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Medieval II: Total War: Kingdoms

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Revision as of 13:22, 6 January 2008 by Mackios (talk | contribs) (Campaigns)
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The First expansion for Medieval II: Total War was announced on the March 30, 2007 and released at the end of August 2007.

Overview

Campaigns

Kingdoms has four completely new campaigns each with its own unique campaign map. They are:

New Features

  • Moats added around castles
  • Special Abilities for the historical persons in the 4 campaigns
    • Richard I of England can collect fleeing troops
    • Emperor Manuel of Byzantine can "confuse" enemy units so that they start to fight amongst themselves.
  • The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
  • More Units on a battlefield.
  • Forts with water around it.... keep their position and which you also can conquer and use for yourself.
  • More + Different Mission Targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend to how you won (how many you killed).
  • In the Britain Scenario you can, as enemy of England, an alliance with renegade English aristocrats (Baron's Alliance". They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-English faction: the "Baron's Alliance."

Screenshots

King_Americas2.jpg King_Britannia5.jpg King_Crusades3.jpg King_Crusades.jpg King_Teutonic.jpg

Reviews and Previews

See Also

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