Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Medieval II: Total War - Modding Index"

From TWC Wiki
Jump to navigationJump to search
(+)
Line 15: Line 15:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.] - by [[alreadyded]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.] - by [[alreadyded]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here] - by [[Ishan]]
 
===Mod-folder Set-up and Resources===
 
===Mod-folder Set-up and Resources===
 
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
 
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
Line 27: Line 28:
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
 +
 
===Unpacking===
 
===Unpacking===
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.  
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Patches and Unpacking Information] - by [[Ishan]]
 +
 
===Common Tools and Resources===
 
===Common Tools and Resources===
 
::''Tools and resources that cover multiple areas of the game.''
 
::''Tools and resources that cover multiple areas of the game.''
Line 114: Line 118:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 
+
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
  
 
===Unit Sprites===
 
===Unit Sprites===
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?663024 Creating a World - Unit Sprite Generating]''' - by [[gigantus]] - <small>includes set-up resource</small>
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?663024 Creating a World - Unit Sprite Generating]''' - by [[gigantus]] - <small>includes set-up resource</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=97254 Sprite Generation] - CA Official Release
  
 
===Unit Cards===
 
===Unit Cards===
Line 155: Line 160:
 
==Campaign Map==
 
==Campaign Map==
 
===Mapping===
 
===Mapping===
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=208570 Creating a World – Basic mapping from scratch] - by [[gigantus]]<br>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?174024 Creating a World - Adding detailed Regions] - by [[gigantus]]
 +
* Tutorial - [http://www.twcenter.net/forums/showthread.php?346783 Working with the Demis online Mapper] - by  [[gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=224335 Height Map with 3Dem] - by  [[gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3156148#post3156148 Creating a World - Adding permanent Stone Forts] - by  [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=123229 Introduction to Mapping Lesson 1] [https://www.twcenter.net/forums/showthread.php?t=124501 Lesson 2] [https://www.twcenter.net/forums/showthread.php?t=125651 Lesson 3] - by [[GrnEyedDvl]] <small>(Written for M2TW but also applicable for RTW) ([https://www.twcenter.net/forums/downloads.php?do=file&id=1622 Link to MapClass files)]</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=123229 Introduction to Mapping Lesson 1] [https://www.twcenter.net/forums/showthread.php?t=124501 Lesson 2] [https://www.twcenter.net/forums/showthread.php?t=125651 Lesson 3] - by [[GrnEyedDvl]] <small>(Written for M2TW but also applicable for RTW) ([https://www.twcenter.net/forums/downloads.php?do=file&id=1622 Link to MapClass files)]</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=50437 Making a New Campaign Map] - by [[Myrddraal]] <small>(written for RTW but mostly applicable for M2TW)</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=50437 Making a New Campaign Map] - by [[Myrddraal]] <small>(written for RTW but mostly applicable for M2TW)</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=39035 How I Make My Maps] - by [[BDH]] (covers use of satellite data - written for RTW but applicable for M2TW)
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=39035 How I Make My Maps] - by [[BDH]] (covers use of satellite data - written for RTW but applicable for M2TW)
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=73660 Adding a New Region] - by [[Xerces]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=73660 Adding a New Region] - by [[Xerces]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3243827#post3243827 Creating a World - Adding detailed Regions] - by [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3156148#post3156148 Creating a World - Adding permanent Stone Forts] - by  [[gigantus]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=197219 Nakharar's Basics: Descr_strat] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=197219 Nakharar's Basics: Descr_strat] - by [[Nakharar]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72810 DIY corrected regions map] - by [[Spur]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72810 DIY corrected regions map] - by [[Spur]]
Line 168: Line 176:
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=74616 Vanilla Map Settlement Position Numbers] - by Nem Godslayer
+
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=74616 Vanilla Map Settlement Position Numbers] - by [[Nem Godslayer]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?200653 Creating a World - Map Templates with Worldwind] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
  
Line 399: Line 408:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=67985 Extracting sounds] - by [[Arakorn]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=67985 Extracting sounds] - by [[Arakorn]]
 
* Tutorial - [[Extracting_Sounds| How to Extract the Sound Files]] - TWC Wiki Article
 
* Tutorial - [[Extracting_Sounds| How to Extract the Sound Files]] - TWC Wiki Article
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=74106 Sound text files released]''' - CA Official Release
+
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=74106 Sound text files released (M2 and Kingdoms)]''' - CA Official Release
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=119871 Kingdoms Sound Files (alternative DL)] - CA Official Release
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542796 SoundExtractor v1.2] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542796 SoundExtractor v1.2] - by [[Withwnar]]
 
===Voices===
 
===Voices===

Revision as of 01:09, 20 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Common Tools and Resources

Tools and resources that cover multiple areas of the game.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki