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Imperial Splendour

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Revision as of 04:30, 24 December 2012 by Ussaid modder (talk | contribs) (History)
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Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.

Overview

Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.

History

Imperial Splendour have been active before March 30, 2009 and this was the date when the first version was released. Quixote07 was the first leader of the mod and was later followed by many others. The latest version, 2.2.1, was released on July 08, 2012.

Summary

Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. Our main work has been to complete the former IS 2.1.4 release so as to update it and enable you to get the best Empire Total War experience. The greatest innovation in that release of IS is the evolution of the uniforms, separating the Grand Campaign in two periods (three at least), one early and one late Period. Each period allows you a different roster so as to be the most historically accurate on the units available, the uniform changes by stages, so as to be consistent one period corresponds to a major conflict:


  1. Early: War of Spanish Succession
  2. Late: French Revolutionary wars


The second greatest innovation is the integration of the French Revolution, when a Revolution succeeds in France uniforms will change, according to the period time line, thus it is possible to make a Revolution getting the blue uniforms during the early period even if it is unhistorical. You make History. The mod is only on a Beta stage right now, but we tried to make it as complete as it is possible.

Features

  • New Rosters for each faction. Unique to the faction and different from each others.
  • New Colonila Recruitment system
  • New Artillery System
  • Re-worked AI, redesigned to provide a sustainable challenge to the player.
  • More tactical land battles, with unit cost and stat changes
  • Revisions to building cost and availability.
  • Reskinned several different factions, and even reworked some others completely
  • Naval combat completely overhauled
  • Many campaign map changes (buildings changed / added / removed)
  • Included cavalry standard bearers

Submods

Nec Aspera Terrent

There is currently a work-in-progress submod for IS, named Nec Aspera Terrent. It focuses on the Electorate of Brunswick-Luneburg, also known as Electorat of Hannover. The mod added 4 new Ministers, Reworked portraits of all historic starting characters, added new building chain to represent Braunschweig-Wolfenbüttel, reworked the tech tree Army and Artillery. It also added 33 new units and 2 unique buildings.

Tricorn To Helmet: Fall of the Imperial Splendours

Tricorn To Helmet: Fall of the Imperial Splendours is a official work-in-progress submod for IS. It was officialy announced on July 27, 2012 by the mod-leader, Flikitos. It focuses at far late 18th century during the Revolutionary wars and will provide late units for every faction. Players will be allowed to choose between old Monarchies, and New Republic which will try to broadcast the Revolutionary ideas so as to lead Europe to the Fall of the Imperial Splendours.

The Team

Download

External Links

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