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Difference between revisions of "Medieval Classic Total War"

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m (Removed category "M2TW Mods"; Quick-adding category "Medieval 2: Total War Modifications (Released)" (using HotCat))
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{{mod|mod=Medieval Classic Total War|modscreenshot=Med_classic_screenshot.jpg|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Ramtha]]}}
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{{mod3|mod=Medieval Classic|image=[[Image:Med_classic_screenshot.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader='''Axe-Battler'''|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=107788 Version 11.0]|}}
  
Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from the original Medieval: Total War into [[M2TW]], this is not for realism, accuracy, or anything historic.
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==Overview==
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Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original Medieval: Total War. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy.
  
It achieves this in a number of ways;
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==Features==
*Firstly, splitting the campaign up into 3 era's which can be played separately. All era's play differently due to differences in the troops available to them and what building options are present. Only in the late era will halberds, pikemen (except for Flanders pikemen) really advanced knights (gothic, lancers) and gunpowder be introduced.
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===Factions===
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Factions have been significantly altered altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads", new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in concordance to MTW. Factions have different starting positions for each era.
  
*Secondly, changing the factions available so they conform to Medieval total war (or mods for it), this includes changing factions names to conform to the original medieval (eg the moors become the Almohads), introducing new factions (the Argonese, Swiss, Lithuanians, Volga Bulgars and Armenians), uniting Venice and Milan to form the Italians (Milan are used to form the Swiss). All factions are in different positions in each era (eg, the English control England and Normandy in the early period, but England, Ireland, Wales and Bordeaux in the late period) and more factions are planned including Sweden, Ireland and Burgundy, [http://www.twcenter.net/forums/showthread.php?t=105174 see here].
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===Campaign===
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The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign.
  
*Thirdly, by changing units available to factions, either by changing their names to conform with the original medieval, or by introducing new units to a factions roster (mostly made by renamed merc's)
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===Units===
 
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There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added.
*Fourthly, by changing unit stats and speed on the battle-map, to attempt to make the game more like the slower game-play of the original medieval. In addition to this, elite units were given further stat and morale boasts whereas the morale of low end units was produced, to create a situation where, in the words of mod leader Ramtha, ''"if your facing elites, you need elites to win"''.
 
  
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Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced.
  
 
==Team==
 
==Team==
  
*[[Ramtha]]: Leader, Coder, Creator
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*[[Axe-Battler]]: Leader, Coder, Creator
 
*[[Alletun]]: Symbols editor
 
*[[Alletun]]: Symbols editor
 
*[[Spartan_Shame]]: Loading screens modder, text editor
 
*[[Spartan_Shame]]: Loading screens modder, text editor
  
==External Links==
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==Releases==
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*[http://www.twcenter.net/forums/showthread.php?t=99528  Version 10.0]
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*[http://www.twcenter.net/forums/showthread.php?t=107788 Version 11.0]
  
*[http://www.twcenter.net/forums/showthread.php?t=99528 Release thread]
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==See Also==
*[http://www.twcenter.net/forums/forumdisplay.php?f=396 Hosted forum on TWC]
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*[http://www.twcenter.net/forums/forumdisplay.php?f=396 Hosted Mod Forum on TWC]
  
  
  
 
[[Category:Medieval 2: Total War Modifications (Released)]]
 
[[Category:Medieval 2: Total War Modifications (Released)]]

Revision as of 10:58, 30 July 2009

Template:Mod3

Overview

Medieval Classic Total War is a modification designed to bring back the Medieval feeling of the original Medieval: Total War. The mod's sole purpose is essentially the re-creation of the M:TW game to M2:TW's engine. The mod does not pursue historical accuracy.

Features

Factions

Factions have been significantly altered altered in order to conform to the original Medieval: Total War. Many factions have been renamed(example: "the Moors" have been renamed to "the Almohads", new factions have been introduced(the Aragonese, the Swiss, Lithuania, a single "Italian" faction) in concordance to MTW. Factions have different starting positions for each era.

Campaign

The modification contains 3 different campaigns for the "Early", "High" and "Late Eras". Each campaign offers a unique playing experience due to differences in the units available for recruitment and various technological advances. For example, Halberdiers, Pikemen, Gothic Knights and the various Gunpowder units will only be available for the "Late" era campaign.

Units

There have been modifications to units as well. Unit names have been altered to conform with MTW, and in some cases new units have been added.

Unit stats have been rebalanced, to reflect MTW's slower battle gameplay. In addition "Elite" units have been given significant morale and stat boosts while the morale of the "low-end" units has been reduced.

Team

Releases

See Also