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Inuit Nations (ETW Faction)

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Inuit Nations (ETW Faction)
InuitNations FlagETW.png
Name: Inuit Nations
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:

The Inuit Nations is an unplayable minor faction in Empire: Total War.

Starting Position

The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.

The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning).

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – None
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Lawoughqa I (Chieftan)
  • Population – 2,263
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 7500
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Agvituk, Montagnais
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 2,263
  • Wealth – 39
  • Religion – Animism 90.0%, Catholicism 10.0%
  • Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
  • Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
Empire: Total War | Factions | Playable Factions:
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Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
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Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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