Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Medieval II: Total War - Modding Index"

From TWC Wiki
Jump to navigationJump to search
(modelling resources done)
(that should be all of the old forum list done)
Line 49: Line 49:
 
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 +
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1347 texture/dds converter] - by [[KnightErrant]]  - <small>requires python <2.7</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?592623 TEXTURE file converter/editor] - by [[domster]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=587629 Link to ddsview] - by [[Vladyvid
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing] - by [[wilddog]] - <small>inc. battle-map structures, vegetation sprites, static strat .cas to ms3d, texture to dds batch conversion</small>
 +
* Tool - [https://developer.nvidia.com/legacy-texture-tools nVidia DDS Utilities] - see also [https://www.twcenter.net/forums/showthread.php?t=433479 DDS & Normal Map Plugin for Photoshop x86\x64 Both] - by [[Ishan]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?725653 Link to 3ds Max (student version)] - by [[z3n]]
  
 
===Mod Installation and Launching===
 
===Mod Installation and Launching===
Line 136: Line 142:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures] - by [[sumskilz]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures] - by [[sumskilz]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples] - by [[+Mr.Crow+]] - <small>links to content in signature</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples] - by [[+Mr.Crow+]] - <small>links to content in signature</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?647775 M2TW Modeler's Toolbox] - by [[Zarathos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=190197 GOAT and GOAL: A collection of modelling and animation utilities] - by [[KnightErrant]] - <small>requires python <2.7</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=153977 Utility for writing UV map templates in dds format] - by [[KnightErrant]] - <small>requires python <2.7</small>
 +
[https://www.twcenter.net/forums/showthread.php?t=134461 Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=419049 Mesh/Cas/Engine - MaxScript version of GOAT tool] - by [[johnwhile]]
  
 
===Textures===
 
===Textures===
Line 146: Line 157:
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=345554 Normal Mapping in Layers]'' - by [[sumskilz]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=345554 Normal Mapping in Layers]'' - by [[sumskilz]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=143321 Notes on dds formats] - by [[wolfslayer]] - <small>tool referenced is missing</small>
 
* Tool - [https://www.twcenter.net/forums/showthread.php?655072 DXT Tool] - by [[Hex35]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?655072 DXT Tool] - by [[Hex35]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Modder's Resources Volume 1 - Battle Banners] - by [[B. Ward]] - <small>texture templates</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Modder's Resources Volume 1 - Battle Banners] - by [[B. Ward]] - <small>texture templates</small>
Line 157: Line 169:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos] - by [[Paleologos]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos] - by [[Paleologos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=221769 Link to DDS plugin for GIMP] - by [[Gigantus]]
 +
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1347 texture/dds converter] - by [[KnightErrant]]  - <small>requires python <2.7</small>
  
 
===Animations===
 
===Animations===
Line 169: Line 183:
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]- by [[Razor]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]- by [[Razor]]
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
+
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW]''' - by [[Tellos Athenaios]]
* Tool - [https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities] - by [[KnightErrant]]
+
* Tool - [https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities: Version 1.1] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=144292 RTW animations converter] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=608276 Animations and Skeleton Unpacking Tool] - by [[The Holy Pilgrim]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?747342 Projectile release point changer] - by [keegi55]]
  
 
===Unit Sprites===
 
===Unit Sprites===
Line 303: Line 320:
  
 
===Characters===
 
===Characters===
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=513092 How to add strat map character levels & change battle models] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=116837 Strat Map Models Reloaded] - by [[Alletun]]  - <small>converting battle models to strat characters - images missing</small>
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?346170 Creating a World – Character portraits, creation and use] - by [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?346170 Creating a World – Character portraits, creation and use] - by [[gigantus]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
Line 312: Line 326:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=187293 Advanced Family Trees] - by [[GrnEyedDvl]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=187293 Advanced Family Trees] - by [[GrnEyedDvl]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=447446 How to make completely new portraits] - by [[The Spartan Warlord]] - <small>some images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=447446 How to make completely new portraits] - by [[The Spartan Warlord]] - <small>some images missing</small>
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
 
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
Line 330: Line 343:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 +
 +
====Character Strat Models====
 +
Adding different levels of character strat model requires having additional models/textures and changes to traits.
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=513092 How to add strat map character levels & change battle models] - by [[Ishan]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=116837 Strat Map Models Reloaded] - by [[Alletun]]  - <small>converting battle models to strat characters - images missing</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED] - by [[Melooo182]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED] - by [[Melooo182]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=139169 Python strat model converter for Milkshape Users] - by [[KnightErrant]]
  
 
====Traits, Ancillaries and Attributes====
 
====Traits, Ancillaries and Attributes====
Line 445: Line 466:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod] - by [[Makanyane]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod] - by [[Makanyane]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing]''' - by [[wilddog]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=358482 MaxScript version for World and WorldCollision files] - by [[johnwhile]]
  
 
==AI==
 
==AI==
Line 558: Line 581:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates] - by [[Aneirin]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates] - by [[Aneirin]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=500744 Release of the SD mod tool] - by [[Tellos Athenaios]]
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1248 Alpaca's .sd Converter for interface files] - by [[alpaca]]
 
===Menu and Loading Screens===
 
===Menu and Loading Screens===
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]

Revision as of 05:00, 23 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking and Packing

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1 - by KnightErrant

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Character Strat Models

Adding different levels of character strat model requires having additional models/textures and changes to traits.

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.

Miscellaneous

Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I