Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Master Armourer (TWS2)

From TWC Wiki
Revision as of 23:49, 3 December 2012 by Arima (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Master Armourer (TWS2)
Master Armourer S2TW.png
Chain Smith Type
Requires Buildings:
  • Armourer
  • Resources:
  • Iron
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • +3 armour for warrior monks, kisho ninja and siege weapons recruited in this province
  • +3 armour for samurai recruited in this province
  • +3 armour for ashigaru recruited in this province
  • Clan Effects -
    See main article; FotS Buildings


    Description

    A coward in beautiful armour is still a coward.

    There are specialist blacksmiths in this province. They may be ordered to follow one of two paths: that of the sword, or the way of the armourer. These specialists will greatly improve the melee attacks of the clan's units, or their armour in battle.

    Iron working has always been a much-appreciated skill in Japan. The art of forging swords is a delicate and time-consuming business, and skilled swordsmiths were both honoured and sought after as retainers. Armourers, on the other hand, sometimes fared less well in terms of social status because their craft used leather, and tanning was a job for social outcasts as it involved handling dead animals. Some armourers would sign their work, and produce complex family histories to elevate their status. Nevertheless, the products of their labour, such as the elaborate and beautiful o-yoroi, are still valued today. King James I of England was sent gifts of samurai armour by the Tokugawa shogunate; the armour is still in the Royal Armouries collection.

    Finally, armour was expensive, and this often meant that suits of armour re-used pieces from older sets. This makes dating particular pieces of armour tricky, because it was not uncommon for older maker's marks to be erased and the refurbisher's mark to be put on instead.

    Other Information

    Listed below are the Building Combinations and conferred bonuses to improve Armor.

    • Armoury: +2 Armor
    • Blacksmith: +1 Armor
    • Blacksmith+Armoury: +3 Armor
    • Armourer: +2 Armor
    • Armourer+Armoury: +4 Armor
    • Master Armourer: +3 Armor
    • Master Armourer+Armoury: +5 (Gold) Armor
    YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.