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Indiaman (NTW Unit)

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Revision as of 12:50, 1 January 2011 by Bane tw (talk | contribs) (Quick-adding category "NTW Unit" (using HotCat))
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Indiaman (NTW Unit)
Indiaman (Trade Ship).jpg
Class Trade Ship
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 1150
Upkeep Cost 100
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

Unusually for a merchant ship, an Indiaman carries cargo, passengers, and a good number of guns. Intended to sail from Europe to the other side of the world and back carrying valuable, even priceless, cargoes, these ships have to be able to defend themselves. The Indiaman’s 9- and 18-pounders are sufficient to fight off smaller attackers, but it is vulnerable to boarding. Carrying a cargo does not help its speed either, and the added guns mean the upkeep has an impact on any profit made. However, a defendable trade ship is always more profitable than stolen goods or kidnapped passengers.

Historically, East Indiamen resembled ships of the line, both in their general configuration and paintwork. At the Battle of Pulo Aura (1804), the ambiguous appearance and aggressive handling of a squadron of British Indiamen completely humbugged the French admiral, Charles-Alexandre Linois. He withdrew in the face of “superior” forces. Commodore Nathaniel Dance, of the British Company fleet, received a knighthood and a handsome reward for his cunning.

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