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Difference between revisions of "Imperial Splendour"

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'''Imperial Splendour attempts to create the best [[Empire: Total War]] experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.'''
+
Imperial Splendour attempts to create the best [[Empire: Total War]] experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.
 
==Overview==
 
==Overview==
'''Imperial Splendour''' is a game enhancement mod which attempts to improve on various aspects of the original Empires game.
+
Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game.
 
The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.
 
The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.
  
 
==History==
 
==History==
'''Imperial Splendour''' have been active before March 30, 2009 and this was the date when the first version was released. '''Quixote07''' was the first leader of the mod and was later followed by many others. The latest version, '''2.2.1''', was released on July 08, 2012.
+
Imperial Splendour have been active before March 30, 2009 and this was the date when the first version was released.[http://www.twcenter.net/forums/member.php?u=42332 Quixote07] was the first leader of the mod and was later followed by many others. The latest version, '''2.2.1''', was released on July 08, 2012.
  
==Summary==
+
==Description==
Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.
+
Imperial Splendour attempts to create the a better Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. It focuses on the 18th century AD which gives it a completely overhaul. It also gives players a chance to play through the French revolution.  
Our main work has been to complete the former IS 2.1.4 release so as to
+
It's main work has been to complete the former IS 2.1.4 release so as to
update it and enable you to get the best Empire Total War experience.
+
update it and enable you to get a better Empire Total War experience.
The greatest innovation in that release of IS is the evolution of the uniforms, separating the Grand Campaign in two periods (three at least), one early and one late Period.
+
The big innovation in that release of is the evolution of the uniforms, separating the Grand Campaign in two periods (three at least), one early and one late Period.
 
Each period allows you a different roster so as to be the most
 
Each period allows you a different roster so as to be the most
 
historically accurate on the units available, the uniform changes by
 
historically accurate on the units available, the uniform changes by
Line 31: Line 31:
  
  
The second greatest innovation is the integration of the French Revolution, when a Revolution succeeds in France uniforms will change, according to the period time line, thus it is possible to make a Revolution getting the blue uniforms during the early period even if it is unhistorical. You make History.
+
The second big innovation is the integration of the French Revolution, when a Revolution succeeds in France uniforms will change, according to the period time line, thus it is possible to make a Revolution getting the blue uniforms during the early period even if it is unhistorical. You make History.
The mod is only on a Beta stage right now, but we tried to make it as complete as it is possible.
+
The mod is only on a Beta stage right now.
  
 
==Features==
 
==Features==
*New Rosters for each faction. Unique to the faction and different from each others.
 
*New Colonila Recruitment system
 
*New Artillery System
 
*Re-worked AI, redesigned to provide a sustainable challenge to the player.
 
*More tactical land battles, with unit cost and stat changes
 
*Revisions to building cost and availability.
 
* Reskinned several different factions, and even reworked some others completely
 
* Naval combat completely overhauled
 
* Many campaign map changes (buildings changed / added / removed)
 
* Included cavalry standard bearers
 
  
==Submods==
+
===Main===
 +
 
 +
* 18th century overhaul
 +
* 2 periods, one late(french revolutionary wars) and one early(Spanish Succession War)
 +
* Different Rosters for different periods.
 +
* Integration of the French Revolution(when a Revolution succeeds in France uniforms will change, according to the period time line)
  
 +
===Land Battles===
  
===Nec Aspera Terrent===
+
* New Rosters for each faction. Unique to the faction and different from each others.
 +
* New Regional Recruitment system
 +
* New Artillery System
 +
* Included cavalry standard bearers
 +
* Re-worked AI, redesigned to provide a sustainable challenge to the player.
 +
* More tactical land battles, with unit cost and stat changes
  
There is currently a work-in-progress submod for IS, named '''[http://www.twcenter.net/forums/showthread.php?t=558917 Nec Aspera Terrent]'''. It focuses on the Electorate of Brunswick-Luneburg, also known as Electorat of Hannover. The mod added 4 new Ministers, Reworked portraits of all historic starting characters, added new building chain to represent Braunschweig-Wolfenbüttel, reworked the tech tree Army and Artillery. It also added 33 new units and 2 unique buildings.
+
===Naval Battles===
  
===Tricorn To Helmet: Fall of the Imperial Splendours===
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* Stronger Hulls - Ships of the line usually don't sink
 +
* Realistic Maneuverability - Ships don't have a brake. They can not turn 90° on the spot. Ship maneuverability has been changed, while keeping large differences between the different ship sizes
 +
* Useful Ammunition - Each shot-type shall have its uses, yet not be overpowered. Round shot is the most accurate, yet only really effective against hull and cannons. Chain shot hurts the sails, but is very inaccurate. Grape shot decimates the crew, but can only be used at short range
 +
* Fitting Morale - In order to make sure ships not sink so easily, they must surrender before they sink. Morale has been fitted to this.
  
'''Tricorn To Helmet: Fall of the Imperial Splendours''' is a official work-in-progress submod for IS. It was officialy announced on July 27, 2012 by the mod-leader, Flikitos. It focuses at far late 18th century during the Revolutionary wars and will provide late units for every faction. Players will be allowed to choose between old Monarchies, and New Republic which will try to broadcast the Revolutionary ideas so as to lead Europe to the Fall of the Imperial Splendours.
+
===Campaign===
 +
 
 +
* Revisions to building cost and availability.
 +
* Reskinned several different factions, and even reworked some others completely
 +
* Many campaign map changes (buildings changed / added / removed)
  
 
==The Team==
 
==The Team==
  
*[[Flikitos]]
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*[[http://www.twcenter.net/forums/member.php?u=71048 Flikitos]]
*[[Lazy Knight]]
+
*[[http://www.twcenter.net/forums/member.php?u=31387 Lazy Knight]]
*[[Ahiga]]
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*[[http://www.twcenter.net/forums/member.php?u=3569 Ahiga]]
*[[The Vicar]]
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*[[http://www.twcenter.net/forums/member.php?u=55468 The Vicar]]
*[[Dogmeat]]
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*[[http://www.twcenter.net/forums/member.php?u=54177 Dogmeat]]
*[[gomer_pyle]]
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*[[http://www.twcenter.net/forums/member.php?u=27258 gomer_pyle]]
 
 
==Download==
 
* [http://www.twcenter.net/forums/showthread.php?t=303141 Version 2.1.4]
 
* [http://www.twcenter.net/forums/showthread.php?t=549353 Version 2.2.1]
 
  
 
==External Links==
 
==External Links==

Revision as of 18:58, 30 December 2012

Template:Mod Information Table (no map)

Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.

Overview

Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.

History

Imperial Splendour have been active before March 30, 2009 and this was the date when the first version was released.Quixote07 was the first leader of the mod and was later followed by many others. The latest version, 2.2.1, was released on July 08, 2012.

Description

Imperial Splendour attempts to create the a better Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. It focuses on the 18th century AD which gives it a completely overhaul. It also gives players a chance to play through the French revolution. It's main work has been to complete the former IS 2.1.4 release so as to update it and enable you to get a better Empire Total War experience. The big innovation in that release of is the evolution of the uniforms, separating the Grand Campaign in two periods (three at least), one early and one late Period. Each period allows you a different roster so as to be the most historically accurate on the units available, the uniform changes by stages, so as to be consistent one period corresponds to a major conflict:


  1. Early: War of Spanish Succession
  2. Late: French Revolutionary wars


The second big innovation is the integration of the French Revolution, when a Revolution succeeds in France uniforms will change, according to the period time line, thus it is possible to make a Revolution getting the blue uniforms during the early period even if it is unhistorical. You make History. The mod is only on a Beta stage right now.

Features

Main

  • 18th century overhaul
  • 2 periods, one late(french revolutionary wars) and one early(Spanish Succession War)
  • Different Rosters for different periods.
  • Integration of the French Revolution(when a Revolution succeeds in France uniforms will change, according to the period time line)

Land Battles

  • New Rosters for each faction. Unique to the faction and different from each others.
  • New Regional Recruitment system
  • New Artillery System
  • Included cavalry standard bearers
  • Re-worked AI, redesigned to provide a sustainable challenge to the player.
  • More tactical land battles, with unit cost and stat changes

Naval Battles

  • Stronger Hulls - Ships of the line usually don't sink
  • Realistic Maneuverability - Ships don't have a brake. They can not turn 90° on the spot. Ship maneuverability has been changed, while keeping large differences between the different ship sizes
  • Useful Ammunition - Each shot-type shall have its uses, yet not be overpowered. Round shot is the most accurate, yet only really effective against hull and cannons. Chain shot hurts the sails, but is very inaccurate. Grape shot decimates the crew, but can only be used at short range
  • Fitting Morale - In order to make sure ships not sink so easily, they must surrender before they sink. Morale has been fitted to this.

Campaign

  • Revisions to building cost and availability.
  • Reskinned several different factions, and even reworked some others completely
  • Many campaign map changes (buildings changed / added / removed)

The Team

External Links