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Difference between revisions of "Modding:Art"

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(getting unit ingame added to beginner modeling)
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*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]
 
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]
 
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]
 
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]
 +
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]
  
  

Revision as of 21:22, 7 September 2007

Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.

The first thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].

Beginner Art/Texturing


Beginner Art/Modeling


Intermediate Tutorials

Intermediate Art/Foliage and Terrain
  • Tutorial links here
Intermediate Art/Banners
Intermediate Art/Sprites


Advanced Tutorials

Advanced Art/Animation
Advanced Art/Custom Texture Painting
Advanced Art/specular, gloss, normal maps


Tools

Here are program-specific tutorials for learning programs. These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.

TW-Specific Utilities
Animation Utilities
Knight Errant's M2TW Mesh Converter
Knight Errant's Mesh Converter Docs
Banner Template
.texture <-> .dds Converter


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