Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Militia (NTW Unit)"

From TWC Wiki
Jump to navigationJump to search
m
(Factions)
Line 9: Line 9:
 
==Factions==
 
==Factions==
 
*[[France (NTW Faction)|France]]
 
*[[France (NTW Faction)|France]]
 +
*[[Denmark (NTW Faction)|Denmark]]

Revision as of 15:55, 19 October 2010

Militia (NTW Unit)
Militia (France).jpg
Class Militia
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 330
Upkeep Cost 80
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

Men in the militia rarely expect to be sent into battle. It is their lot to act as reserves, or local law enforcers. As a result, if they do find themselves on a battlefield, they should be expected to run away, and not handle their weaponry with any great proficiency. Militia may appear useless, then, but they are cheap to maintain and as plentiful as any bureaucrat could want.

In 1806, despite previous unfortunate experiences with disgruntled peasants, the Russian state recruited 600,000 serfs into the “opelchenie”, a militia. Training was basic, and weaponry similarly simple: the opelchenie were given pikes. After the French invasion of 1812 the opelchenie was no longer limited to serfs, and another 200,000 recruits joined in a national wave of patriotism. Some of this new cohort of serfs brought their own pitchforks and shovels as weapons.

Factions