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Difference between revisions of "Modding News Front Page Announcements 2020"

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New previews have been released for Demetrios Poliorketes for Total War: Rome II,
 
New previews have been released for Demetrios Poliorketes for Total War: Rome II,
 
showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
 
showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
 +
 +
===[[Divide et Impera]] Sub Mods===
 +
====Age of Hellenism====
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https://www.twcenter.net/images/content/news/2020%20onwards/AgeofHellenism1_3.jpg
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*'''[https://www.twcenter.net/forums/showthread.php?803462-Age-of-Hellenism-1-3 Release]'''
 +
Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released!
 +
The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms
 +
and Parthia on the campaign map in line with the historical developments associated with these factions.
 +
 +
====DIGS for DeI ====
 +
https://www.twcenter.net/images/content/news/2020%20onwards/DIGS.png
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*'''[https://www.twcenter.net/forums/showthread.php?803114-DIGS-Alpha_01 Release]'''
 +
DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version!
 +
This mod removes some of the diplomatic features from the vanilla game.
 +
With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour.
  
 
===Iron Age: Rise of Rome ===
 
===Iron Age: Rise of Rome ===
Line 44: Line 59:
 
The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic.
 
The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic.
 
If you can create startpos, technologies and models, then you could help to build this mod
 
If you can create startpos, technologies and models, then you could help to build this mod
 +
 +
===Rise of Alexander 2020 ===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/RiseofAlexander2020.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?803510-Rise-of-Alexander-2020 Release]'''
 +
Rise of Alexander 2020 for Rome: Total War - Alexander has been released!
 +
The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions,
 +
and makes various other changes to the game.
 +
 +
===Total War: Age of Bronze===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/AgeofBronzeNews.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?803025-Age-of-Bronze-art-preview! Preview]'''
 +
Total War: Age of Bronze for Total War: Rome II has posted a new art preview!
 +
For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link.
 +
  
  
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The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release.
 
The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release.
 
For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!
 
For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!
 +
 +
===Ottoman Total Overhaul===
 +
*'''[https://www.twcenter.net/forums/showthread.php?803754-1-year-4-turn-mod-for-Ottoman-Total-Overhaul Release]'''
 +
The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War
 +
provides you with 4 turns in each year - why not try it out?
 +
  
  
Line 107: Line 142:
 
==[[Rome: Total War]]==
 
==[[Rome: Total War]]==
 
===ahowl11's Vanilla Enhancement Mod ===
 
===ahowl11's Vanilla Enhancement Mod ===
https://www.twcenter.net/images/content/news/2020%20onwards/Ahowl11sVEModv15.jpg
+
https://www.twcenter.net/images/content/news/2020%20onwards/Ahowl11sVEModv16.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?803322-ahowl11-s-VE-Mod-v16 Release]'''
 +
Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released!
 +
In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units!
 
*'''[https://www.twcenter.net/forums/showthread.php?802875-ahowl11-s-Vanilla-Enhancement-Mod-v15 Release]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?802875-ahowl11-s-Vanilla-Enhancement-Mod-v15 Release]'''
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15!
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15!
 
This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul,
 
This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul,
 
changes to battles, and of course fixes!
 
changes to battles, and of course fixes!
 +
 +
===Barbarian Empires: Hellenistic Legacy===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/HellenisticLegacy.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?803171-Barbarian-Empires-Hellenistic-Legacy-1-03 Release]'''
 +
Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released!
 +
This version includes elements from recent versions of Lanjane's Barbarian Empires,
 +
as well as many new features included only in this mod!
  
 
===Classical Age Total War===
 
===Classical Age Total War===
Line 156: Line 201:
  
 
==Tools==
 
==Tools==
 +
===MicroDDS===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/MicroDDS.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?803252-MicroDDS-a-new-tool-for-textures Release]'''
 +
MicroDDS is a fast, light texture viewer that supports all DDS formats.
 +
It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA.
 +
 
===RTW Ancillary Editor===
 
===RTW Ancillary Editor===
 
*'''[https://www.twcenter.net/forums/showthread.php?801937-RTW-Ancillary-Editor Update]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?801937-RTW-Ancillary-Editor Update]'''

Revision as of 07:45, 5 April 2020

This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.


For 2019 announcements see: Modding News Front Page Announcements 2019

Total War: Warhammer

Steph's Warhammer Overhaul - Recruitment Diversity

SWO-RD_brt.jpg

SWO-RD for Total War: Warhammer II has been updated! Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs, and there's a new Dynamic Manpower System, based on the number and size of the settlements and recruitment buildings you own.


Total War: Attila

Mugen's Medieval 1212

Mugen's Medieval 1212 is a beta-release submod for Medieval Kingdoms Total War for Total War: Attila. It provides 4 turns per year, increased zoom on the campaign map, and changes to military tech, armies, edicts, tax rates, generals, skill traits, morale, and much more...


Total War: Rome II

AAA Generals

AAAPunicGeneralsNews.png

AAA Punic Generals for Total War: Rome II has now been released! This mod is the latest in a series; it changes the appearance of generals based on Age, Advancement and Acclimatisation.

Demetrios Poliorketes

DemetriosPoliorketes.jpg

New previews have been released for Demetrios Poliorketes for Total War: Rome II, showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!

Divide et Impera Sub Mods

Age of Hellenism

AgeofHellenism1_3.jpg

Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released! The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms and Parthia on the campaign map in line with the historical developments associated with these factions.

DIGS for DeI

DIGS.png

DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version! This mod removes some of the diplomatic features from the vanilla game. With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour.

Iron Age: Rise of Rome

IronAgeRiseofRome.jpg

Iron Age: Rise of Rome for Total War: Rome II will be based on Rome II's sixth campaign pack, Rise of the Republic. The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic. If you can create startpos, technologies and models, then you could help to build this mod

Rise of Alexander 2020

RiseofAlexander2020.jpg

Rise of Alexander 2020 for Rome: Total War - Alexander has been released! The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions, and makes various other changes to the game.

Total War: Age of Bronze

AgeofBronzeNews.png

Total War: Age of Bronze for Total War: Rome II has posted a new art preview! For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link.



Napoleon: Total War

Prussia 1780-1806

Prussia1780_1806.jpg

Prussia 1780-1806 for Napoleon: Total War adds fifty units of Prussian infantry (grenadiers and musketmen) to the game. For additional screenshots and to try out the mod, click on the link.


Empire: Total War

Nine Years' War

NineYearsWarSubmod.jpg

The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release. For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!

Ottoman Total Overhaul

The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War provides you with 4 turns in each year - why not try it out?



Medieval II: Total War

Aurei Imperii

AureiImperii.png

Aurei Imperii for Medieval II: Total War is a mod that starts in 150 BC, just before the 3rd Punic War and the Achaean War. The mod includes improved AI, recruitment based on area of influence and government system, traits for improved gameplay and role-play and much more.

DCI: Last Alliance

DCI-LA-Mordor.jpg

One ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. One by one, the free peoples of Middle Earth shall fall to the power of the Ring. Some will resist but the power of the Ring will not be undone. The DCI team proudly present Mordor of the Second Age, in the Third Age: Total War submod project DCI: Last Alliance.

Hyrule Total War: Classic Ultimate

HyruleTW-SkyCity.jpg

Hyrule Total War: Classic Ultimate for Medieval II: Total War - Kingdoms now has three alternative campaigns, a working Sky City custom settlement, an Oocca strat-model, new skins, new unit cards, gameplay changes and more!

One Ruler on Earth

OneRulerOnEarth.jpg

One Ruler on Earth is a submod under development for Falcom Total War III for Medieval II: Total War - Kingdoms. It's set from the 13th to 17th centuries and provides new factions and overhauled unit rosters. A new beta build has been released, with balance changes and the addition of Egypt, Mali, China, and Korea to custom battles.

The Great Conflicts

TGCPublicAlphaNews.png

After more than ten years of ups and downs, The Great Conflicts for Medieval II: Total War - Kingdoms has its public alpha release today! Please bear in mind that this is not a full release - but the mod team needs your feedback, and hopes this alpha release will whet your appetite for more!



Rome: Total War

ahowl11's Vanilla Enhancement Mod

Ahowl11sVEModv16.jpg

Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released! In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units!

ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15! This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul, changes to battles, and of course fixes!

Barbarian Empires: Hellenistic Legacy

HellenisticLegacy.jpg

Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released! This version includes elements from recent versions of Lanjane's Barbarian Empires, as well as many new features included only in this mod!

Classical Age Total War

catw8.jpg

The Year is 88 BC. The ancient world is a troubled place. Sulla will soon take his first command in the East against a menacing Mithridates; there will be civil war in Rome; and from the Balkans a huge army will attack the Roman province of Macedonia. The Mithridatic wars will last until 63 BC, bringing fame to a certain Gnaeus Pompeius... CATW 08 for Rome: Total War introduces brand new factions like the Saka, the Indo-Greeks, Kush and the elusive Yuezhe nomads.

Extended Cultures V

ExtendedCulturesV.jpg

Extended Cultures V version 1.0.4 for Rome: Total War has now been released! It includes a performance update, an update to the bonus for wonders, and access to master smiths for eastern factions. There are also some script fixes, but these need testing, so please report any problems with them!

Nation, Empire - War

NationEmpireWar.jpg

Nation, Empire - War for Rome: Total War - Barbarian Invasion will include new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.

Runescape: Total War

RunescapeTW.jpg

Runescape: Total War for Rome: Total War is under construction. Would you like to play a Runescape mod? Can you help to create it? Coders and mappers are particularly needed, but if you can help in any way - or if you're just interested in the mod - click on the link.

Star Wars Total War

Not far into the future, in a galaxy very, very close to you, a Star Wars mod is being created for Rome: Total War! Star Wars Total War is looking for a team to help build this exciting mod. For more details, more videos, or to offer your assistance, click on the link.

Sudamerica Total War

Sudamerica Total War is a South America-based mod for Rome: Total War - Alexander; and it now has a demo release! Why not try out the mod and help it to become even better by reporting any bugs you find?


Tools

MicroDDS

MicroDDS.jpg

MicroDDS is a fast, light texture viewer that supports all DDS formats. It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA.

RTW Ancillary Editor

Vercingetorix's RTW Ancillary Editor for Rome: Total War is now working once more, thanks to Gigantus's addition of several dll files to the download.