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Difference between revisions of "Metsuke (TWS2)"

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*Bribery: Chance of buying off a general and/or several units in an enemy army.
 
*Bribery: Chance of buying off a general and/or several units in an enemy army.
 
*Detection: Chance of finding enemy agents and/or armies moving through your territories.
 
*Detection: Chance of finding enemy agents and/or armies moving through your territories.
*Overseeing: Reduces the success rate of enemy actions on an army or settlement and increases town income by reducing corruption.
+
*Overseeing Armies: Reduces the success rate of enemy actions on an army.
 +
*Overseeing Towns: Reduces the success rate of enemy actions on a town and increases tax income by reducing corruption.
 
*Apprehending Agents: Chance of arresting an enemy agent and having them temporarily imprisoned or executed.
 
*Apprehending Agents: Chance of arresting an enemy agent and having them temporarily imprisoned or executed.
  

Revision as of 02:45, 17 January 2012

Metsuke
S2TW Metsuke.png
Shogun-2-CharB.png

Overview

The metsuke are your daimyo's secret policemen, recruited through the market building chain. Metsuke ensure loyalty and obedience from friendly generals and keep your settlements and armies safe from enemy subterfuge when positioned inside them. Metsuke can also bribe enemy garrisons, generals and armies, and detect, capture and try enemy agents in your territory. They are especially vulnerable to removal from the game through conversion by enemy monks or missionaries.

Recruitment Cost: 500

Actions

  • Bribery: Chance of buying off a general and/or several units in an enemy army.
  • Detection: Chance of finding enemy agents and/or armies moving through your territories.
  • Overseeing Armies: Reduces the success rate of enemy actions on an army.
  • Overseeing Towns: Reduces the success rate of enemy actions on a town and increases tax income by reducing corruption.
  • Apprehending Agents: Chance of arresting an enemy agent and having them temporarily imprisoned or executed.

Requires

  • Buildings:
    • Market

Skills

Below is the chart showing skills of a metsuke in chronological order:-

S2TW metsuke skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a metsuke.

Skill Effects Description
Counter-espionage Level 1
  • +1 to cunning when counterspying
  • Level 2
  • +2 to cunning when counterspying
  • Level 3
  • +4 to cunning when counterspying
  • A hunter's eye and a jilted lover's suspicions bring only sadness.
    Magistrate Level 1
  • +1 to cunning when overseeing towns
  • Level 2
  • +2 to cunning when overseeing towns
  • "I am the law!"
    Bribery Level 1
  • +1 to cunning when bribing
  • Level 2
  • +2 to cunning when bribing
  • Level 3
  • +4 to cunning when bribing
  • Gold always eases the slight stings of pride.
    Investigator Level 1
  • +1 to cunning when apprehending
  • Level 2
  • +2 to cunning when apprehending
  • Level 3
  • +3 to cunning when apprehending
  • Lies and truth are leaves floating on the water.
    Secret Policeman Level 1
  • +1 to cunning when overseeing armies
  • Level 2
  • +2 to cunning when overseeing armies
  • Level 3
  • +4 to cunning when overseeing armies
  • "How much porcelain gets broken at the end of the day?"
    Yakuza Contacts Level 1
  • +1 to imprisonment time for agents apprehened by metsuke
  • Level 2
  • +2 to imprisonment time for agents apprehened by metsuke
  • Level 3
  • +4 to imprisonment time for agents apprehened by metsuke
  • There is secret honour in dishonour for a lord's cause.
    Iaijutsu Level 1
  • +2% to the chance of escape following an unsuccessful action
  • Level 2
  • +4% to the chance of escape following an unsuccessful action
  • Level 3
  • +8% to the chance of escape following an unsuccessful action
  • The quickness of the hand deceives the eye.
    Censor Level 1
  • +1 to cunning when overseeing towns
  • Level 2
  • +2 to cunning when overseeing towns
  • Level 3
  • +3 to cunning when overseeing towns
  • "No one needs to see that!"
    Traveller Level 1
  • +3% to campaign movement range for the army this agent is embedded into
  • Level 2
  • +6% to campaign movement range for the army this agent is embedded into
  • Level 3
  • +9% to campaign movement range for the army this agent is embedded into
  • Duty is fleet footed.
    Strength of Will Level 1
  • +2% to the chance of escaping from enemy agents
  • Level 2
  • +4% to the chance of escaping from enemy agents
  • Level 3
  • +8% to the chance of escaping from enemy agents
  • The man who will do anything for his lord has iron in his soul.
    Mercantile Contacts Level 1
  • -10% reduced action cost
  • Level 2
  • -20% reduced action cost
  • Level 3
  • -40% reduced action cost
  • For all their prattle, merchants have ears and hear much.
    Legendary Thieftaker Level 1
  • +10% to the agent's critical success chance
  • +10% to the chance of detecting ninja
  • Level 2
  • +20% to the agent's critical success chance
  • +25% to the chance of detecting ninja
  • "Get your kimono on, you're nicked!"
    Eyes & Ears Level 1
  • +15% increase to campaign map line of sight
  • Level 2
  • +30% increase to campaign map line of sight
  • "Many eyes, many tongues: one understanding."