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Modding News Front Page Announcements 2018

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Revision as of 14:55, 5 December 2018 by Makanyane (talk | contribs) (includes May)
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This is a compiled list of the year's TWC Front Page News Announcements about mods - to request an announcement go here. Please do not add mod update information directly to this page - update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.

Total War Saga: Thrones of Britannia

25 Playable Factions

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25 Playable Factions for Thrones of Britannia unlocks 25 additional factions in the campaign and more in custom battles!

Aguirre and Swiss Unit Project

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The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game. It provides a more versatile roster and a more immersive experience for the player.

The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game. Most of the new units will be for the Viking factions, but there will be others, too. The aim is to provide a more versatile roster and a more immersive experience for the player.

Colorful Buttons

Musculus Maximus has released a mod for Thrones of Britannia, which replaces white buttons in the game with colored ones. The project is under further development - it will be updated.

Crucible of Kings

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Crucible of Kings is an overhaul mod for Thrones of Britannia. It aims to provide a more historically accurate and challenging experience for the player, and to add to the complexity of the game. Many changes have already been implemented - many others are planned.

Moon's Unique Units Expansion

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Unique Units for Thrones of Britannia includes high quality additions of new unit types to spice up unit variety in the battlefield! Slingers, Shock Cavalry, Chariots, Mace Infantry and Crossbow Cavalry units have been fully implemented and seamlessly integrated into various faction/culture unit rosters.

Owen's Customised Faction Flags

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Owen's Customised Faction Flags for Thrones of Britannia enhances the flags for each faction. As an alternative, Owen has also produced Rustic Custom Faction Flags.

Shieldwall : A historical overhaul

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Shieldwall is a historical overhaul mod for Thrones of Britannia. Over the last couple of months, the Shieldwall Mod Team has been working really hard to produce the new Sea Kings units and new and improved shield patterns.

Shieldwall mod for Thrones of Britannia is now in its own hosted mod forum. This work-in-progress mod aims to provide historically accurate gameplay while keeping the game fun for everyone. See the Berserker Unit preview.

The Last Kingdom

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The Last Kingdom for Thrones of Britannia introduces characters from the books and TV series into the game. Some of the characters changed by this mod have new models based on the TV series. You can even watch a preview video for the mod.

Unit Pack Compatibility Languages Project - Thrones of Britannia

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The first version of the Unit Pack Compatibility Languages Project has been released for Thrones of Britannia! This mod makes it possible for the supported mods to be used while playing in a language other than English.

Unit Recruitment Strength - Thrones of Britannia

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The recruited units in vanilla Thrones of Britannia start with a unit strength of 30%. This mod changes that starting value - and there are several versions of the mod so you can choose the percentage you prefer!



Total War: Warhammer

Modders Resource Pack - Elven Textures

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This is a pack of edited textures from Total War: Warhammer II for use as a modders' resource. Most of the textures are elven. The retextures include Eltharion the Grim, Star Mage, Death Hag, Shadow Warrior, Loec Trickster and more!

Steph's Warhammer Overhaul - Recruitment Diversity

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A preview of the Wood Elf icons for Steph's Warhammer Overhaul - Recruitment Diversity has been posted!

A beta version of Steph's Warhammer Overhaul - Recruitment Diversity has been released! As the name says, this Total War: Warhammer II mod increases unit diversity - but it affects gameplay in other ways, too. This beta release focuses on the High Elves.



Total War: Attila

Ancient Empires

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A new version of Ancient Empires for Total War: Attila has been released! This update incorporates a new playable faction - the Achaean League - and new Polybian Roman General variants. This is a big update, so you may need to start a new campaign.

After a few years of Ancient Empires for Total War: Attila development its campaign has finally reached public release, giving 10 playable factions at players' disposal. The current version of the mod is 1.0.1g; future updates will feature additional ancient states as playable factions.

Conquest: 1066 AD - Charlemagne

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This mod for Total War: Attila uses the Age of Charlemagne dlc but moves it into the 11th century. The 1066 struggle for the throne of England is central to the mod, but the mod stretches much further than England. A beta version of the mod has now been released, and feedback is needed, so why not try it for yourself?

Medieval Kingdoms: Total War

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The Grand Principality of Serbia preview for Medieval Kingdoms: Total War, a mod for Total War: Attila, is now available.

The latest faction preview from Medieval Kingdoms Total War for Total War: Attila relates to the Kingdom of Croatia.

Medieval Kingdoms Total War - April Build Release for Total War: Attila contains new factions, factions with new tiers, new units, improved units, and more!

Playable SPQR Faction

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Playable SPQR Faction for Total War: Attila allows you to play as the SPQR! The faction begins the game based in Neapolis, so you still have the challenge of taking Rome.

The Dark Ages

The Tale of Rollo and the Rise of the Normans will be a part of the Dark Ages series for Total War: Attila. It will be a total overhaul that will attempt to recreate the 9th and 10th centuries with as much historical accuracy as possible.

Unit Pack Compatibility Languages Project - Attila

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The updated version of the Unit Pack Compatibility Languages Project for Total War: Attila contains updates and fixes to mods it already included - and it now includes an additional mod!



Total War: Rome II

AAA Generals

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AAA Generals has become a mod series - Benjin has uploaded its part devoted to Rise of the Republic, the newest Rome II DLC, to Steam. A version of AAA Generals prepared for 5 other Rome II campaigns and DeI's Macedonian Wars has been updated as well.

You've seen the preview - now download the mod! AAA Generals for Total War: Rome II makes your elderly generals look old, and changes their clothes and equipment based on season and rank.

Would you like your elderly generals to look old? Would you like them to dress for the season, and be better-equipped as their rank increases? AAA Generals for Total War: Rome II will provide all of this! The first preview of the mod is available, showing these effects in-game.

Aguirre's Rise of the Republic Units

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Aguirre's Rise of the Republic Units is a unit pack and reskin for Total War: Rome II - Rise of the Republic. It adds custom units for Syracuse, Taras, Carthage and Tarchuna, and reskins of some other units. More will be added to the mod in future!

Alii Colores Romae

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Alii Colores Romae project for Rome 2 now covers the Rise of the Republic DLC. The mod adds soldiers' uniforms in colours based on historical research. As of now, Samnites are the only faction from the DLC given unit diversity.

Alii Colores Romae Totus, the recoloured uniforms mod for Rome II: Total War, now covers Empire Divided, leaving no vanilla stone unturned!

Better Wrath of Sparta

Better Wrath of Sparta for Total War: Rome II has been updated! This mod adds new mechanics, some inspired by Age of Charlemagne and Thrones of Britannia, to the Wrath of Sparta DLC. These changes result in a more challenging and strategic campaign.

Divide et Impera

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Divide et Impera 1.2.3f for Total War: Rome II has been released as a public beta. This version of the mod should be save-game compatible, so you don't even need to start a new campaign!

Divide et Impera 1.2.3 for Total War: Rome II has been released as a public beta! It includes overhauls for Rome, Carthage and the Mauryans as well as many campaign changes and additions.

Egyptian Scythed Chariots

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Egyptian Scythed Chariots for TW: Rome II adds a new Egyptian variant of the Scythed Chariots unit to the Ptolemaic Egypt faction roster. This replaces the standard Greek chariot - its statistics and gameplay are identical to the Scythed Chariots available to other factions. You can even use them as generals in custom battles!

Etruscan Chariot Generals

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The first full version of a Rome II's project for the Rise of the Republic DLC, re-introducing etruscan chariot generals as a newly created unit based on a historical source, was released today.

HD Cities Mod

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HD Cities Mod for Total War: Rome 2 takes the original texture atlases of the cities and replaces them with high-resolution texture atlases. These have been designed to fit perfectly, so there will be no weird artifacts when the cities are rendered.

Imperial Legions of the Third Century

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Imperial Legions of the Third Century is a Third Century unit pack. It replaces vanilla models for the Aurelian faction in Total War: Rome II's Empire Divided DLC. The new units are custom created, including the swords, shoes, armor, shields, belts, and more, and the mod provides all new campaign map generals!

Male Spies For Romans / Greeks

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Male Spies For Romans / Greeks is a project which makes spies of male gender available for Roman and Greek factions in all Rome II campaigns. The mod also implements Greek and Roman voice-over sets for male spies, hidden in the game's files.

No More Battle Voice Acting

No More Battle Voice Acting for Total War: Rome II removes the voice acting during battles. This can help immersion - and can reduce confusion with mods where units use the wrong name for themselves. Speech outside battles is not affected.

Rome II Units Super Mod

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Sir Althfons has given Rome II Units Super Mod an update. The current version of the project features 275 units in total added to all grand campaign factions' unit rosters as well as a variety of texture reworks.

Socii - Unit and Reskin Mod

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The Socii - Unit and Reskin Mod for Total War: Rome II has recently been updated. It now contains assets from Rise of the Republic, as well as reskins of Socii Hastati, Socii Equites and Socii Equites Extraordinarii.

The Last Stand of Greece

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The Last Stand of Greece for Total War: Rome II has recently been updated. Changes include new units, new descriptions, upgrades and expansions to some cities, and more!

The Last Stand of Greece is a Rome 2 mod for Wrath of Sparta Campaign Pack, devoted to 4th Macedonian War and Achaean War. It has recently received two major updates which include Aetolian League overhaul, visual improvements and a number of other changes.

Unit Cards for Rome II and all DLCs

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Would you like a change to your Total War: Rome II unit cards? Then why not try Unit Cards for Rome 2 and all DLCs?

Unit Pack Compatibility Languages Project - Rome

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Swiss Halberdier has updated UPC-ROM mod to the Rome II's newest patch and DLC Rise of the Republic. The modder plans to release an update for his other project for Rome II - AUM-ROM.



Total War: Shogun 2

Agema Ippeon's Shogun 2 Artwork

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Agema Ippeon has produced four mods, all containing artwork for Total War: Shogun 2. There are historical flags for the main campaign and for Fall of the Samurai; historical artwork loading screens (for all campaigns), and also historical artwork event images for Fall of the Samurai.

Master Of Strategy

Master of Strategy Sengoku mod for basic Shogun 2 has been given an update which redoes region borders, improves AI behaviour and introduces several fixes.

Master of Strategy Sengoku v42 for Total War: Shogun2 has been released. Now you can play as the Imagawa, Miyoshi, Mogami and Satake! Many other changes and improvements are also included.

Naval Improvement mod 2.0

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Naval Improvement mod 2.0 for Total War: Shogun 2 - Fall of the Samurai aims to improve naval warfare in the game. To this end, the ships and their weaponry have been changed, and so has the AI behaviour. This mod does not aim to be historically accurate - just to improve gameplay!

Strongholds of the Samurai

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Strongholds of the Samurai for Total War: Shogun 2 has now been released! It provides historically accurate Sengoku Era castles, and also a campaign featuring realistic combat.

Strongholds of the Samurai for Total War: Shogun 2 will provide you with historically accurate Sengoku Era castles, and also a campaign featuring realistic combat.

Total FotS

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The first public beta for Total War: Total FotS v2 "Scramble for the Far East" has been released! This major overhaul of Total War: Shogun 2 - Fall of the Samurai includes an entirely new system of playing.



Napoleon: Total War

American Civil War

Coming this month - ACW 2.5 for Napoleon: Total War! 100% STABLE - New Maps - New Scenarios Improved Weapon, Marching and Battle Sounds New Victory Point Mode, Unit Improvements & More!

The new version of American Civil War overhaul for Napoleon: Total War is now out. The update 2.1 adds 9 maps, 11 historical scenarios, over 30 new units and uniforms, new models, and far more!

Napoleonic Total War III

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Napoleonic Total War III v8 for Napoleon: Total War has now been released! It brings you an updated SP campaign, new features for MP mode, a redesigned UI, new units, new music, new sounds - and a new HardCore mode for added realism, among many other things!

Risorgimento 1859 - The Franco-Austrian War

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An update for Risorgimento 1859 - The Franco-Austrian War, a Napoleon: Total War mod, was released a few days ago. It introduces brand new maps, new models for various units and several adjustments.


Empire: Total War

Darthmod Empire

They're old, but they're good, so to help out new players - or people reinstalling on a new machine - here's an installation video for Darthmod Empire and its submod Bran Mac Born's DME Mod Settings (both for Empire: Total War).

The War of 1812

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The war of 1812 mod for Empire: Total War has released its 1.0 beta and a campaign patch. It has new factions, new maps, new units, a unique campaign, and much more.

Imperial Splendour - Rise of the Republic

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The 3rd patch for Imperial Splendour - Rise of the Republic 1.1 for Empire: Total War is now available. The patch contains fixes for several bugs reported by users over the last few weeks.

Join in the open beta for Imperial Splendour - Rise of the Republic 1.1.9, patch 2! This Empire: Total War mod now allows you to command the Gustavian era Swedish army. It is a beta, so not thoroughly tested, but this new patch should fix the annoying campaign bug from 1.1.

Simple Navy

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Simple Navy for Empire: Total War removes unrealistic features, improves gameplay balance and makes capturing ships more worthwhile. Ships which are weaker in vanilla now have advantages such as better acceleration, a higher top speed and larger crews. This encourages players to capture ships with different strengths to build a balanced navy.




Medieval II: Total War

980 Total War Mod

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Custom map model of The Golden Gate of Theodosius the Great for 980 Total War, a Medieval II overhaul, has been recently presented. The 980 Total War project is being prepared for a release; the mod will be an expansion of Medieval II Extra Total War.

Calradia Total War

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Calradia Total War for Medieval II: Total War will turn Mount & Blade into a Total War mod! There will be six main factions, and a specially-created map. Further information will become available as the mod is developed...

DCI: Last Alliance

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DCI: Last Alliance presents a preview of the Northmen of Rhovanion; horse-lords, archers and warriors forming sturdy shield walls. The Northmen are the bulwark of the northern and eastern frontiers, in the great War for Middle-earth between Sauron and the Last Alliance. This Second Age project is a Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.

Didst thou think that the eyes of Sauron's enemies were blind? Nay - the DCI team presents enchanted features in a new preview video. The original creator has updated the Palantiri and Mirror of Galadriel into new experiences, tailored for the great war in the Second Age.

Meet the Army of the Undead in the flesh, at the crossroads of doom. Will they prove to be Oathbreakers or Oathkeepers, or decide to walk their own path? You decide!

The team behind DCI: Last Alliance work-in-progress mod for Medieval II: Kingdoms presents a preview video for the Orcs of the Misty Mountains. Acquire your Goblin and beast units through achievements, in order to conquer Middle-earth at the end of the Second Age.

The DCI team presents a preview of Sauron's commanders and bodyguard known as Boldogs (fallen maiar).

The DCI team present a preview video for the eastern Silvan Elves, led by Legolas' forefathers, who muster for war against the Dark Lord.

The DCI team presents a close up preview of the commanders and leaders, such as Thranduil, of the Wood-Elves of Eryn Galen.

Meet the fierce desert warriors of Harad, marching under the banners of the Black Númenóreans, in the fifth DCI: LA faction video. From Umbar they plan to topple Gondor, and mighty Mûmakil are goaded to war.

Europa Barbarorum II

If you'd like to install Europa Barbarorum II 2.3 for Medieval II: Total War - Kingdoms, and you'd like a video to guide you through the process, zachman1201 has created a video for you!

Mr_Nygren's submod of Hyrule Total War

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Recent progress on Mr_Nygren's submod of Hyrule Total War for Medieval II: Total War - Kingdoms has included new stratmodels, changes to animations, and the replacement of outdated mounts. For more details - and many illustrative screenshots - click on the link below!

Rise of Three Kingdoms

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Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.3 with entirely new portraits, main menu and UI elements, and new battle maps for large and huge cities, as well as numerous fixes, updates and other new content.

Rise of the Three Kingdoms, a Medieval II overhaul, has been updated to version 2.2. This is the compilation of all 2.0+ updates which includes content such as Xianbei and Shanyue factions, new strat map and battle models, as well as numerous tweaks.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.0, a compilation of all previous versions with a playable Han Dynasty, updated unit skins - and numerous fixes, updates and new content.

Following the recent update of Rise of Three Kingdoms for Medieval II: Total War - Kingdoms, here's a video showing how to install the mod.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.6. It introduces a new faction (Shi Xie), a revamped UI and updated faction rosters, as well as many other updates, upgrades and fixes.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.5, bringing with it a new Armored tier of units and a new mission system for the Sun Clan, as well as many other updates, upgrades and fixes.

Stainless Steel

Stainless Steel and the Stainless Steel Historical Improvement Project for Medieval II: Total War - Kingdoms are both classic mods - here's how to install them!

The Great Conflicts 872-1071

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Behold the approaching hordes! The team behind The Great Conflicts 872-1071 mod for Medieval II presents a new unit preview prepared for nomads of Turkic origin, the Pechenegs.

The Italian Wars

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The latest version of the Medieval II: Kingdoms project, The Italian Wars - Ultimate, is now out. It contains a new campaign map, 23 early renaissance playable factions, and much more.

Total Vanilla Beyond

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Total Vanilla Beyond 3.1 for Medieval: Total War - Kingdoms has been released! It now comes with Really Bad AI 5.7 and returns to the vanilla CAI that has war for everyone. It also includes various fixes - and 66% more morale!

This is the final update for Total Vanilla Beyond for Medieval II: Total War. The mod keeps the feel of the vanilla game, but expands it, with 30 playable factions and a map stretching from the Americas to Mongolia.

Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs)

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Maltacus has created a small modification that alters the unit and agent cards/icons in the Beginning of the End Times submod for Call of Warhammer (for Medieval II: Total War - Kingdoms). So far this mod covers the Skaven, Tomb Kings, Ogres and Dwarfs. Almost all content is also compatible with the unaltered Call of Warhammer mod, and the mod is save-game compatible.

Warcraft: Total War

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Warcraft: Total War for Medieval II: Total War - Kingdoms has released its Public Beta 1.0. There are many new elements to the mod, including a unique campaign map, a new recruitment system, and a new building tree.



Rome: Total War

ahowl's Vanilla Enhancement Mod

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In this version of ahowl's Vanilla Enhancement Mod for Rome: Total War - Alexander, Thrace is overhauled, Culture is added as a feature, and some music and videos have been unlocked.

ahowl11's Vanilla Enhancement Mod for Rome: Total War now has its own forum... ...and also a new version! This version completely overhauls the Dacians and adds new Barbarian settlements to the campaign map!

Another release for ahowl11's Vanilla Enahancement mod for Rome: Total War, this time focusing on the Germans! Also, night battles, bug fixes, and new traits and ancillaries await!

ahowl11's Vanilla Enhancement Mod v4 - Way of the Woad has been released for Rome: Total War - Alexander. The Britons have been completely reworked and now have new units, new environments have been added, and bugs to phalangites and fatigue have been fixed.

ahowl11's Vanilla Enhancement Mod for Rome: Total War - Alexander aims to keep the feel of the vanilla game - while making the game more immersive, more historical, and more fun! Already Egypt has become the Ptolemaic empire and the Gauls have been overhauled, among other features!

Cantabrian Wars

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Cantabrian Wars for Rome: Total War is set during the Cantabrian Wars of 29-19 BC. Update 0.3 adds more custom battle scenarios, balances units and buildings, and adds new scripts. Can you survive the Roman invasion?

Classical Age Total War

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Classical Age Total War 1.2 for Rome: Total War 1.9/BI/Alexander was released last year. Now it's time to release the combined 1.2.3 and 1.2.4 updates, including new features such as ReallyBadAI G5 by Germanicu5, working historical battles, the rebalancing of many factions and units, and much more!

Equilibrium

Equilibrium for Rome: Total War has been updated! Twice! Version f.06 made changes to artillery and archers. Version f.07 enables all factions, other than the Senate and rebels, for the campaign.

The Fourth Age: Total War

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The third and final patch for Fourth Age Total War: The Dominion of Men for Rome: Total War is here! Patch 3.3: The End of the Beginning is the final instalment of the Fourth Age Total War mods, and the culmination of over 10 years of work. It contains a host of additional new units, as well as hundreds of bug fixes, balance changes, and visual improvements.

Invasio Barbarorum

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Invasio Barbarorum is a collection of mods for Rome: Total War. Each mod is distinct, but all the previews are in the same place...

Lanjane's Barbarian Empires

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Lanjane's Barbarian Empires is a mod for Rome: Total War - Alexander. The mod aims to retain the original design and art style of the game while adding richer details and custom content. It includes 13 campaigns, 60 historical battles, more than 450 units, and much more!

Rome Total Realism

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After a long few months, the 4.0.2 Patch for Rome: Total Realism (a mod for Rome: Total War) is finally here! CTD's have been fixed and it's save game compatible! It also features a brand new look for the Arab units!

Rome Total Realism 8 Beta 4.0 for Rome: Total War - Alexander has now been released! Watch more of Saul Tyre's Let's Play here, or try the mod out yourself.

Rome Total War Randomiser

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Rome Total War Randomiser for Rome: Total War has been updated! This update contains many new features, bug fixes and improvements, including a new UI - and the 'Mighty Empires' option, which distributes armies and settlement buildings to factions according to the sizes of their empires.

Rome Total War Randomiser makes it possible to randomise start locations, starting denarii, faction AI and much more. You can choose specific elements of your Rome: Total War campaign to randomise. The mod now also has a faction select map generator

Total War: 1942

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Total War: 1942 is a total conversion mod for Rome: Total War. Its setting is based on the world in 1942, during World War II. If you'd like to play a Total War game with tanks, download the demo and give this a try!

Veggiemod

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Are you tired of Rome: Total War's ugly trees? Then you need Veggiemod - probably the only mod on TWC that's certified vegan! Designed to make your Mediterranean trees more interesting and realistic!


Medieval: Total War

Medieval Total War – Redux

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Few mods on TWC have been maintained and updated for over ten years. The award-winning mod Medieval Total War - Redux is one of those that have. Join in the anniversary celebrations!

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