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Since the directions for creating a new page are unclear, I'll be doing my assassin research here.
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Hello, just came across this site.
  
The assassin stats can be found in the descr_campaign_db.xml file
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Currently researching [[assassins]] success percentages as I find its something that is ignored by modders yet is a significant part of the game.
 
 
      <assassinate_base_chance float="15"/>
 
**This is the base percentage that a default assassin starts off with
 
 
 
      <assassinate_attack_modifier float="1.0"/>
 
**Your assassin's agent skill (eyes) is added to this number and then the new number is multiplied to the base percentage
 
multiplied
 
 
 
      <assassinate_defence_modifier float="0.0"/>
 
**Might have something to do with defense vs attacks from other assassins
 
 
 
      <assassinate_public_modifier float="1.0"/>
 
**Might have something to do with public security traits
 
 
 
 
 
      <assassinate_personal_modifier float="1.0"/>
 
**Personal security traits (from failed assassination attempts for example) are added to this number and then multiplied to the result of the previous statements.
 
 
 
      <assassinate_counter_spy_modifier float="1.0"/>
 
**A default division value that is applied to all calculations
 
divided
 
affects captain&generals
 
 
 
      <assassinate_agent_modifier float="2.0"/>
 
**A default multiplication value that is applied to all targets that are agents
 
multiplied
 
 
 
 
 
      <assassinate_own_region_modifier float="0.7"/>
 
**This value is a multiplier to assassinating targets to regions in your own lands
 
multiplied
 
 
 
      <assassinate_assassinate_attr_modifier float="0.1"/>
 
**If your assassin has these traits it is added to the number then multiplied
 
 
 
Prototype Handgun: +1 assassination, +2 law. 33% upon agent creation if there is a gunsmith or higher in the city.
 
Child Apprentice: +1 assassination. 5% chance on killing a target. This one is ridiculously easy to get for some reason.
 
Assassin's Blade: +1 assassination. 3% chance on killing a target. Also rather easy to pick up.
 
 
 
      <assassinate_chance_min int="5"/>
 
**Minimum percentage of assassination chance
 
 
 
      <assassinate_chance_max int="95"/>
 
**Maximum percentage of assassination chance
 
 
 
 
 
''float'' attribute = numbers may be in decimal form
 
''int'' attribute = numbers must be integers
 
 
 
Results that are expressed as decimals are not rounded, thus a result of 10.7% = 10% ingame.
 
 
 
 
 
=export_descr_character_traits.txt=
 
 
 
These are pretty self explanatory
 
 
 
Trigger agents6
 
    WhenToTest AssassinationMission
 
 
 
    Condition MissionSucceeded
 
 
 
    Affects GoodAssassin  1  Chance  100
 
 
 
;------------------------------------------
 
Trigger agents7
 
    WhenToTest AssassinationMission
 
 
 
    Condition not MissionSucceeded
 
          and not Trait BadAssassin >= 1
 
 
 
    Affects GoodAssassin  -1  Chance  50
 
 
 
;------------------------------------------
 
Trigger agents7_badassassin
 
    WhenToTest AssassinationMission
 
 
 
    Condition not MissionSucceeded
 
          and AgentType = assassin
 
          and Trait GoodAssassin < 1
 
 
 
    Affects BadAssassin  1  Chance  50
 
 
 
;------------------------------------------
 
Trigger agents8
 
    WhenToTest LeaderOrderedAssassination
 
 
 
    Condition MissionSucceeded
 
 
 
    Affects AssassinMaster  1  Chance  100
 
    Affects DeceiverVirtue  1  Chance  5
 
    Affects StrategyDread  1  Chance  50
 
 
 
;------------------------------------------
 
Trigger agents8a
 
    WhenToTest LeaderOrderedAssassination
 
 
 
    Condition not MissionSucceeded
 
 
 
    Affects AssassinMaster  1  Chance  10
 
    Affects DeceiverVirtue  1  Chance  10
 
    Affects StrategyDread  1  Chance  25
 
 
 
;------------------------------------------
 
Trigger agents9
 
    WhenToTest SufferAssassinationAttempt
 
 
 
 
 
    Affects Paranoia  1  Chance  33
 
    Affects HighPersonalSecurity  1  Chance  75
 
    Affects Gambling  1  Chance  15
 
    Affects Girls  1  Chance  20
 
    Affects Drink  1  Chance  20
 
 
 
;------------------------------------------
 
Trigger agents10
 
    WhenToTest SufferAssassinationAttempt
 
 
 
    Condition Trait Paranoia >= 3
 
 
 
    Affects Insane  1  Chance  30
 
    Affects Deranged  1  Chance  10
 
 
 
;------------------------------------------
 
Trigger agents11
 
    WhenToTest SufferAssassinationAttempt
 
 
 
 
 
    Affects Xenophobia  1  Chance  8
 
    Affects Introvert  1  Chance  25
 
 
 
 
 
Much of this information comes from a forum posting I read by Dopp
 
 
 
http://forums.totalwar.org/vb/showthread.php?t=75084
 

Revision as of 20:18, 21 January 2007

Hello, just came across this site.

Currently researching assassins success percentages as I find its something that is ignored by modders yet is a significant part of the game.