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Difference between revisions of "Medieval II: Total War - Modding Index"

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(misc tuts done)
(misc resources done)
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* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[Gigantus]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[Gigantus]]  
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?703242 Implementing custom campaigns for single player and hotseat] - by [[gigantus]] - <small>files included in Bare Geomod</small>
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
 
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
  
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?746202 [Linux] - Unpacking the Game in Linux (Ubuntu)] - by [[Socrates1984]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349098 Fixing the unpacker on vista/7 to get meshs and textures] - by [[Dewy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349098 Fixing the unpacker on vista/7 to get meshs and textures] - by [[Dewy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=449513 Unpacking for Windows 7 users] - by [[Alkimachos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=449513 Unpacking for Windows 7 users] - by [[Alkimachos]]
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 +
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources] - by [[vindex246]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources] - by [[vindex246]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=136151 How-to: Add Kingdoms resources to your mod.] - by [[Averroës]]
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=136151 How-to: Add Kingdoms resources to your mod] - by [[Averroës]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=85890 Vanilla resources sorted by region capital] - by [[Averroës]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=523944 Trade Resource Monopoly] - by [[Kaa007]] <small>code for merchant at every M2 trade resource</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=523944 Trade Resource Monopoly] - by [[Kaa007]] <small>code for merchant at every M2 trade resource</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
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* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
  
 
==AI==
 
==AI==
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Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
 
Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?756001 How to Get Awesome Graphics in Medieval II] - by [[HaHawk]] - <small>also uses post processor</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?756001 How to Get Awesome Graphics in Medieval II] - by [[HaHawk]] - <small>also uses post processor</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=399622 Creating a World: High Resolution Screenshots] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=123779 How To: Enable year and season display] - by [[Alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=123779 How To: Enable year and season display] - by [[Alpaca]]
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
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==Tool Support and Format Research==
 
==Tool Support and Format Research==
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files ...] - by [[Sinuhet]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files] - by [[Sinuhet]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=145594 SourceCode for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
  
 
==Miscellaneous==
 
==Miscellaneous==
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=181735 How-To: Get files off your disc] - by [[The_Solo]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=181735 How-To: Get files off your disc] - by [[The_Solo]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=415459 L'Outremer Work Pack for Modders] - by [[Swagger]] - <small>abandoned mod contents, free to use with credit</small>
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=430792 PercentageUnitAttribute log error filter] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=430792 PercentageUnitAttribute log error filter] - by [[Withwnar]]
  
 +
==Historical Reference==
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=356192 Link to weapon/armour site] - by [[Druvatar De Bodemloze]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=550037 Link to World history atlas] - by [[King William the Conqueror]]
 +
 +
==See Also==
  
 
{{Modding Portal}}
 
{{Modding Portal}}

Revision as of 00:47, 22 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them:

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:


Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous

Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I