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Difference between revisions of "Medieval II: Total War - Modding Index"

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(mapping tuts done)
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=224335 Height Map with 3Dem] - by  [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=224335 Height Map with 3Dem] - by  [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3156148#post3156148 Creating a World - Adding permanent Stone Forts] - by  [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3156148#post3156148 Creating a World - Adding permanent Stone Forts] - by  [[gigantus]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=123229 Introduction to Mapping Lesson 1] [https://www.twcenter.net/forums/showthread.php?t=124501 Lesson 2] [https://www.twcenter.net/forums/showthread.php?t=125651 Lesson 3] - by [[GrnEyedDvl]] <small>(Written for M2TW but also applicable for RTW) ([https://www.twcenter.net/forums/downloads.php?do=file&id=1622 Link to MapClass files)]</small>
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=123229 Introduction to Mapping Lesson 1] [https://www.twcenter.net/forums/showthread.php?t=124501 Lesson 2] [https://www.twcenter.net/forums/showthread.php?t=125651 Lesson 3] - by [[GrnEyedDvl]] <small>[https://www.twcenter.net/forums/downloads.php?do=file&id=1622 Link to MapClass files]</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=50437 Making a New Campaign Map] - by [[Myrddraal]] <small>(written for RTW but mostly applicable for M2TW)</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=50437 Making a New Campaign Map] - by [[Myrddraal]] <small>(written for RTW but mostly applicable for M2TW)</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=108484 Mapping Essentials-Thanks to Myrddraal] - by [[Vorge]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=39035 How I Make My Maps] - by [[BDH]] (covers use of satellite data - written for RTW but applicable for M2TW)
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=39035 How I Make My Maps] - by [[BDH]] (covers use of satellite data - written for RTW but applicable for M2TW)
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=73660 Adding a New Region] - by [[Xerces]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=73660 Adding a New Region] - by [[Xerces]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=197219 Nakharar's Basics: Descr_strat] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=197219 Nakharar's Basics: Descr_strat] - by [[Nakharar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?664328 Mapping Video Tutorials] - by [[AdmiralThrawn]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap.] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=457857 How to do Realistic Radar Map (Video Tutorial)] - by [[_Capper_]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=109482 How-To: Add a New Climate Zone] - by [[Bella]] - <small>NOTE: only useable for inaccesible areas, new climates crash the battle-map</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=109482 How-To: Add a New Climate Zone] - by [[Bella]] - <small>NOTE: only useable for inaccesible areas, new climates crash the battle-map</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=202468 Nakharar's Basics: Regions with Geomod] - by [[Nakharar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=202468 Nakharar's Basics: Regions with Geomod] - by [[Nakharar]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=71376 Make crusades, hording targets, and jihad available for every settlement] - by [[Axe-Battler]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71376 Make crusades, hording targets, and jihad available for every settlement] - by [[Axe-Battler]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=241854 How to Make a Smooth Coast] - by [[SigniferOne]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=241854 How to Make a Smooth Coast] - by [[SigniferOne]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?669184 Smooth Coastlines in One Layer] by G|I|Sandy
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=414148 Easy Smooth Coastlines] - by [[Russian Gondor]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=285648 Settlements on rivers] - by [[Resurrection]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=285648 Settlements on rivers] - by [[Resurrection]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=484830 Easy way to find a colour not in use for adding new regions!] - by [[danny X]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=553217 Understanding the map_heights to battle map conversion limits] - by [[danny X]]
 +
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=479868 Easy "work of art" coastlines]'' - by [[Linyoa]] - <small>images missing</small>
 +
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=96313 How to: Make a height map without Photoshop (using EarthSculptor)]'' - by [[WImPyTjeH]] - <small>images missing</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
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====Resources and Hidden_Resources====
 
====Resources and Hidden_Resources====
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources] - by [[vindex246]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
  
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===Battle Map Structures===
 
===Battle Map Structures===
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap.] - by [[leo.civil.uefs]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  

Revision as of 04:15, 20 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Common Tools and Resources

Tools and resources that cover multiple areas of the game.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I