Jujutsu Dojo (TWS2)
Jujutsu Dojo (TWS2) | |
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Chain | Improvement Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
The open hand does not need a weapon.
Jujutsu is a collection of martial arts, involving both armed and unarmed techniques. Because there is little point in striking an armoured opponent with bare hands, jujutsu techniques often involve grappling and throwing an enemy. In particular, there is an emphasis on using an enemy's weight and energy against him. A jujutsu expert almost appears to help his opponent miss an attack, and then fall over painfully, and often fatally. The jujutsu dojo therefore improves the close combat abilities of any units recruited in the province, as the troops receive training from the masters here.
Martial arts have a long history in Japan, but during the Sengoku Jidai the ability to fight with whatever was to hand could be the difference between life and death. Jujutsu at this time was not a purely unarmed form of combat. Indeed, if a short weapon was available, there was almost certainly a school of jujutsu that took advantage of it. The tanto, or knife, was often used, along with the manrikigusari, a weighted chain and a whole class of nasty objects called kakushi buki, or hidden weapons. This old-school jujutsu was not a sport, but a serious method of self-defence.
Other Information
Listed below are the Building Combinations and conferred bonuses to improve Melee Attack.
- Jujutsu Dojo: +2 Melee
- Blacksmith: +1 Melee
- Blacksmith+Jujutsu Dojo: +3 Melee
- Weaponsmith: +2 Melee
- Weaponsmith+Jujutsu Dojo: +4 Melee
- Master Weaponsmiths: +4 Melee
- Master Weaponsmiths+Jujutsu Dojo: +6 (Gold) Melee