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Difference between revisions of "Map heights.hgt"

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The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.
 
The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.
The file does not re-generate on its own if it is deleted; unlike the [[Map.rwm| map.rwm]] file.  A new version of the heights.hgt can be made using Alpaca's [http://www.twcenter.net/forums/showthread.php?t=34527 TGA-HGT Converter] and via [[IWTE]].
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The file does not re-generate on its own if it is deleted; unlike the [[Map.rwm| map.rwm]] file.  A new version of the heights.hgt can be made using Alpaca's [https://www.twcenter.net/forums/showthread.php?t=34527 TGA-HGT Converter] and via [[IWTE]].
  
 
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.
 
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.

Revision as of 04:47, 18 February 2020

The map_heights.hgt file contains basically the same information as the map_heights.tga pre-converted into a format the game recognises. It allows more variation in height increments than the map_heights.tga as it uses float decimal values instead of just the 0-255 values possible using the RGB values in the tga.

The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. The file does not re-generate on its own if it is deleted; unlike the map.rwm file. A new version of the heights.hgt can be made using Alpaca's TGA-HGT Converter and via IWTE.

A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.

Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB near 0,0,0.