Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Medieval II: Total War - Modding Index"

From TWC Wiki
Jump to navigationJump to search
(General Information)
(+)
Line 20: Line 20:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
 +
 +
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=209116 How to make a Professional Quality Installer for your Mod]'' - by [[Azim]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam] - by [[Marechal Ney]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam] - by [[Marechal Ney]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=397636 How To Fix UAC and VirtualStore Problems] - by [[SigniferOne]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]  
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]  
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here]''' - by [[Ishan]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here]''' - by [[Ishan]]
Line 32: Line 35:
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:  
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349098 Fixing the unpacker on vista/7 to get meshs and textures] - by [[Dewy]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Patches and Unpacking Information] - by [[Ishan]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Patches and Unpacking Information] - by [[Ishan]]
  
Line 239: Line 244:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a new one (during campaign)] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a new one (during campaign)] - by [[Aneirin]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=133056 How to make old factions, appear on kingdoms expansions campaigns] - by [[Demigod Lancer]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
Line 251: Line 257:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge] - by [[Kiliç Alì]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge] - by [[Kiliç Alì]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=187293 Advanced Family Trees] - by [[GrnEyedDvl]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
Line 371: Line 378:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?728591 AI Personalities] - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?728591 AI Personalities] - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749175 Invade and Defend Decisions] - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749175 Invade and Defend Decisions] - by [[z3n]]
* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1] - by CavalryCmdr on Total War Heaven
+
* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1 M2TW AI Modification: An Interactive Essay] - by CavalryCmdr on Total War Heaven
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=323103 AI Expansion]- by [[tupodawg999]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior] - by [[FactionHeir]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior] - by [[FactionHeir]]
Line 474: Line 482:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
===Menu and Loading Screens===
 
===Menu and Loading Screens===
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=347694 31 factions without the Faction Select screen crashing] - by [[uanime5]] - <small>attachments missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=347694 31 factions without the Faction Select screen crashing] - by [[uanime5]] - <small>attachments missing</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display] - by [[Gigantus]] <small>included in Bare Geomod</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display] - by [[Gigantus]] <small>included in Bare Geomod</small>
Line 491: Line 500:
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
 
* Answer - [[How_to_Unlock_All_Factions| How to Unlock all Factions]] - TWC Wiki Article
 
* Answer - [[How_to_Unlock_All_Factions| How to Unlock all Factions]] - TWC Wiki Article
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=386778 How to make vanilla hotseat] - by [[Supermoler]]
  
 
==Tool Support and Format Research==
 
==Tool Support and Format Research==
Line 497: Line 507:
 
==Miscellaneous==
 
==Miscellaneous==
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?561640 Creating a World - Named Forts] - by [[Gigantus]] - <small>involves placing permanent forts and using script spawned agents</small>  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?561640 Creating a World - Named Forts] - by [[Gigantus]] - <small>involves placing permanent forts and using script spawned agents</small>  
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=139646 Cinematic Editor Tutorial] - by [[D|major]] - <small>video guides missing</small>
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=139646 Cinematic Editor Tutorial] - by [[D major]] - <small>video guides missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=387856 Getting Attention for your mod/Basic mod infrastructure] - by [[Killerbee]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]

Revision as of 07:45, 20 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:

Common Tools and Information

Tools, tutorials and resources that cover multiple areas of the game:

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki