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Difference between revisions of "Medieval II: Total War - Modding Index"

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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=219716 How to create a GreekFire Cannon] - by [[Eothese]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=219716 How to create a GreekFire Cannon] - by [[Eothese]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=83291 Adding a Unit to the Game - Solutions to FAQs] - by [[Hesford]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=83291 Adding a Unit to the Game - Solutions to FAQs] - by [[Hesford]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=521431 How to remove a unit from game] - by [[Polycarpe]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=91969 Changing Mount Type of Cavalry Unit] - by [[AliAS]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=91969 Changing Mount Type of Cavalry Unit] - by [[AliAS]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=230009 How to remove "unlocalized placement text"] - by [[Nakharar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=230009 How to remove "unlocalized placement text"] - by [[Nakharar]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units] - by [[PurpleScotch]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units] - by [[PurpleScotch]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=519849 effective phalanx with pike and sword] - by [[alexgold]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=519849 effective phalanx with pike and sword] - by [[alexgold]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=529426 how to make pikemen start with guard mode by default] - by [[alexgold]]
  
 
===Formations===
 
===Formations===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=296296 Making a Family Tree With an Under Age Faction Heir or Leader] - by [[TNZ]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=296296 Making a Family Tree With an Under Age Faction Heir or Leader] - by [[TNZ]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=515396 How to have more than one faction leader or heir] - by [[King William the Conqueror]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=158912 How to force male offspring and more than four children] - by [[Furin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=158912 How to force male offspring and more than four children] - by [[Furin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters] - by [[Kiliç Alì]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
  
 
====Agents====
 
====Agents====
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523822 Prisoner Treatment] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404114 Basic Character Specialization] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404114 Basic Character Specialization] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404087 Varied Adoption] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404087 Varied Adoption] - by [[Meneth]]
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* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?91698-alpaca-s-Script-O-Rama Alpaca's Script-O-Rama]''' - by [[Alpaca]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?91698-alpaca-s-Script-O-Rama Alpaca's Script-O-Rama]''' - by [[Alpaca]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?708388 MTW2 Battle Scripting]''' - by [[z3n]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?708388 MTW2 Battle Scripting]''' - by [[z3n]]
 +
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=478561 A Guide to Events]''' - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?322545 Tutorial for a Garrisonscript] - by [[weissnicht]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?322545 Tutorial for a Garrisonscript] - by [[weissnicht]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=518699 A garrison script that incorporates the ‘destroy_units’ command] - by [[TNZ]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=295610 The placement of units, Coded and Scripted - using various commands] - by [[Archaon]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=295610 The placement of units, Coded and Scripted - using various commands] - by [[Archaon]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=375921 How to implement a field-cost script] - by [[Amon Amarth 930]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=375921 How to implement a field-cost script] - by [[Amon Amarth 930]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=344341 The use of destroy_units in the campaign script] - by [[Gorrrrrn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=344341 The use of destroy_units in the campaign script] - by [[Gorrrrrn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=467867 Emergent Generals Script] - by [[SonofPeverel]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes] - by [[gracul]]
  
 
==Sounds==
 
==Sounds==
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* Answer - [https://forums.totalwar.org/vb/showpost.php?p=462545&postcount=34| How to make a movie from battle replay] - by [[Eyeswater]]
 
* Answer - [https://forums.totalwar.org/vb/showpost.php?p=462545&postcount=34| How to make a movie from battle replay] - by [[Eyeswater]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=309517 Miniscript to hide/unhide stratmap-ui whilst ingame] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=309517 Miniscript to hide/unhide stratmap-ui whilst ingame] - by [[Userpro]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=517411 Unified Mod Version Tracking \ Troubleshooting Proposal] - by [[Germanicu5]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
  

Revision as of 01:52, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats and Abilities

Formations

Campaign Map

Mapping

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I