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Difference between revisions of "Medieval II: Total War - Modding Index"

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(modelling resources done)
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?695610 Animated Wagon Wall] - by [[Medusa0]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox, tools for editing of battle_models.modeldb (with cygwin)]<br>
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox, tools for editing of battle_models.modeldb (with cygwin)]<br>
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* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model (man)] - by [[Killerbee]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model (man)] - by [[Killerbee]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598638 Human Body] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=586255 Heads Pack] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?623407 Medieval Knights] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures] - by [[sumskilz]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples] - by [[+Mr.Crow+]] - <small>links to content in signature</small>
  
 
===Textures===
 
===Textures===
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack] - by [[Elvasat]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack] - by [[Elvasat]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos] - by [[Paleologos]]
  
 
===Animations===
 
===Animations===
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights] - by [[warman222]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights] - by [[warman222]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]- by [[Razor]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities] - by [[KnightErrant]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities] - by [[KnightErrant]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?629329 Creating a World: Fixing square projectile trails] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=128043 FAUST (Unit Stat guide) for M2:TW/Kingdoms] - by [[brandybarrel]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=128043 FAUST (Unit Stat guide) for M2:TW/Kingdoms] - by [[brandybarrel]]
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====Strat Models====
 
====Strat Models====
::''See also [[#Characters|Characters section]] for figure strat models.
+
See also [[#Characters|Characters section]] for figure strat models.
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=236332 How to: Change Fort model on Campaign and Battlemap] - by [[Göteborgare]] <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=236332 How to: Change Fort model on Campaign and Battlemap] - by [[Göteborgare]] <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=486399 The palm's shadow bug resolved.] - by [[robomanus]] - <small>download and some images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=486399 The palm's shadow bug resolved.] - by [[robomanus]] - <small>download and some images missing</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=539149 Creating a World - Editable Settlement Faction Symbols ] - by [[Gigantus]]
+
* Resource - [https://www.twcenter.net/forums/showthread.php?t=539149 Creating a World - Editable Settlement Faction Symbols] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?669409 Byzantine Cities Strat Models] - by [[Aura]]
  
 
==Campaign Elements==
 
==Campaign Elements==
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* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED] - by [[Melooo182]]
  
 
====Traits, Ancillaries and Attributes====
 
====Traits, Ancillaries and Attributes====
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* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod] - by [[Makanyane]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
  
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* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=86851 Guide for editing Army Banners (strat-map)]'' - by [[Tsar Stefan Dusan IV]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=86851 Guide for editing Army Banners (strat-map)]'' - by [[Tsar Stefan Dusan IV]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates] - by [[Aneirin]]
 
===Menu and Loading Screens===
 
===Menu and Loading Screens===
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=356192 Link to weapon/armour site] - by [[Druvatar De Bodemloze]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=356192 Link to weapon/armour site] - by [[Druvatar De Bodemloze]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=550037 Link to World history atlas] - by [[King William the Conqueror]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=550037 Link to World history atlas] - by [[King William the Conqueror]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?699808 Link to Coat of arms - Website] - by [[Aneirin]]
  
 
==See Also==
 
==See Also==

Revision as of 03:25, 23 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking and Packing

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.

Miscellaneous

Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I