Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

IWTE - Units in Blender

From TWC Wiki
Revision as of 06:36, 3 December 2020 by Makanyane (talk | contribs) (Created page with "{{M2TW Modding Logo}} <big>Tips and instructions for working with M2TW battle map units via IWTE and '''Blender''' using the .dae format - December 2020 version onwa...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
M2TW Modding Index


Tips and instructions for working with M2TW battle map units via IWTE and Blender using the .dae format - December 2020 version onwards.

The .dae files used for the Collada import/export can also be used with 3ds Max, however, max users absolutely have to use the OpenCollada plugin and file format when importing/exporting files, max comes with the AutodeskCollada file format by default which neither imports nor exports files from the game correctly.


Export and Import

The most useful method of export involves matching the unit .mesh with it's skeleton basepose and one or more animations. This can be done via the drop-down menu in IWTE or by the IWTE Task file system. A task file is recommended for complex combinations and is the only way to also incorporate weapon animations.

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.