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Difference between revisions of "M2TW Modding Tools"

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m (Removed category "Modding" (using HotCat))
(Tools for Editing Text Files: added gigantus bin editor - noted python issue with alpaca's)
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*[http://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by '''Alpaca''', tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by '''Alpaca''', tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 +
 +
*[http://www.twcenter.net/forums/showthread.php?585726-Creating-a-World-The-BinEditor Creating a World - The BinEditor] by Octavius & Gigantus
 +
:allows direct editing of files in .bin format
  
 
*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
 
*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
:allows the files in .strings.bin format to be converted to normal text files for editing
+
:allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
 
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
 
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
  

Revision as of 00:22, 18 July 2018

Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.

For modding tutorials see M2TW Modding Tutorials

Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads for Medieval II - Total War follows.

When adding tools please also link to any tutorials or primary discussion threads.

Modding Tools for Medieval II - Total War

Tools for Editing Units - Models and Textures

converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
Nvidia plug-in required to edit .dds files in PhotoShop etc.
converter from texture file to .dds only
reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
this tool only works for battle map and strat map animations and strat map models (not battle map models)
also required to use this tool CAS Importer for 3ds max by Vercingetorix
allows battle map unit models to be edited in MilkShape 3D
development and discussion forums for TWC here, for .org here.
Mesh 2 ms3D tutorial by zxiang1983


Tools for Editing Text Files

allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
allows direct editing of files in .bin format
allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
allows direct editing of files in .bin format
includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
checks names used are included relevant files.
  • Map Position Shifter by tornnight :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.


makes the modeldb file a lot easier to edit - also includes a syntax checker

Tools for Editing Battle Map Buildings and Terrain

Mapping Tools

Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.

Other Downloads

Patches, unpackers, information files and basic file set-up 'mods':

includes unpacker which is needed to access most files.
use to extract sound files
list of events, commands and conditions that can be used in traits, ancillaries and scripting.
the absolute minimum number of files needed to make mod folder set-up work.
stripped-down map with only one province and faction - can be used as basis for developing new maps.