Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Land Battles (NTW)"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "NTW Information" (using HotCat))
(Generals and Captains)
Line 16: Line 16:
 
Armies are usually leaded by Generals. If there is no general in the army, a captain will be selected form the soldiers as the head of the army.
 
Armies are usually leaded by Generals. If there is no general in the army, a captain will be selected form the soldiers as the head of the army.
 
Generals can increase the moral of then nearby troops or give them a temporary bonus in combat. According to the Generals skill and traits, the units will fight for a longer time before they break and rout.
 
Generals can increase the moral of then nearby troops or give them a temporary bonus in combat. According to the Generals skill and traits, the units will fight for a longer time before they break and rout.
Some of these generals are historic like Napoleon, Duke of Wellington,
+
Some of these generals are historic like Napoleon, Duke of Wellington. But be vigilant because if your general Routes or Dies during battle, it will almost blow a devastating blow against your troops morale, especially when your troops are engaged in battle. The General can use the Rally Ability which allows him to give a moral boost to the troops within his his radius, and even stop some units from routing if there morale isn't shattered. They also have the ability to Inspire units, though you can only use the the inspire ability once before waiting for it to cool down, the unit who received the Inspire will get a boost in their morale and make them fight on for a long period before they route.
  
 
===Infantry===
 
===Infantry===

Revision as of 16:19, 26 April 2012

Land Battles in Napoleon

As in previous games of the series, land battles are one the most important parts of NTW, it is where the ability of the player to actively lead his forces on battle is tested.

General Information

When two (or more) armies engage in combat on the campaign map, the player has the option to fight the battle on the battle map. If he chooses to do so, he is "transported" into the battle and is given complete control of his forces (organized in regiments of Infantry, Cavalry and Artillery as it would be explained below).

The land battles on Napoleon Total War, like the naval battles, are fought in real time. They can be divided into two categories: Normal Land battles and Sieges. Normal Land battles are fought when 2 or more rival armies have engaged in combat on the campaign map. The player enter the battle map at the deployment stage, were he must choose the starting positions of his/her units inside his starting area. Each army consists of 20 regiments maximum, the number of men in each regiment varies according to what options the player has chosen. The player may be able to see his enemy's starting position only if he/she has a general with a greater amount of command. When the battle begins, the player has complete control of his/her units and is able to issue a variety of command to the different units, like, for example, order the men to form a square in order to defend against cavalry or order the cannons to limber/unlimber. When all enemy units are killed or routing, the player is victorious. If there is a time limit, the attacker must manage to rout or kill the defenders units before the time runs out or he will lose the battle.

Sieges are played in a very similar way, but here the target is to capture the enemy fort or defend it if you are the defender. Unlike in previous title, siege equipment is not necessary as the men can climb on the wall of the fort with ropes. That doesn't mean the cannons are useless in sieges from the side of the attacker. The fort's walls are equipped with cannons that the units can arm and use against the invaders. If the attacker can rout all enemy units or hold the center of the fort for 2 minutes, he wins the battle.

Different Unit Classes

There are 3 different unit classes in Napoleon's Land Battles commanded by a General or Captain.

Generals and Captains

Armies are usually leaded by Generals. If there is no general in the army, a captain will be selected form the soldiers as the head of the army. Generals can increase the moral of then nearby troops or give them a temporary bonus in combat. According to the Generals skill and traits, the units will fight for a longer time before they break and rout. Some of these generals are historic like Napoleon, Duke of Wellington. But be vigilant because if your general Routes or Dies during battle, it will almost blow a devastating blow against your troops morale, especially when your troops are engaged in battle. The General can use the Rally Ability which allows him to give a moral boost to the troops within his his radius, and even stop some units from routing if there morale isn't shattered. They also have the ability to Inspire units, though you can only use the the inspire ability once before waiting for it to cool down, the unit who received the Inspire will get a boost in their morale and make them fight on for a long period before they route.

Infantry

Infantry is the most common unit of Napoleon's Battles. It's type and rank can vary: from local militia to Elite Infantry. They are used to hold their lines and harass the enemy with their musket fire, while protecting weaker units like artillery.

Cavalry

Cavalry, having low numbers and being vulnerable to musket fire and cannons, are used to flank the enemy. If used at right moment, they can turn the tide of the battle with their powerful charges and make the entire enemy army start routing.

Artillery

Cannons are used to bombard the enemy formations at range. There shots not only kill enemy soldiers but they also have a serious impact on morale. Different kinds of ammunition can be used with round shot being the default. There are also various types of artillery like howitzers, mortars and rockets.


Reinforcements

Occasionally, on the campaign map, when an army engages an enemy, a second army that belongs to the same faction may be close. If so, they will enter the battle as reinforcements. Reinforcements armies on Napoleon cannot be put under AI control and will enter the battle when there is enough space for them as the player cannot command more than 20 units during every battle.