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<!-- As part of prize for modding award - RVINA ROMAE needs to stay on FP till end Aug 2020 -->
 
<!-- As part of prize for modding award - RVINA ROMAE needs to stay on FP till end Aug 2020 -->
 +
Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:
 +
Negotiations have a concept of long term relationships.
 +
The AI can be more decisive.
 +
You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option.
 +
AI will now attack across seas.
 +
Diplomacy includes the concept of settling debts, financial and territorial.
 +
Battle AI areas already worked on include:
 +
Phalanx formation realignment
 +
Tower and walls pathfinding
 +
Settlement breach point pathing
 +
Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
 +
'Man of the Hour' is included with the option of promoting to general as in the original.
 +
Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.
 +
The feature to view your cities at peace is included.
 +
Injured units can be merged but only in campaign mode.
 +
Armies remain limited to 20 units.
 +
Naval battles can only be auto-resolved.
 +
Custom battle replays can be saved but not campaigns.
 +
Includes improved balancing of population/costs to suit army size choices.
  
 
==RVINA ROMAE - RTW Modding Spotlight ==
 
==RVINA ROMAE - RTW Modding Spotlight ==

Revision as of 13:12, 12 April 2021

Welcome to Total War Center's Wiki

Here you can find information on the Total War Series games, the TWC forums and their community, and mods for Total War games.

The Total War Series

TWC's dedicated forums for each Total War game contain areas for discussion and technical and gameplay help. For more information about the games visit the Total War Series overview page, or go to the individual game's portal by clicking on the appropriate image below:

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal

Total War Mods & Modding

TWC's dedicated forums for each Total War game contain; in-progress and released mods, and modding workshops for tutorials and advice. Visit:

Total War Mods to find links to mods large and small for all the Total War games. From total conversions, to small adjustments to improve battle play.

The Modding Portal if you want to start modding the Total War games yourself. From here you will find links to Tutorials, Tools and Resources for each game.

Modding News and Announcements on TWC for the latest news about mod releases and updates.

About Total War Center

In addition to the coverage of the Total War games, the forums are also home to vibrant debating and creative communities. Visit:

Total War Center to find competitions you can enter, publications to read, and where to post to get the best advice or join the most interesting debates, and to learn more about more about TWC, its history and staff.

Frequently Asked Questions if you have queries about the forum, can't figure out how to register, or would like to understand what all the bling in people's forum profiles means?

Terms of Service to find the rules that apply to the forum and this wiki.

News


Total War: Rome Remastered‎‎ has been announced!



Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign: Negotiations have a concept of long term relationships. The AI can be more decisive. You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option. AI will now attack across seas. Diplomacy includes the concept of settling debts, financial and territorial. Battle AI areas already worked on include: Phalanx formation realignment Tower and walls pathfinding Settlement breach point pathing Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate. 'Man of the Hour' is included with the option of promoting to general as in the original. Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements. The feature to view your cities at peace is included. Injured units can be merged but only in campaign mode. Armies remain limited to 20 units. Naval battles can only be auto-resolved. Custom battle replays can be saved but not campaigns. Includes improved balancing of population/costs to suit army size choices.

RVINA ROMAE - RTW Modding Spotlight

RVINA-ROMAE.png

"RVINA ROMAE starts in 410 AD, and features a fully packed campaign set in the turbulent era of the migration period. Barbarian hordes have invaded the Empire, and threatens Rome itself. Gaul are in the hands of a usurper, and as darkness descends upon the West, the much dreaded Huns are sweeping the East like a storm, unstoppable and relentless, bringing the old order to its knees..."

RVINA ROMAE won first place in the Rome: Total War category of the TWC 2019 Modding Awards. The mod is part of the INVASIO BARBARORVM series and had its first release in September 2019 after a decade in development! The mod features:

  • 20 playable factions divided into 7 unique culture groups
  • Brand new units for each faction
  • All new buildings for all cultures and factions
  • New and enlarged map
  • All new and original ancillaries
  • New event cards for all cultures
  • All new interfaces
  • All new portraits with fitting clothes, armour and hairstyles of the period

...and much, much more! If you haven't played the original Rome game for years, this could give you a reason to dust off that disc!

Visit the hosted forum for the mod here.

SSHIP - M2TW Modding Spotlight

"The Stainless Steel Historical Improvement Project (SSHIP) is an ambitious, large-scale sub-mod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer."

Version 0.9.6 of SSHIP won first place in the Medieval II: Total War sub-mod category of the TWC 2019 Modding Awards. SSHIP has been in development since inception as "The Stainless Steel Map Adjustment Project" in 2011, and has a series of releases and updates since 2014. In comparison to the parent mod SSHIP provides:

  • New factions
  • Overhauled campaign map
  • Historically accurate settlement sizes and population numbers
  • Historically accurate faction relations
  • Improved AI an diplomacy
  • Improved campaign script
  • Improved economic system
  • New units
  • Countless bugfixes

Visit the hosted forum for the sub-mod here.

SSHIP-logo.png



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