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Difference between revisions of "Medieval II: Total War - Modding Index"

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* Tutorial - [https://www.twcenter.net/forums/showthread.php?760594 Roadmap to the .txt Basic Files] - by [[Kilo11]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?760594 Roadmap to the .txt Basic Files] - by [[Kilo11]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.] - by [[alreadyded]]
 
===Mod-folder Set-up and Resources===
 
===Mod-folder Set-up and Resources===
 
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
 
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
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* Answer - [https://www.twcenter.net/forums/showthread.php?604190" How to make units that can fire lots of new projectiles] - by [[EmperorGurkiman]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?604190" How to make units that can fire lots of new projectiles] - by [[EmperorGurkiman]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
  
 
===Formations===
 
===Formations===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a new one (during campaign)] - by [[Aneirin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=381048 Leader traits with faction-wide effects] - by [[gracul]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=381048 Leader traits with faction-wide effects] - by [[gracul]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?759174 Representing raiding via traits] - by [[Genghis Skahn]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?759168 Making a unique/specific settlement(s) capture trait] - by [[Genghis Skahn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523822 Prisoner Treatment] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523822 Prisoner Treatment] - by [[Aikanár]]
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===Army/Unit Recruitment===
 
===Army/Unit Recruitment===
 +
::''Recruitment can also involve [[#Scripting|Scripting]] and [[#Events|Events]]''
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?75791 Using Era System to Recruit Units] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?75791 Using Era System to Recruit Units] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=87288 Giving Units and Buildings the Free Upkeep Ability] - by [[Soulghast]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=87288 Giving Units and Buildings the Free Upkeep Ability] - by [[Soulghast]]
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==Battle Maps==
 
==Battle Maps==
 
===Custom Maps===
 
===Custom Maps===
 +
* Tutorial - [http://www.twcenter.net/forums/showthread.php?277519 Battle Editor Manual (for TATW and other games)] - by [[jản]] - see also [https://www.twcenter.net/forums/showthread.php?726899 Workshop re-post of thread] - by [[Gigantus]]
 +
 
===Environment===
 
===Environment===
 
===Battle Map Structures===
 
===Battle Map Structures===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472792 Complex Interactive Events] - by [[AJStoner]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472792 Complex Interactive Events] - by [[AJStoner]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=554195 Creating Localised Re-Emerging Factions without using the Horde Ability] - by [[TMK]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=554195 Creating Localised Re-Emerging Factions without using the Horde Ability] - by [[TMK]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?687340 Scripted sieges] - by [[gsthoed]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=481220 Moneybag14's Naval Invasions Tutorial] - by [[Moneybags14]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=481220 Moneybag14's Naval Invasions Tutorial] - by [[Moneybags14]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Number_of_Years_per_Turn| Changing the Number of Years per Turn]] - TWC Wiki Article
 
* Answer - [[Changing_the_Number_of_Years_per_Turn| Changing the Number of Years per Turn]] - TWC Wiki Article

Revision as of 04:12, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats and Abilities

Formations

Campaign Map

Mapping

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I