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Difference between revisions of "Medieval II: Total War - Modding Index"

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* Answer - [https://www.twcenter.net/forums/showthread.php?t=356981 Quick and dirty method for enabling units for all factions] - by [[Taiji]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=356981 Quick and dirty method for enabling units for all factions] - by [[Taiji]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=157362 Turning footsoldiers into Captains & Generals with text editing only] - by [[Dimitri_Harkov]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=157362 Turning footsoldiers into Captains & Generals with text editing only] - by [[Dimitri_Harkov]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=544662 How to Add Heroes in Custom Battle] - by [[Arandir Tur-Anion de Bodemloze]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
  
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=357435 How to use weapon upgrades sensibly] - by [[Taiji]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=357435 How to use weapon upgrades sensibly] - by [[Taiji]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=211506 How to: Improve cavalry charges] - by [[Krieg_Boy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=211506 How to: Improve cavalry charges] - by [[Krieg_Boy]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units] - by [[PurpleScotch]]
  
 
===Formations===
 
===Formations===
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=109692 Zeph's Adding Regions To Any Faction Tutorial] - by [[Zephrelial]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=109692 Zeph's Adding Regions To Any Faction Tutorial] - by [[Zephrelial]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=113987 Errabundi's Rebels Right in Place (RRiP)] - by [[Errabundi]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=113987 Errabundi's Rebels Right in Place (RRiP)] - by [[Errabundi]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71376 Make crusades, hording targets, and jihad available for every settlement] - by [[Axe-Battler]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=144431 How to create an emerging faction] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=144431 How to create an emerging faction] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221709 How to create an emerging faction with Barons Alliance script] - by [[Polpolgio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221709 How to create an emerging faction with Barons Alliance script] - by [[Polpolgio]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge] - by [[Kiliç Alì]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=203889 How To: The Ancillary Guide] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=203889 How To: The Ancillary Guide] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=381048 Leader traits with faction-wide effects] - by [[gracul]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=381048 Leader traits with faction-wide effects] - by [[gracul]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404114 Basic Character Specialization] - by [[Meneth]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404087 Varied Adoption] - by [[Meneth]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77469 Want tougher AI generals to fight? Here's how] - by [[DrJambo]] - <small>adds Command stars by trait</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=75622 Make all ancilliaries transferable] - by [[Furin]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=73974 List of Character Attributes] - supplied by [[CA]], posted by [[Epistolary Richard]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=73974 List of Character Attributes] - supplied by [[CA]], posted by [[Epistolary Richard]]
  
 
====Names====
 
====Names====
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?84637 Guide to Modding Character Names]''' - by [[deRougemont]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?84637 Guide to Modding Character Names]''' - by [[deRougemont]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] - by [[tornnight]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] - by [[tornnight]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?176031 Name Converter] - by [[gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?176031 Name Converter] - by [[gigantus]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=278092 Mines] - by [[EarendilElenthol]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=278092 Mines] - by [[EarendilElenthol]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=253598 A Guide To settlement_mechanics.xml] - by [[Tsarsies]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=253598 A Guide To settlement_mechanics.xml] - by [[Tsarsies]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=176711 The Complete Guide to Plugins] - by [[SigniferOne]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77459 Converting Huge Cities to Castles] - by [[severdhope]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77459 Converting Huge Cities to Castles] - by [[severdhope]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type] - by [[Meneth]]
 
   
 
   
 
===Army/Unit Recruitment===
 
===Army/Unit Recruitment===
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=76357 Using Era System to Recruit Units] - by [[DukeofSerbia]]
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?75791 Using Era System to Recruit Units] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
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* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1] - by CavalryCmdr on Total War Heaven
 
* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1] - by CavalryCmdr on Total War Heaven
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior] - by [[FactionHeir]]
  
 
==Scripting==
 
==Scripting==
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=292296 Yes/No Event Tutorial] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=292296 Yes/No Event Tutorial] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=226270 How to create a complex religion change script] - by [[Polpolgio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=226270 How to create a complex religion change script] - by [[Polpolgio]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
  
 
==Sounds==
 
==Sounds==

Revision as of 00:41, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats and Abilities

Formations

Mapping (Campaign Map)

Strat Models

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting:

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I