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Difference between revisions of "How to customize Unit Pack Mods"

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== How to customize "Unit Pack Mods" ==
 
== How to customize "Unit Pack Mods" ==
  
Here is my tutorial how you can add, change or remove something in '''Unit Pack Mods'''.
+
Here is a tutorial how you can add, change or delete content within '''Unit Pack Mods'''.
  
  
Line 10: Line 10:
 
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
 
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
  
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
+
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
  
The db tables in the unit pack files use mostly prefixes like this "'''nameofmod_'''". All AUM mod tables in all Total War games use this prefix: "'''aum_'''"
+
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
  
  
You need to download the '''Pack File Manager'''. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's. Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.
+
You need to download the '''Pack File Manager'''. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
  
  
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]
+
[http://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]
  
  
Under the title you see in which '''AUM mods''' you can use the related customization.
+
Under the title you see in which '''AUM mods''' you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
  
  
 
=== How to change the unit "limits" ===
 
=== How to change the unit "limits" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''units_tables/units'''".
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''units_tables/*_units'''
  
  
Line 34: Line 36:
  
  
'''AUM-ROM table:'''
+
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''main_units_tables/*_main_units'''
  
'''main_units/aum_main_units'''
 
  
 
Columns: "campaign_cap" and "multiplayer_cap"
 
Columns: "campaign_cap" and "multiplayer_cap"
Line 42: Line 45:
  
 
=== How to remove custom units or "unlocked vanilla units" ===
 
=== How to remove custom units or "unlocked vanilla units" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
Delete the unit which you don't want in these four tables: (not all mods have all these tables)
+
Delete the unit which you don't want in these four tables: (not all mods use these tables)
  
 
'''Custom units:'''
 
'''Custom units:'''
  
aum_units_to_exclusive_faction_permissions
+
'''units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions'''
  
aum_units_to_groupings_military_permissions
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
  
 
'''Unlocked vanilla units:'''
 
'''Unlocked vanilla units:'''
  
aum_van_units_to_exclusive_faction_permissions
+
'''units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions'''
  
aum_van_units_to_groupings_military_permissions
+
'''units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions'''
  
  
 
=== How to remove custom units or "unlocked vanilla units" from the campaign buildings ===
 
=== How to remove custom units or "unlocked vanilla units" from the campaign buildings ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
open one of these tables below and delete the rows:
+
open these tables below and delete the rows: (not all mods use these tables)
  
  
'''aum_building_units_allowed''' = custom units
+
'''building_units_allowed_tables/*_building_units_allowed''' = custom units
  
'''aum_van_building_units_allowed''' = unlocked vanilla units
+
'''building_units_allowed_tables/*_van_building_units_allowed''' = unlocked vanilla units
  
  
 
=== How to change the unit "size" ===
 
=== How to change the unit "size" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''unit_stats_land_tables/*_units_stats_land'''.
 +
 
  
 +
Column "'''Unit Size'''".
  
"'''unit_stats_land_tables/units_stats_land'''". Column "'''Unit Size'''".
 
  
 +
'''AUM-ROM and AUM-ATT tables:'''
  
'''AUM-ROM tables:'''  
+
'''main_units_tables/*_main_units'''
  
"'''main_units/aum_main_units'''"
 
  
Columns: num_men / min_men_per_ship / max_men_per_ship
+
Columns: num_men / min_men_per_ship / max_men_per_ship  
  
 +
(max_men_per_ship must be equal to num_men)
  
"'''land_units/aum_land_units'''"
 
  
Columns: num_mounts (only for cavalry units)
+
'''land_units_tables/*_land_units'''
 +
 
 +
 
 +
Columns: num_mounts or horses
 +
 
 +
(only for cavalry units and num_mounts or horses must be equal to num_men or men)
  
  
 
=== How to add an unit to a group of factions ===
 
=== How to add an unit to a group of factions ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
  
Line 102: Line 116:
  
 
1. column = unit_ID  
 
1. column = unit_ID  
 
 
2. column = faction group
 
2. column = faction group
  
  
 
=== How to add an unit to a faction ===
 
=== How to add an unit to a faction ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
+
'''units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions'''
  
  
Line 121: Line 134:
  
 
=== How to remove the required technology ===
 
=== How to remove the required technology ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
 +
 
  
 +
'''unit_required_technology_junctions_tables/*_unit_required_technology_junctions'''
  
"'''unit_required_technology_junctions_tables/unit_required_technology_junction'''". Delete the row.
+
 
 +
Delete the row. (not all mods use this table)
  
  
 
=== How to change the "experience" from the recruitment buildings ===
 
=== How to change the "experience" from the recruitment buildings ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''unit_buildings_allowed_tables/unit_buildings_allowed'''". In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
+
'''building_units_allowed_tables/*_building_units_allowed'''.
 +
 
 +
 
 +
In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
  
  
 
=== How to change the "availability" in the custom battles ===
 
=== How to change the "availability" in the custom battles ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
 +
'''units_tables/*_units'''
  
"'''units_tables/units'''"
 
  
 
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
 
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
  
  
'''AUM-ROM table:'''  
+
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''units_custom_battle_permissions_tables/*_units_custom_battle_permissions'''
  
"'''units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions'''"
 
  
 
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
 
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
Line 151: Line 174:
  
 
=== How to change the "campaign movement rate" ===
 
=== How to change the "campaign movement rate" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''units_tables/units'''". Change the value in the column "'''Campaign_Map_Action_Points'''".
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
 +
'''units_tables/*_units'''
  
'''AUM-ROM table:'''  
+
 
"'''land_units/aum_land_units'''". "'''Campaign_Action_Points'''".
+
Change the value in the column "'''Campaign_Map_Action_Points'''".
 +
 
 +
 
 +
'''AUM-ROM and AUM-ATT table:'''  
 +
 
 +
'''land_units_tables/*_land_units'''.  
 +
 
 +
 
 +
Change the value in the column
 +
"'''Campaign_Action_Points'''".
  
  
 
=== How to remove abilities from units ===
 
=== How to remove abilities from units ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
 +
 
 +
 
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 
 +
'''unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions''' = custom units
  
 +
'''unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions''' = vanilla units
  
"'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom units
+
(not all mods use these tables)
  
  
"'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
+
'''AUM-ROM and AUM-ATT table:'''
 +
 
 +
'''land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions'''
  
  
Line 175: Line 216:
  
  
"'''unit_stats_land_tables/units_stats_land'''". Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
+
'''unit_stats_land_tables/*_units_stats_land'''
 +
 
 +
 
 +
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
  
  
Line 182: Line 226:
  
  
"'''unit_stats_land_tables/unit_stats_land'''". You can raise these values in these two columns: "'''size'''" and "'''# Artillery'''"
+
'''unit_stats_land_tables/*_unit_stats_land'''
 +
 
 +
 
 +
You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
  
  
 
Example:
 
Example:
If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.
+
 
 +
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
  
  
Line 193: Line 241:
  
  
"'''unit_stats_naval_tables/units_stats_naval'''". Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
+
'''unit_stats_naval_tables/*_units_stats_naval'''  
 +
 
 +
 
 +
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
  
  
Line 200: Line 251:
  
  
remove the table "'''aum_van_unit_special_abilities'''"
+
remove the table '''unit_special_abilities_tables/*_van_unit_special_abilities'''
 
 
 
 
=== How to change the "General aura radius" ===
 
'''(AUM-SHO  AUM-ROM)'''
 
 
 
 
 
"'''_kv_morale/aum_van_kv_morale'''" and change the general_aura_radius value. Vanilla is set to 75 in Shogun 2 and Rome 2. AUM-SHO and AUM-ROM are set to 100 in both versions.
 
 
 
  
  
Cheers
+
Enjoy the customization
  
 
Swiss Halberdier
 
Swiss Halberdier
 
[[Category:ETW Modding]]
 
[[Category:ETW Modding]]

Revision as of 04:24, 19 April 2018

How to customize "Unit Pack Mods"

Here is a tutorial how you can add, change or delete content within Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "aum_*"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units_tables/*_main_units


Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods use these tables)

Custom units:

units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Unlocked vanilla units:

units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods use these tables)


building_units_allowed_tables/*_building_units_allowed = custom units

building_units_allowed_tables/*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_stats_land_tables/*_units_stats_land.


Column "Unit Size".


AUM-ROM and AUM-ATT tables:

main_units_tables/*_main_units


Columns: num_men / min_men_per_ship / max_men_per_ship

(max_men_per_ship must be equal to num_men)


land_units_tables/*_land_units


Columns: num_mounts or horses

(only for cavalry units and num_mounts or horses must be equal to num_men or men)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Add a new row with the button. Edit these columns:

1. column = unit_ID 2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_required_technology_junctions_tables/*_unit_required_technology_junctions


Delete the row. (not all mods use this table)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


building_units_allowed_tables/*_building_units_allowed.


In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

units_custom_battle_permissions_tables/*_units_custom_battle_permissions


Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table:

land_units_tables/*_land_units.


Change the value in the column "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions = custom units

unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions = vanilla units

(not all mods use these tables)


AUM-ROM and AUM-ATT table:

land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


unit_stats_land_tables/*_units_stats_land


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


unit_stats_land_tables/*_unit_stats_land


You can raise these values in these two columns: "Men" and "Artillery"


Example:

If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


unit_stats_naval_tables/*_units_stats_naval


Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table unit_special_abilities_tables/*_van_unit_special_abilities


Enjoy the customization

Swiss Halberdier