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John Smith's Band (ETW Unit)

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John Smith's Band (ETW Unit)
Episodic militia info infm.png
Class Militia
Unit Size 160 Men
Weaponry Muskets
Melee Attack
Ranged Attack
Charge Bonus
Region The Colonies
Recruitment Cost 680
Upkeep Cost 80
Turns to Build
Unit Limit
Building Requirements N/A
Technology Requirements None
  • Can hide in light scrub
  • Can hide in forest
  • Good stamina
  • Inspires nearby troops

  • John smith.png A group of settlers armed with arquesbuses and commanded by Captain John Smith.


    John Smith is a fearless leader. His no-nonsense approach to colonisation has led men, who would otherwise have rested on their laurels, to work hard to provide for themselves and their fellow settlers. Armed with arquebuses and a desire to colonise the New World, these men will have to fight to make a home for themselves in an inhospitable land.

    Historically, John Smith was a bit of a rogue. During the voyage to the New World, he incited mutiny and was locked in the brig, pending trial upon arrival. The ship’s captain - Christopher Newport - intended to have Smith executed, but, thanks to orders issued by the Virginia Company before the voyage had even begun, Smith was reprieved. He was named as one of the leaders of the early colony, and as such Newport felt compelled to let him live.


    John Smith's Band is a unique unit available only in the Road to Independence campaign and available only to the Virginia Colonists. They are armed with Matchlock Muskets which means that they have lower accuracy and rate of fire than regular Line Infantry. However this is balanced by the fact that John Smith's Band faces Natives, new to the concept of gunpowder. This means that the enemy will rout quickly. John Smith's Band is un-recuitable in the campaign and features in the firs battle of the Road to Independence campaign.


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