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Difference between revisions of "Kabunakama (TWS2)"

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==Other Information==
 
==Other Information==
Unlike the Rice Exchange and Merchant Guild, the Kabunakama does not consume additional food. It provides +1000 Region Wealth and +15 to Town Growth compared to the Merchant Guild.  
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Unlike the Rice Exchange and Merchant Guild, the Kabunakama does not consume additional food. It provides +1000 Region Wealth and +15 to Town Growth compared to the Merchant Guild. You definitely want this building if you already have a Merchant Guild in a good region. 
  
 
The combination of the Kabunakama and a [[Law_Court_(TWS2)|Law Court]] will allow you to recruit Exceptional (Rank 5) Metsuke who are nigh-unstoppable when it comes to apprehending troublesome agents and buying off enemy troops. They are also very efficient at collecting taxes and are more than willing to make sure that your Clan gets every bit of Taxable Koku from the Province that they've been assigned to oversee.
 
The combination of the Kabunakama and a [[Law_Court_(TWS2)|Law Court]] will allow you to recruit Exceptional (Rank 5) Metsuke who are nigh-unstoppable when it comes to apprehending troublesome agents and buying off enemy troops. They are also very efficient at collecting taxes and are more than willing to make sure that your Clan gets every bit of Taxable Koku from the Province that they've been assigned to oversee.
  
 
[[Category:TWS2 Building]]
 
[[Category:TWS2 Building]]

Latest revision as of 16:48, 19 October 2020

Kabunakama (TWS2)
Kanabukama S2TW.png
Chain Market Type
Requires Buildings:
  • Merchant Guild
  • Arts:
  • Kinza Mint
  • Resources:
  • Crafts
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 8000
  • +2000 to wealth from commerce in this province
  • +35 per turn to town growth from commerce within this province
  • +2 experience levels for metsuke recruited in this province
  • Consumes Food: 2
  • Enables recruitment of Rank 1 metsuke
  • Limit: 1
  • Clan Effects
  • Each market chain enables you to sustain one additional metsuke
  • See main article; FotS Buildings


    Description

    To price everything is to value nothing.

    This is a merchants’ association or mutual trading company, where the powerful manage trade both for themselves and others. The kabunakama even controls the trade activities of smaller merchants’ guilds, can set prices on goods, and can even bar dishonest or immoral merchants from trade altogether. The kabunakama does not exist to promote competition among merchants, but cooperation and, as a result, it boosts a province’s wealth and growth enormously and also improves the quality of metsuke who are recruited as agents.

    Historically, kabunakama had much in common with the merchant adventurers and great trading companies of Europe. Often, they were granted trade rights in a town or over a particular commodity, but were then expected to pay substantial taxes to the shogun or daimyo for the privilege. Selling monopoly rights was something that all ruling classes did, as it was profitable and did not involve nobles in any of the sordid money-grubbing of common trade. Merchants did not, however, trade overseas with foreigners, except in very carefully controlled ways. Despite their enormous wealth, the merchants of the kabunakama did not improve their social status: as trading townsmen they were still far lower in the social pecking order than honest, hardworking peasant folk.

    Additional Bonuses

    If the player is first to construct this building type then he gets:

    • +5% to the success chance of metsuke actions.

    Other Information

    Unlike the Rice Exchange and Merchant Guild, the Kabunakama does not consume additional food. It provides +1000 Region Wealth and +15 to Town Growth compared to the Merchant Guild. You definitely want this building if you already have a Merchant Guild in a good region.

    The combination of the Kabunakama and a Law Court will allow you to recruit Exceptional (Rank 5) Metsuke who are nigh-unstoppable when it comes to apprehending troublesome agents and buying off enemy troops. They are also very efficient at collecting taxes and are more than willing to make sure that your Clan gets every bit of Taxable Koku from the Province that they've been assigned to oversee.