "''' foot_sword'''" на "''' foot_bayonet'''устройство использует Теперь штык вместо меча. === Как сменить "модель / текстуру" земельного подразделения: === открыть таблицу "'''unit_stats_land_tables / units_stats_land'''". Выделите столбец номер.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">8 which is called "'''model'''". There you can change the existing models for every unit.</span> 8, который называется "'''модель'''". Там вы можете изменить существующие модели для каждого блока.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Be sure that you change it to an already included model otherwise you get CTDs. === How to change the "model/texture" of a naval crew marines unit: === open the table "'''unit_stats_naval_crew_tables/aum_unit_stats_naval_crew'''".</span> Будьте уверены, что изменить его уже включены модели в противном случае вы получите CTDs. === Как сменить "модель / текстуру" военно-морской морской пехоты блок экипажа: === открыть таблицу "'''unit_stats_naval_crew_tables / aum_unit_stats_naval_crew'' ".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Scroll to the column which is called "'''model'''". There you can change the existing models for every unit.</span> Выделите столбец, который называется "'''модель'''". Там вы можете изменить существующие модели для каждого блока.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Be sure that you change it to an already included model otherwise you get CTDs. === How to add "rank_fire" to an unit or remove "platoon_fire": === open the table "'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''" There you can see which unit has which abilities.</span> Будьте уверены, что изменить его уже включены модели в противном случае вы получите CTDs. === Как добавить "rank_fire" на устройство или удалить "platoon_fire": === открыть таблицу "'''unit_to_unit_abilities_junction_tables / unit_to_unit_abilities_junction''' "Там вы можете увидеть, какие подразделение которой способностей.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Several units have "rank_fire" already activated. Add a new row with the button.</span> Некоторые подразделения "rank_fire" уже активирована. Добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the two columns like this: 1.</span> Изменить две колонны следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = UNIT_ID / 2.</span> = столбец UNIT_ID / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = rank_fire If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire". If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..."</span> = столбец rank_fire Если устройство может использовать "platoon_fire_grouped" и / или "improved_platoon_fire_grouped", то блок будет использовать это два упражнения стрельбы, а не "rank_fire". Если вы хотите быть уверены, что устройство использует только "rank_fire", то вы нужно удалить все строки, в которых стрельба учениях "взвод ..."</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">and "improved_platoon..."</span> и "improved_platoon ..."</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">is shown. === How to change the name of an unit: === open a "'''language.pack'''" and go to the bottom of the table. For every unit there are three rows included > 1.</span> это показано на рисунке. === Как изменить название подразделения: === открытый "'''language.pack'''" и перейдите к нижней части таблицы. Для каждой единице Есть три строки включены> 1 .</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">names / 2.</span> Имена / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">short description / 3.</span> краткое описание / 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">long description 1.</span> подробное описание 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">units_on_screen_name_UNIT_ID 2.</span> units_on_screen_name_UNIT_ID 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">unit_description_texts_description_text_UNIT_ID 3.</span> unit_description_texts_description_text_UNIT_ID 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">unit_description_texts_long_description_text_UNIT_ID Don't change anything in the first column.</span> unit_description_texts_long_description_text_UNIT_ID Не меняйте ничего в первом столбце.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">In the second column you can add your new custom text. === How to change the "experience" that the units are getting from their recruitment building: === open the table "'''unit_buildings_allowed_tables/aum_unit_buildings_allowed'''" In the column "'''Experience'''" you can give to the unit these values = 0, 1, 2 and 3 === How to change the "availability" of an unit in the "early" and "late" custom battles: === open the table "'''units_tables/aum_units'''" There you can add a "'''True'''" or "'''False'''" value in these columns below: '''Early_availability Late_availability''' === How to change the "campaign movement rate" of an unit: === open the table "'''units_tables/aum_units'''" There you can change the value in the "'''Campaign_Map_Action_Points'''". === How to give the "trading ability" to a ship: === open the table "'''unit_stats_naval_tables/aum_units_stats_naval'''".</span> Во второй колонке вы можете добавить новый пользовательский текст. === Как изменить "опыт", что эти подразделения получают от набора здания: === открыть таблицу "'''unit_buildings_allowed_tables / aum_unit_buildings_allowed''' В колонке "'''Опыт''' Вы можете дать единицы этих величин = 0, 1, 2 и 3 === Как изменить" наличия "блок в" ранний "и" позднего "обычай боев: === открыть таблицу "'''units_tables / aum_units''' Там вы можете добавить"'''''True "или"''' False'''значения в этих столбцах ниже:' ''Early_availability Late_availability'''=== Как изменить "кампании скорость движения" от единицы: === открыть таблицу "''' units_tables / aum_units'''Там вы можете изменить значение" ''Campaign_Map_Action_Points'''". === Как давать "торговые способность" корабль: === открыть таблицу "'''unit_stats_naval_tables / aum_units_stats_naval'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Scroll to the third last column which is called "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to give to that ship the "'''trading ability'''". === How to enable the „bullet trails“ for the custom AUM projectiles: === open the table "'''projectiles_tables/aum_projectiles'''" Change the value in the column "'''Trail'''" from "'''none'''" to "'''alpha_bullet'''".</span> третий последней колонке, которая называется "'''Can_trade'''". Изменение"''' False'''значение Выделите на "'''''True", чтобы придать этому судну "'' способность торговых'''". === Как включить "пуля тропы" для пользовательских снарядов AUM: === открыть таблицу "'''projectiles_tables / aum_projectiles''' Измените значение в столбце" "Трейл'''''''никто из"''' для "'''alpha_bullet'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This cell must have an entry.</span> Эта ячейка должна быть запись.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">If you switch back to no bullet trails, you have to write "'''none'''" there.</span> Если вернуться к ни одна пуля тропы, вы должны написать "'''никто''' там.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">You mustn't leave it blank. === How to enable the „backpacks“ of the vanilla units again: === open the table "'''warscape_equipment_themes_tables/aum_warscape_equipment_theme'''" All units that are using my "'''aum_***'''" warscape themes need these entries.</span> Вы не должны оставить поле пустым. === Как включить "рюкзаки" в ванили единиц снова: === открыть таблицу "'''warscape_equipment_themes_tables / aum_warscape_equipment_theme''' Все приборы, которые используют мои"'' 'aum_ темы warscape ***'''" нужны эти записи.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">You mustn't remove them. remove all entries below my "'''aum_***'''" warscape themes: '''x_euro***, x_east***, x_natam***''' Cheers Swiss Halberdier [[Category:ETW Modding]]</span> Вы не должны их удалить. Удалить все записи, под моим "'''aum_ warscape темы ***'''":''' x_euro ***, *** x_east, x_natam ***''' Cheers швейцарских алебардщик [[Категория: Моддинг ETW]]</span>
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== How to customize "Unit Pack Mods" ==
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Here is a tutorial how you can add, change or delete content within '''Unit Pack Mods'''.
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[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]
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[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
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[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
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[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
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[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
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You need to download the '''Pack File Manager'''. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
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[http://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]
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Under the title you see in which '''AUM mods''' you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
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=== How to change the unit "limits" ===
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'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
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'''AUM-EMP AUM-NAP AUM-SHO table:'''
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'''units_tables/*_units'''
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 +
 
 +
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''main_units_tables/*_main_units'''
 +
 
 +
 
 +
Columns: "campaign_cap" and "multiplayer_cap"
 +
 
 +
 
 +
=== How to remove custom units or "unlocked vanilla units" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
Delete the unit which you don't want in these four tables: (not all mods use these tables)
 +
 
 +
'''Custom units:'''
 +
 
 +
'''units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions'''
 +
 
 +
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
 +
 
 +
 
 +
'''Unlocked vanilla units:'''
 +
 
 +
'''units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions'''
 +
 
 +
'''units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions'''
 +
 
 +
 
 +
=== How to remove custom units or "unlocked vanilla units" from the campaign buildings ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
open these tables below and delete the rows: (not all mods use these tables)
 +
 
 +
 
 +
'''building_units_allowed_tables/*_building_units_allowed''' = custom units
 +
 
 +
'''building_units_allowed_tables/*_van_building_units_allowed''' = unlocked vanilla units
 +
 
 +
 
 +
=== How to change the unit "size" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''unit_stats_land_tables/*_units_stats_land'''.
 +
 
 +
 
 +
Column "'''Unit Size'''".
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT tables:'''  
 +
 
 +
'''main_units_tables/*_main_units'''
 +
 
 +
 
 +
Columns: num_men / min_men_per_ship / max_men_per_ship
 +
 
 +
(max_men_per_ship must be equal to num_men)
 +
 
 +
 
 +
'''land_units_tables/*_land_units'''
 +
 
 +
 
 +
Columns: num_mounts or horses
 +
 
 +
(only for cavalry units and num_mounts or horses must be equal to num_men or men)
 +
 
 +
 
 +
=== How to add an unit to a group of factions ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
 +
 
 +
 
 +
Add a new row with the button. Edit these columns:
 +
 
 +
1. column = unit_ID
 +
2. column = faction group
 +
 
 +
 
 +
=== How to add an unit to a faction ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions'''
 +
 
 +
 
 +
Add a new row with the button. Edit these columns:
 +
 
 +
1. column = Unit_ID
 +
2. column = faction
 +
3. column = true
 +
 
 +
 
 +
=== How to remove the required technology ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''unit_required_technology_junctions_tables/*_unit_required_technology_junctions'''
 +
 
 +
 
 +
Delete the row. (not all mods use this table)
 +
 
 +
 
 +
=== How to change the "experience" from the recruitment buildings ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''building_units_allowed_tables/*_building_units_allowed'''.
 +
 
 +
 
 +
In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
 +
 
 +
 
 +
=== How to change the "availability" in the custom battles ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''units_tables/*_units'''
 +
 
 +
 
 +
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT table:'''  
 +
 
 +
'''units_custom_battle_permissions_tables/*_units_custom_battle_permissions'''
 +
 
 +
 
 +
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
 +
 
 +
 
 +
=== How to change the "campaign movement rate" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''units_tables/*_units'''
 +
 
 +
 
 +
Change the value in the column "'''Campaign_Map_Action_Points'''".
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''land_units_tables/*_land_units'''.  
 +
 
 +
 
 +
Change the value in the column
 +
"'''Campaign_Action_Points'''".
 +
 
 +
 
 +
=== How to remove abilities from units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions''' = custom units
 +
 
 +
'''unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions''' = vanilla units
 +
 
 +
(not all mods use these tables)
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions'''
 +
 
 +
 
 +
=== How to add "grenades" back to Grenadiers ===
 +
'''(AUM-EMP  AUM-NAP)'''
 +
 
 +
 
 +
'''unit_stats_land_tables/*_units_stats_land'''
 +
 
 +
 
 +
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
 +
 
 +
 
 +
=== How to add more "cannons" to the artillery units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO)'''
 +
 
 +
 
 +
'''unit_stats_land_tables/*_unit_stats_land'''
 +
 
 +
 
 +
You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
 +
 
 +
 
 +
Example:
 +
 
 +
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
 +
 
 +
 
 +
=== How to give the "trading ability" to a ship ===
 +
'''(AUM-EMP  AUM-NAP)'''
 +
 
 +
 
 +
'''unit_stats_naval_tables/*_units_stats_naval'''
 +
 
 +
 
 +
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
 +
 
 +
 
 +
=== How to remove the changed vanilla special abilities in AUM-SHO ===
 +
'''(AUM-SHO)'''
 +
 
 +
 
 +
remove the table '''unit_special_abilities_tables/*_van_unit_special_abilities'''
 +
 
 +
 
 +
Enjoy the customization
 +
 
 +
Swiss Halberdier
 +
[[Category:ETW Modding]]

Revision as of 04:24, 19 April 2018

How to customize "Unit Pack Mods"

Here is a tutorial how you can add, change or delete content within Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "aum_*"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units_tables/*_main_units


Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods use these tables)

Custom units:

units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Unlocked vanilla units:

units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods use these tables)


building_units_allowed_tables/*_building_units_allowed = custom units

building_units_allowed_tables/*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_stats_land_tables/*_units_stats_land.


Column "Unit Size".


AUM-ROM and AUM-ATT tables:

main_units_tables/*_main_units


Columns: num_men / min_men_per_ship / max_men_per_ship

(max_men_per_ship must be equal to num_men)


land_units_tables/*_land_units


Columns: num_mounts or horses

(only for cavalry units and num_mounts or horses must be equal to num_men or men)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Add a new row with the button. Edit these columns:

1. column = unit_ID 2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_required_technology_junctions_tables/*_unit_required_technology_junctions


Delete the row. (not all mods use this table)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


building_units_allowed_tables/*_building_units_allowed.


In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

units_custom_battle_permissions_tables/*_units_custom_battle_permissions


Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table:

land_units_tables/*_land_units.


Change the value in the column "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions = custom units

unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions = vanilla units

(not all mods use these tables)


AUM-ROM and AUM-ATT table:

land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


unit_stats_land_tables/*_units_stats_land


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


unit_stats_land_tables/*_unit_stats_land


You can raise these values in these two columns: "Men" and "Artillery"


Example:

If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


unit_stats_naval_tables/*_units_stats_naval


Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table unit_special_abilities_tables/*_van_unit_special_abilities


Enjoy the customization

Swiss Halberdier