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Difference between revisions of "Medieval II: Total War - Modding Index"

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* Answer - [https://www.twcenter.net/forums/showthread.php?t=211506 How to: Improve cavalry charges] - by [[Krieg_Boy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=211506 How to: Improve cavalry charges] - by [[Krieg_Boy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units] - by [[PurpleScotch]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units] - by [[PurpleScotch]]
* Answer - [https://www.twcenter.net/forums/showthread.php?t=519849 effective phalanx with pike and sword] - by [[alexgold]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?660443 How to enable shield wall formation for units] - by [[AntonisTheGreek]] - <small>includes battlepage_03 for icon</small>
* Answer - [https://www.twcenter.net/forums/showthread.php?t=529426 how to make pikemen start with guard mode by default] - by [[alexgold]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?t=519849 Effective phalanx with pike and sword] - by [[alexgold]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=529426 How to make pikemen start with guard mode by default] - by [[alexgold]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?604190" How to make units that can fire lots of new projectiles] - by [[EmperorGurkiman]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?604190" How to make units that can fire lots of new projectiles] - by [[EmperorGurkiman]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
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===Environment===
 
===Environment===
 
===Battle Map Structures===
 
===Battle Map Structures===
 +
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency] - by [[Withwnar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?666782 Scripted buildings: create_building and destroy_buildings] - by [[Withwnar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?696575 Creating a World - Disasters and the add_events command] - by [[Gigantus]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702927 Creating a World - Building and maintaining unique Buildings] - by [[Gigantus]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?322545 Tutorial for a Garrisonscript] - by [[weissnicht]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?322545 Tutorial for a Garrisonscript] - by [[weissnicht]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=518699 A garrison script that incorporates the ‘destroy_units’ command] - by [[TNZ]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=518699 A garrison script that incorporates the ‘destroy_units’ command] - by [[TNZ]]
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]

Revision as of 05:09, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats and Abilities

Formations

Campaign Map

Mapping

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I