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Difference between revisions of "Medieval II: Total War - Modding Index"

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(text tut's from forum list done)
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Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.  
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 +
===Common Tools and Resources===
 +
::''Tools and resources that cover multiple areas of the game.''
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* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0]''' = by [[GrnEyedDvl]]
  
 
==Units==
 
==Units==
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=544662 How to Add Heroes in Custom Battle] - by [[Arandir Tur-Anion de Bodemloze]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=544662 How to Add Heroes in Custom Battle] - by [[Arandir Tur-Anion de Bodemloze]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 +
  
 
===Models===
 
===Models===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=481220 Moneybag14's Naval Invasions Tutorial] - by [[Moneybags14]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=481220 Moneybag14's Naval Invasions Tutorial] - by [[Moneybags14]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221744 Religion conversion script] - by [[Master Zuma]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script] - by [[OfficerJohn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=467867 Emergent Generals Script] - by [[SonofPeverel]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=467867 Emergent Generals Script] - by [[SonofPeverel]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=208905 Mongol invasion script] - by [[gracul]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement] - by [[Polpolgio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?279441 Working with 'restrict_autoresolve' command] - by [[Archaon]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?279461 Guide to 'restrict_clickable_area' Command ] - by [[Archaon]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=309918 King's Purse script] - by [[Vegas_Bear]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes] - by [[gracul]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes] - by [[gracul]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?295898 Diplomacy Modification By Scripting Research Thread] - by [[Archaon]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?291398 Archaon's Loyal Allies (Player restrictions on attacking aliies)] - by [[Archaon]]
  
 
==Sounds==
 
==Sounds==

Revision as of 07:55, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Common Tools and Resources

Tools and resources that cover multiple areas of the game.

Units

Getting Units in Game


Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki