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Difference between revisions of "Medieval II: Total War - Modding Index"

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'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
 
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
  
* Tutorial - [http://www.twcenter.net/forums/showthread.php?745692 Creating a World - Starting Steam Mods the easy Way] - by [[Gigantus]]
 
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=76289 How to Set up M2TW for modding] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=76289 How to Set up M2TW for modding] - by [[Alpaca]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=209116 How to make a Professional Quality Installer for your Mod]'' - by [[Azim]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam] - by [[Marechal Ney]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
 
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=397636 How To Fix UAC and VirtualStore Problems] - by [[SigniferOne]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=397636 How To Fix UAC and VirtualStore Problems] - by [[SigniferOne]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]  
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]  
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here]''' - by [[Ishan]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here]''' - by [[Ishan]]
* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[gigantus]]  
+
* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[Gigantus]]  
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
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===Unpacking===
 
===Unpacking===
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:  
 
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:  
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=550619 Creating a World - Unpacking the Game ] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
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* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 +
 +
===Mod Installation and Launching===
 +
* Tutorial - [http://www.twcenter.net/forums/showthread.php?745692 Creating a World - Starting Steam Mods the easy Way] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?688368 Creating a World - Converting Install Disk to Steam] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749098 Creating a World - Moving Steam's Game Library] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=181697 Creating a World - Using the Install Creator] - by [[Gigantus]]
 +
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=209116 How to make a Professional Quality Installer for your Mod]'' - by [[Azim]] - <small>images missing</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=212674 Creating a World - Registry Entries for the Launcher ] - by [[Gigantus]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam] - by [[Marechal Ney]]
 +
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
 +
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
  
 
==Units==
 
==Units==
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters] - by [[Kiliç Alì]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters] - by [[Kiliç Alì]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=371657 How to get Rid of Bald generals in Medieval II] - by [[Ishan]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>

Revision as of 08:38, 20 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:

Common Tools and Information

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I