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Difference between revisions of "Medieval II: Total War - Modding Index"

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===Common Tools and Resources===
 
===Common Tools and Resources===
 
::''Tools and resources that cover multiple areas of the game.''
 
::''Tools and resources that cover multiple areas of the game.''
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0]''' = by [[GrnEyedDvl]]
+
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0]''' - by [[GrnEyedDvl]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
  
 
==Units==
 
==Units==
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox, tools for editing of battle_models.modeldb (with cygwin)]<br>
  
  
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* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=311676 EDU-matic: Automatic unit balance/EDU generation system] - by [[Aradan]]
  
 
===Formations===
 
===Formations===
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===Cultures===
 
===Cultures===
 
* '''Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=84736 Adding A New Culture]''' - by [[uanime5]]
 
* '''Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=84736 Adding A New Culture]''' - by [[uanime5]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=287046 Creating a World - Adding a Culture] - by [[Gigantus]]
  
 
===Factions===
 
===Factions===
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>
 +
* Tool -[https://www.twcenter.net/forums/showthread.php?t=134250 Family tree visualization - freeware tool] - by [[Averroës]]
  
 
====Agents====
 
====Agents====
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=108931 Trait List for Generals] - by [[bamsuls]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=108931 Trait List for Generals] - by [[bamsuls]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?741757 List of scripting effects for Ancillaries and Traits] - by [[Sirlion]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?741757 List of scripting effects for Ancillaries and Traits] - by [[Sirlion]]
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=307657 ATVTW - Trait/Ancillary Validator]''' - by [[Squid]]
  
 
====Names====
 
====Names====
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?596440 Name lists for generals and family members] - by [[Spice Master]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?596440 Name lists for generals and family members] - by [[Spice Master]]
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] - by [[tornnight]]
+
* '''Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier]''' - by [[tornnight]]
* Tool - [https://www.twcenter.net/forums/showthread.php?176031 Name Converter] - by [[gigantus]]
+
* Tool - [https://www.twcenter.net/forums/showthread.php?176031 Creating a World - EDA\EDB\names converter for data\text files ] - by [[gigantus]]
  
 
===Buildings and Settlements===
 
===Buildings and Settlements===
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=422683 How to force a choice between buildings] - by [[Polycarpe]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=422683 How to force a choice between buildings] - by [[Polycarpe]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=307562 EDB validator] - by [[HouseOfHam]]
 
   
 
   
 
===Army/Unit Recruitment===
 
===Army/Unit Recruitment===
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* Resource - [https://www.twcenter.net/forums/showthread.php?752677 End Turn number logging script - download] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?752677 End Turn number logging script - download] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?743655 Campaign_script.txt - syntax coloring & folding for UltraEdit] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?743655 Campaign_script.txt - syntax coloring & folding for UltraEdit] - by [[tmodelsk]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=239062 GrnEyedDvl's Script Replicator] - by [[GrnEyedDvl]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?539626 TWCapital v1.4: script generator for a Faction Capital building] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?539626 TWCapital v1.4: script generator for a Faction Capital building] - by [[Withwnar]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=183343 M2TW Campaign and Show Me Script Editor] - by [[Azim]]
  
 
==Sounds==
 
==Sounds==
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===Text Descriptions===
 
===Text Descriptions===
 
:''For general information about all text areas, for unit descriptions see Units section, etc:''
 
:''For general information about all text areas, for unit descriptions see Units section, etc:''
* Resource -[https://www.twcenter.net/forums/showthread.php?636796 converted battle tooltips shared and strat TXT files]- by [[Gigantus]]
+
* Resource -[https://www.twcenter.net/forums/showthread.php?636796 Converted battle tooltips shared and strat TXT files] - by [[Gigantus]]
 +
 
  
  

Revision as of 07:00, 19 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Common Tools and Resources

Tools and resources that cover multiple areas of the game.

Units

Getting Units in Game


Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I