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Difference between revisions of "Medieval II cheats"

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== Overview ==
 +
 
To enter cheats, first open the console by hitting the <code>~</code> key, or the <code>@</code> key on some keyboards.  Then you can enter any of the following cheats.  A note on multiword names: if you need to specify the name of a city, character, etc. that is more than one word then you have to put quotes around it.  Use this for characters who have a surname.  Be aware that this will not work for characters that have more than two names or have "of <town>" in their name.  Certain Islamic names might not work, but this is very specific. If the character's name is for example, "Nuhr ah Dinh" it will not work.  If the character's name contains a dash, be sure to include it.  Names such as "Muhammad Al-Mustansir" will work, because of the dash, so don't worry about those.
 
To enter cheats, first open the console by hitting the <code>~</code> key, or the <code>@</code> key on some keyboards.  Then you can enter any of the following cheats.  A note on multiword names: if you need to specify the name of a city, character, etc. that is more than one word then you have to put quotes around it.  Use this for characters who have a surname.  Be aware that this will not work for characters that have more than two names or have "of <town>" in their name.  Certain Islamic names might not work, but this is very specific. If the character's name is for example, "Nuhr ah Dinh" it will not work.  If the character's name contains a dash, be sure to include it.  Names such as "Muhammad Al-Mustansir" will work, because of the dash, so don't worry about those.
  
 
== Strategic map cheats ==
 
== Strategic map cheats ==
; add_money <amount>
+
 
 +
*; add_money <amount>
 
: E.g., <code>add_money 40000</code>.  This will give you that much money.  The maximum possible you can get from this is 40,000 at a time, but you can enter it many times.
 
: E.g., <code>add_money 40000</code>.  This will give you that much money.  The maximum possible you can get from this is 40,000 at a time, but you can enter it many times.
; add_population <city name> <amount>
+
*; add_population <city name> <amount>
 
: E.g., <code>add_population London 3000</code>.  Adds the specified population (no limit?).
 
: E.g., <code>add_population London 3000</code>.  Adds the specified population (no limit?).
; auto_win "attacker/defender" make sure to put the one you want or you could acceidentally destroy a good portion of your army.
+
*; auto_win "attacker/defender" make sure to put the one you want or you could acceidentally destroy a good portion of your army.
 
: Wins the next automated battle.
 
: Wins the next automated battle.
; kill_character <character name>
+
*; kill_character <character name>
 
: Kills the respective character.  May not work.
 
: Kills the respective character.  May not work.
; process_cq <city name>
+
*; process_cq <city name>
 
: E.g., <code>process_cq London</code>.  Finish building every building in the '''c'''onstruction '''q'''ueue of the city.
 
: E.g., <code>process_cq London</code>.  Finish building every building in the '''c'''onstruction '''q'''ueue of the city.
; process_rq <city name>
+
*; process_rq <city name>
 
: E.g., <code>process_rq London</code>.  Finish hiring every unit in the '''r'''ecruitment '''q'''ueue of the city.  This may not work right.
 
: E.g., <code>process_rq London</code>.  Finish hiring every unit in the '''r'''ecruitment '''q'''ueue of the city.  This may not work right.
; show_cursorstat
+
*; show_cursorstat
 
: Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat.  Gives co-ordinates (in x,y, form) and region name of the location under your cursor.
 
: Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat.  Gives co-ordinates (in x,y, form) and region name of the location under your cursor.
; move_character z,x,y
+
*; move_character z,x,y
 
: E.g., <code>move_character Anselm,197,94</code>, Very useful for assassination and emissary missions.  Lets you instantly transport a character (z) to any valid point on the map.  Use the show_cursorstat cheat to get the ''x'' and ''y'' coordinates. There are no spaces between the commas.
 
: E.g., <code>move_character Anselm,197,94</code>, Very useful for assassination and emissary missions.  Lets you instantly transport a character (z) to any valid point on the map.  Use the show_cursorstat cheat to get the ''x'' and ''y'' coordinates. There are no spaces between the commas.
; toggle_fow
+
*; toggle_fow
 
: Turns the normal Fog of War on or off depending on initial state.  Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.
 
: Turns the normal Fog of War on or off depending on initial state.  Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.
; create_unit <desired general or settlement> <desired unit's name> <number of units (1-5)> <experience level (1-9)> <armor level (1-3)> <weapon level (1-3)>
+
*; create_unit <desired general or settlement> <desired unit's name> <number of units (1-5)> <experience level (1-9)> <armor level (1-3)> <weapon level (1-3)>
 
: E.g., <code>create_unit Jerusalem "Knights Templar" 5 9 3 3</code>. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem.  A note from experience, some unit names are different.  Like for instance, if you want Retinue Longbowmen, you have to enter "Dismounted Longbowmen".  All names can be found in the "export_descr_buildings" file, under the buildings where you would normally recruit them.
 
: E.g., <code>create_unit Jerusalem "Knights Templar" 5 9 3 3</code>. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem.  A note from experience, some unit names are different.  Like for instance, if you want Retinue Longbowmen, you have to enter "Dismounted Longbowmen".  All names can be found in the "export_descr_buildings" file, under the buildings where you would normally recruit them.
; give_trait <character name> <desired trait name> <desired trait level (1-5)>
+
*; give_trait <character name> <desired trait name> <desired trait level (1-5)>
 
: Incredibly useful, allows you to give any trait to any character in your faction.  E.g. <code>give_trait Rufus Fertile 3</code>.  This will grant him the "Prolific" trait, and so he will have four kids in no time.  The traits can all be found in "export _descr_character_traits" file, which is incredibly long.
 
: Incredibly useful, allows you to give any trait to any character in your faction.  E.g. <code>give_trait Rufus Fertile 3</code>.  This will grant him the "Prolific" trait, and so he will have four kids in no time.  The traits can all be found in "export _descr_character_traits" file, which is incredibly long.
; give_ancillary <desired character> "<desired ancillary>"
+
*; give_ancillary <desired character> "<desired ancillary>"
 
: E.g., <code>give_ancillary Tostig "assassins_blade"</code>.  The ancillary must be in quotes and lowercase.
 
: E.g., <code>give_ancillary Tostig "assassins_blade"</code>.  The ancillary must be in quotes and lowercase.
; character_reset <character name>
+
*; character_reset <character name>
 
: E.g, <code>character_reset Richard</code>.  Resets that character's movement points, can be very useful.
 
: E.g, <code>character_reset Richard</code>.  Resets that character's movement points, can be very useful.
  
 
== Unit creation cheats ==
 
== Unit creation cheats ==
  
; These are all basically Timurid or Mongol units, which are devestating on the battlefield.  You can use them against him or the Mongols to even the odds.
+
These are all basically Timurid or Mongol units, which are devastating on the battlefield.  You can use them against him or the Mongols to even the odds.
  
; Elephant Units -
+
===Elephant Units===
; madras - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.
 
; rogan - Elephant Artillery, elephants armed with cannons, alot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them
 
; vindaloo - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least.  Incredibly fun for blowing apart a grand army or majestic city.  Just like all elephant units, can stomp anyone that gets past the rockets, or hasn't run for his life fast enough.
 
  
; Be aware, the elephants can run amok if they get too spooked, try to keep them from beig attcked with arrows, especially flaming ones, and make sure they don't shoot each otherIf you ever played as Carthage in Rome: TW you know how bad that can be.
+
*'''madras''' - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.
 +
*'''rogan''' - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them
 +
*'''vindaloo''' - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least.  Incredibly fun for blowing apart a grand army or majestic cityJust like all elephant units, can stomp anyone that gets past the rockets, or hasn't run for his life fast enough.
  
; Artillery Units -
+
Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don't shoot each otherIf you ever played as Carthage in Rome: TW you know how bad that can be.
; houston - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way.  The rockets are a bit inaccurate.
 
; george - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devestating with the right placement.
 
; istanbul - Mercenary Monster Bombard, the big ol' gun at the end of the intro videoFires a half-ton cannonball that looks really cool.  Will blast a massive hole through an enemy typically with one shot (two for the strongest).  You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.
 
  
; Remember that unlike elephants, these units ''are'' vulnerable to cavalry, so make sure to keep them protected.
+
===Artillery Units===
 +
 
 +
*'''houston''' - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way.  The rockets are a bit inaccurate.
 +
*'''george''' - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.
 +
*'''istanbul''' - Mercenary Monster Bombard, the big ol' gun at the end of the intro video.  Fires a half-ton cannonball that looks really cool.  Will blast a massive hole through an enemy typically with one shot (two for the strongest).  You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.
 +
 
 +
Remember that unlike elephants, these units ''are'' vulnerable to cavalry, so make sure to keep them protected.
  
 
== Battle map cheats ==
 
== Battle map cheats ==
; jericho
+
*'''jericho''' - Breaches the walls of the city during a siege.
: Breaches the walls of the city during a siege.
 
 
 
  
 
== References ==
 
== References ==
  
; GameFaqs - Medieval II: Total War Cheats - Medieval II  
+
*GameFaqs - Medieval II: Total War Cheats - Medieval II  
Total War Codes - Medieval II Total War Secrets [http://www.gamefaqs.com/computer/doswin/code/931592.html]
+
*Total War Codes - Medieval II Total War Secrets [http://www.gamefaqs.com/computer/doswin/code/931592.html]
  
  
 
[[category:Medieval 2 Information]]
 
[[category:Medieval 2 Information]]

Revision as of 08:42, 28 July 2007

Overview

To enter cheats, first open the console by hitting the ~ key, or the @ key on some keyboards. Then you can enter any of the following cheats. A note on multiword names: if you need to specify the name of a city, character, etc. that is more than one word then you have to put quotes around it. Use this for characters who have a surname. Be aware that this will not work for characters that have more than two names or have "of <town>" in their name. Certain Islamic names might not work, but this is very specific. If the character's name is for example, "Nuhr ah Dinh" it will not work. If the character's name contains a dash, be sure to include it. Names such as "Muhammad Al-Mustansir" will work, because of the dash, so don't worry about those.

Strategic map cheats

  • add_money <amount>
E.g., add_money 40000. This will give you that much money. The maximum possible you can get from this is 40,000 at a time, but you can enter it many times.
  • add_population <city name> <amount>
E.g., add_population London 3000. Adds the specified population (no limit?).
  • auto_win "attacker/defender" make sure to put the one you want or you could acceidentally destroy a good portion of your army.
Wins the next automated battle.
  • kill_character <character name>
Kills the respective character. May not work.
  • process_cq <city name>
E.g., process_cq London. Finish building every building in the construction queue of the city.
  • process_rq <city name>
E.g., process_rq London. Finish hiring every unit in the recruitment queue of the city. This may not work right.
  • show_cursorstat
Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat. Gives co-ordinates (in x,y, form) and region name of the location under your cursor.
  • move_character z,x,y
E.g., move_character Anselm,197,94, Very useful for assassination and emissary missions. Lets you instantly transport a character (z) to any valid point on the map. Use the show_cursorstat cheat to get the x and y coordinates. There are no spaces between the commas.
  • toggle_fow
Turns the normal Fog of War on or off depending on initial state. Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.
  • create_unit <desired general or settlement> <desired unit's name> <number of units (1-5)> <experience level (1-9)> <armor level (1-3)> <weapon level (1-3)>
E.g., create_unit Jerusalem "Knights Templar" 5 9 3 3. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem. A note from experience, some unit names are different. Like for instance, if you want Retinue Longbowmen, you have to enter "Dismounted Longbowmen". All names can be found in the "export_descr_buildings" file, under the buildings where you would normally recruit them.
  • give_trait <character name> <desired trait name> <desired trait level (1-5)>
Incredibly useful, allows you to give any trait to any character in your faction. E.g. give_trait Rufus Fertile 3. This will grant him the "Prolific" trait, and so he will have four kids in no time. The traits can all be found in "export _descr_character_traits" file, which is incredibly long.
  • give_ancillary <desired character> "<desired ancillary>"
E.g., give_ancillary Tostig "assassins_blade". The ancillary must be in quotes and lowercase.
  • character_reset <character name>
E.g, character_reset Richard. Resets that character's movement points, can be very useful.

Unit creation cheats

These are all basically Timurid or Mongol units, which are devastating on the battlefield. You can use them against him or the Mongols to even the odds.

Elephant Units

  • madras - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.
  • rogan - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them
  • vindaloo - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least. Incredibly fun for blowing apart a grand army or majestic city. Just like all elephant units, can stomp anyone that gets past the rockets, or hasn't run for his life fast enough.

Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don't shoot each other. If you ever played as Carthage in Rome: TW you know how bad that can be.

Artillery Units

  • houston - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way. The rockets are a bit inaccurate.
  • george - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.
  • istanbul - Mercenary Monster Bombard, the big ol' gun at the end of the intro video. Fires a half-ton cannonball that looks really cool. Will blast a massive hole through an enemy typically with one shot (two for the strongest). You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.

Remember that unlike elephants, these units are vulnerable to cavalry, so make sure to keep them protected.

Battle map cheats

  • jericho - Breaches the walls of the city during a siege.

References

  • GameFaqs - Medieval II: Total War Cheats - Medieval II
  • Total War Codes - Medieval II Total War Secrets [1]