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Difference between revisions of "Lancers (M2TW Unit)"

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  {{TW Unit|image=[[Image:Lancers.png]]
 
  {{TW Unit|image=[[Image:Lancers.png]]
 
  |Class=Heavy Cavalry
 
  |Class=Heavy Cavalry
  |Unit Size=40 men
+
  |Unit Size=80 men
  |Weaponry=Lances, swords
+
  |Weaponry=<li>Lance</li><li>Sword</li>
 +
|Morale= 11
 +
|Melee Attack= <li>13</li><li>14</li>
 +
|Ranged Attack= N/A
 +
|Defence= 16
 +
|Charge Bonus= <li>8</li><li>4</li>
 +
|Accuracy= N/A
 +
|Range= N/A
 +
|Ammunition= N/A
 
  |Region=Global
 
  |Region=Global
 
  |Recruitment Cost=930
 
  |Recruitment Cost=930
 
  |Upkeep Cost=320
 
  |Upkeep Cost=320
 +
|Turns to Build= 1
 +
|Unit Limit= Unlimited
 
  |Building Requirements=King's Stables
 
  |Building Requirements=King's Stables
 
  |Tech Requirements=None
 
  |Tech Requirements=None

Revision as of 17:58, 25 October 2014

Lancers (M2TW Unit)
Lancers.png
Class Heavy Cavalry
Unit Size 80 men
Weaponry
  • Lance
  • Sword
  • Morale 11
    Melee Attack
  • 13
  • 14
  • Ranged Attack N/A
    Defence 16
    Charge Bonus
  • 8
  • 4
  • Accuracy N/A
    Range N/A
    Ammunition N/A
    Region Global
    Recruitment Cost 930
    Upkeep Cost 320
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements King's Stables
    Technology Requirements None
    Attributes
  • Can form wedge
  • May charge without orders
  • Good Morale
  • Powerful charge
  • Good stamina
  • Lancersthumb.png The ultimate knights superbly protected by sophisticated plate armour. With good morale and heavy armour, this unit can tackle anything.


    Overview

    These elite warriors are arguably the ultimate evolution of the medieval knight. Their armour has been perfected by decades of experience, and whilst heavy, the weight is well distributed giving them ample flexibility. Combined with the knightly spirit of old, the only thing they need fear is a well aimed musket bullet.


    Details

    Lancers are effective heavy cavalry, specialized in charging. They carry no shields, but are more heavily armored than comparable units like Chivalrous knights, making them more vulnerable to archers, but less vulnerable to melee.


    Factions