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Difference between revisions of "Medieval II: Total War - Modding Index"

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* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=108425 How to create a dismounted knight]'' - by [[Veltro]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=108425 How to create a dismounted knight]'' - by [[Veltro]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model (man)] - by [[Killerbee]]
  
 
===Textures===
 
===Textures===
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=195983 Modder's Resources Expansion Pack - A Taste of Vanilla] - by [[B. Ward]] - <small>texture templates</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=195983 Modder's Resources Expansion Pack - A Taste of Vanilla] - by [[B. Ward]] - <small>texture templates</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory] - by [[Hex35]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory] - by [[Hex35]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack] - by [[Elvasat]]
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
  
 
===Animations===
 
===Animations===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights] - by [[warman222]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities] - by [[KnightErrant]]
  
 
===Unit Sprites===
 
===Unit Sprites===
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* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
  
 
==AI==
 
==AI==
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==Tool Support and Format Research==
 
==Tool Support and Format Research==
 +
This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files] - by [[Sinuhet]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files] - by [[Sinuhet]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=95157 mesh converter documentation] - by [[KnightErrant]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=145594 SourceCode for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=145594 SourceCode for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=73466 Texture header information] - by [[grumpyoldman]]
  
 
==Miscellaneous==
 
==Miscellaneous==

Revision as of 02:58, 23 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking and Packing

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.

Miscellaneous

Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki