Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Modding News Front Page Announcements 2020"

From TWC Wiki
Jump to navigationJump to search
(april (oops))
Line 4: Line 4:
  
 
For 2019 announcements see: [[Modding News Front Page Announcements 2019]]
 
For 2019 announcements see: [[Modding News Front Page Announcements 2019]]
 +
==[[Total War Saga: Thrones of Britannia]]==
 +
===Souron's Playable Factions ===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/SouronsFactionUnlock.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804959-Souron-s-Playable-Factions-Thrones-of-Britannia Release]'''
 +
Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia.
 +
It also provides custom faction traits, and there are plans for future updates!
 +
 +
 +
  
 
==[[Total War: Warhammer]]==
 
==[[Total War: Warhammer]]==
 
===Steph's Warhammer Overhaul - Recruitment Diversity===
 
===Steph's Warhammer Overhaul - Recruitment Diversity===
https://www.twcenter.net/images/content/news/2020%20onwards/SWO-RD_Dwarves.jpg
+
https://www.twcenter.net/images/content/news/2020%20onwards/SWORDLizardmen.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804779-SWO-RD-Lizardmen! Update]'''
 +
The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen,
 +
together with their regional colours
 +
and also the regional recruitment system mechanism with scripted dynamic caps!
 
*'''[https://www.twcenter.net/forums/showthread.php?803800-SWO-RD-Dwarves! Release]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?803800-SWO-RD-Dwarves! Release]'''
 
The latest update to SWO-RD for Total War: Warhammer II
 
The latest update to SWO-RD for Total War: Warhammer II
Line 20: Line 33:
  
 
==[[Total War: Attila]]==
 
==[[Total War: Attila]]==
 +
===Beginning of an End===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/BeginningOfAnEnd.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804610-Beginning-of-an-End Recruitment]'''
 +
Beginning of an End for Total War: Attila will remake the unending hostility between the Byzantine
 +
and Sassanid empires and the rise of an Islamic state in the Arabian peninsula around 622 CE.
 +
The mod team is recruiting, so if you'd like to be involved in creating this epic mod, click on the link to learn more!
 +
 
===Mugen's Medieval 1212===
 
===Mugen's Medieval 1212===
 
*'''[https://www.twcenter.net/forums/showthread.php?802705-Mugen-s-Medieval-1212 Release]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?802705-Mugen-s-Medieval-1212 Release]'''
Line 37: Line 57:
  
 
===Demetrios Poliorketes===
 
===Demetrios Poliorketes===
https://www.twcenter.net/images/content/news/images%202018%20onwards/DemetriosPoliorketes.jpg
+
https://www.twcenter.net/images/content/news/2020%20onwards/DemetriosPoliorketesLogobyCedric.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?805026-Demetrios-Poliorketes-building-chains Preview]'''
 +
Demetrios Poliorketes for Total War: Rome II has released previews
 +
of its building chains; both completely new ones and chains that have been expanded from vanilla!
 +
This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign.
 
*'''[https://www.twcenter.net/forums/showthread.php?802573-Demetrios-Poliorketes-land-rosters-preview Preview]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?802573-Demetrios-Poliorketes-land-rosters-preview Preview]'''
 
New previews have been released for Demetrios Poliorketes for Total War: Rome II,
 
New previews have been released for Demetrios Poliorketes for Total War: Rome II,
 
showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
 
showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
 +
 +
===[[Divide et Impera]]===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/DeI1_2_5cPublicBeta.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804820-Divide-et-Impera-1-2-5c-Public-Beta! Release]'''
 +
The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta!
 +
It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more.
 +
To try it out, click on the link - and help the mod team by letting them know about your experience!
  
 
===[[Divide et Impera]] Sub Mods===
 
===[[Divide et Impera]] Sub Mods===
Line 104: Line 135:
  
 
==[[Empire: Total War]]==
 
==[[Empire: Total War]]==
 +
===Imperial Splendour - Rise of the Republic===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/IS-may-20-preview.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?805007-Imperial-Splendour-Rise-of-the-Republic-May-20-Developers-Blog Preview]'''
 +
Take a look at the latest work done on the route to the 1.2 Northern Wars update for
 +
Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units,
 +
and there's some information about other changes to the mod.
 +
 
===Nine Years' War===
 
===Nine Years' War===
 
https://www.twcenter.net/images/content/news/2020%20onwards/NineYearsWarSubmod.jpg
 
https://www.twcenter.net/images/content/news/2020%20onwards/NineYearsWarSubmod.jpg
Line 115: Line 153:
 
provides you with 4 turns in each year - why not try it out?
 
provides you with 4 turns in each year - why not try it out?
  
 +
===Ultima Ratio===
 +
*'''[https://www.twcenter.net/forums/showthread.php?804880-Ultima-Ratio Release]'''
 +
Ultima Ratio (previously known as Enhanced Graphics Collection (Vanilla)) for Empire: Total War
 +
allows you to improve sound and graphics while still being able to play online against other people who don't have this mod!
 +
It includes portraits, loading screens, sounds, textures, and more...
  
  
Line 153: Line 196:
 
Additional factions have been added, changes have been made to region names; other details are listed in the thread.
 
Additional factions have been added, changes have been made to region names; other details are listed in the thread.
 
If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!
 
If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!
 +
 +
===The Elder Scrolls Total War - Unofficial Patch===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/LoreGuildsMissionsDungeonsPreview.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804655-Lore-Guilds-Missions-and-Dungeons-Preview-(Unofficial-TES-TW-Patch) Preview]
 +
The next version of the Unofficial TES: TW Patch for Medieval II: Total War
 +
will contain a whole host of changes to Guilds, Missions, and Dungeons.
 +
For a comprehensive and informative description of these changes, head to the link!
  
 
===The Great Conflicts ===
 
===The Great Conflicts ===
Line 220: Line 270:
 
Nation, Empire - War for Rome: Total War - Barbarian Invasion will include
 
Nation, Empire - War for Rome: Total War - Barbarian Invasion will include
 
new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.
 
new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.
 +
 +
===Rise of Alexander - Victory or Death===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/RiseofAlexanderVoD.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804702-Rise-of-Alexander-Victory-or-Death-first-alpha Release]'''
 +
Rise of Alexander - Victory or Death for Rome: Total War has released its first alpha!
 +
This mod, which comes in three different versions, makes many changes and additions to Rome: Total War - Alexander.
  
 
===Runescape: Total War ===
 
===Runescape: Total War ===
https://www.twcenter.net/images/content/news/2020%20onwards/RunescapeTW.jpg
+
https://www.twcenter.net/images/content/news/2020%20onwards/RunescapeTW2.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?804906-Runescape-Total-War-alpha-release! Release]'''
 +
Runescape: Total War for Rome: Total War has released an alpha version!
 +
This version of the mod contains only custom battles, though the goal is for the final release to include a campaign.
 +
For more information or to try out this exciting new mod based on Runescape, click on the link!
 
*'''[https://www.twcenter.net/forums/showthread.php?802820-Runescape-Total-War Recruitment]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?802820-Runescape-Total-War Recruitment]'''
 
Runescape: Total War for Rome: Total War is under construction.
 
Runescape: Total War for Rome: Total War is under construction.
Line 239: Line 299:
 
and it now has a demo release!
 
and it now has a demo release!
 
Why not try out the mod and help it to become even better by reporting any bugs you find?
 
Why not try out the mod and help it to become even better by reporting any bugs you find?
 +
 +
===Unofficial Patch 1.9 for Rome: Total War - BI===
 +
https://www.twcenter.net/images/content/news/2020%20onwards/UnofficialPatch1_8RTWBI.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?805198-Unofficial-Patch-1-9-for-Rome-Total-War-BI Release]'''
 +
The Unofficial Patch 1.8 for Rome: Total War - Barbarian Invasion
 +
makes Huns more historical and more beautiful, rebalances factions, and adds new campaigns.
 +
It now has English language support!
  
  
Line 263: Line 330:
  
 
===RMEditor===
 
===RMEditor===
 +
*'''[https://www.twcenter.net/forums/showthread.php?805101-RMEditor-Animation-Player! Preview]'''
 +
RMEditor 0.85a will include a TW animation player (with improved rendering) that will play
 +
animations straight from game or mod .pack files or play individual .anim files.
 +
Use it to test rigging in imported custom models, for previewing, and of course for testing the animations you can import into TW with this tool.
 
*'''[https://www.twcenter.net/forums/showthread.php?804225-RMEditor-Custom-animation-breakthrough Preview]'''
 
*'''[https://www.twcenter.net/forums/showthread.php?804225-RMEditor-Custom-animation-breakthrough Preview]'''
 
There has been a breakthrough in the development of RMEditor -
 
There has been a breakthrough in the development of RMEditor -
 
the issue with importing custom animations for existing skeletons has been solved!
 
the issue with importing custom animations for existing skeletons has been solved!
 
To learn more, or to see a video, or even to take part in beta testing, click the link.
 
To learn more, or to see a video, or even to take part in beta testing, click the link.
 +
 +
===String Editor===
 +
*'''[https://www.twcenter.net/forums/showthread.php?805137-String-Editor Release]'''
 +
With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files.
 +
You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute
 +
from certain units, or change the attack rate of all towers by 10%, among many other possibilities.
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 07:01, 15 August 2020

This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.


For 2019 announcements see: Modding News Front Page Announcements 2019

Total War Saga: Thrones of Britannia

Souron's Playable Factions

SouronsFactionUnlock.jpg

Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia. It also provides custom faction traits, and there are plans for future updates!



Total War: Warhammer

Steph's Warhammer Overhaul - Recruitment Diversity

SWORDLizardmen.jpg

The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen, together with their regional colours and also the regional recruitment system mechanism with scripted dynamic caps!

The latest update to SWO-RD for Total War: Warhammer II adds Dwarves to the game, with their heraldic roster, and also overhauls the climate. Now the game has more climates, and more effects!

SWO-RD for Total War: Warhammer II has been updated! Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs, and there's a new Dynamic Manpower System, based on the number and size of the settlements and recruitment buildings you own.


Total War: Attila

Beginning of an End

BeginningOfAnEnd.jpg

Beginning of an End for Total War: Attila will remake the unending hostility between the Byzantine and Sassanid empires and the rise of an Islamic state in the Arabian peninsula around 622 CE. The mod team is recruiting, so if you'd like to be involved in creating this epic mod, click on the link to learn more!

Mugen's Medieval 1212

Mugen's Medieval 1212 is a beta-release submod for Medieval Kingdoms Total War for Total War: Attila. It provides 4 turns per year, increased zoom on the campaign map, and changes to military tech, armies, edicts, tax rates, generals, skill traits, morale, and much more...


Total War: Rome II

AAA Generals

AAAPunicGeneralsNews.png

AAA Punic Generals for Total War: Rome II has now been released! This mod is the latest in a series; it changes the appearance of generals based on Age, Advancement and Acclimatisation.

Demetrios Poliorketes

DemetriosPoliorketesLogobyCedric.png

Demetrios Poliorketes for Total War: Rome II has released previews of its building chains; both completely new ones and chains that have been expanded from vanilla! This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign.

New previews have been released for Demetrios Poliorketes for Total War: Rome II, showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!

Divide et Impera

DeI1_2_5cPublicBeta.jpg

The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta! It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more. To try it out, click on the link - and help the mod team by letting them know about your experience!

Divide et Impera Sub Mods

Age of Hellenism

AgeofHellenism1_3.jpg

Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released! The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms and Parthia on the campaign map in line with the historical developments associated with these factions.

DIGS for DeI

DIGS.png

DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version! This mod removes some of the diplomatic features from the vanilla game. With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour.

Smartmap

DeIGCSmartmapTool2.png

Smartmap is a tool for Divide et Impera for Total War: Rome II. It will be extremely useful for graphic works and for startpos work, among other things. If you'd like to help this project become reality, you can! You don't even need to be a modder!

Iron Age: Rise of Rome

IronAgeRiseofRome.jpg

Iron Age: Rise of Rome for Total War: Rome II will be based on Rome II's sixth campaign pack, Rise of the Republic. The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic. If you can create startpos, technologies and models, then you could help to build this mod

Rise of Alexander 2020

RiseofAlexander2020.jpg

Rise of Alexander 2020 for Rome: Total War - Alexander has been released! The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions, and makes various other changes to the game.

Total War: Age of Bronze

AgeofBronzeNews.png

Total War: Age of Bronze for Total War: Rome II has posted a new art preview! For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link.

Total War: Shogun 2

Historical Sengoku Jidai mod

HistoricalSengokuJidaiMod.jpg

The Historical Sengoku Jidai mod for Total War: Shogun 2 will provide you with historical armies, in more diverse colours, and with only actual units of the period. There will also be changes to recruitment, the map, and the clans.


Napoleon: Total War

Prussia 1780-1806

Prussia1780_1806.jpg

Prussia 1780-1806 for Napoleon: Total War adds fifty units of Prussian infantry (grenadiers and musketmen) to the game. For additional screenshots and to try out the mod, click on the link.


Empire: Total War

Imperial Splendour - Rise of the Republic

IS-may-20-preview.jpg

Take a look at the latest work done on the route to the 1.2 Northern Wars update for Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units, and there's some information about other changes to the mod.

Nine Years' War

NineYearsWarSubmod.jpg

The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release. For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!

Ottoman Total Overhaul

The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War provides you with 4 turns in each year - why not try it out?

Ultima Ratio

Ultima Ratio (previously known as Enhanced Graphics Collection (Vanilla)) for Empire: Total War allows you to improve sound and graphics while still being able to play online against other people who don't have this mod! It includes portraits, loading screens, sounds, textures, and more...


Medieval II: Total War

Aurei Imperii

AureiImperii.png

Aurei Imperii for Medieval II: Total War is a mod that starts in 150 BC, just before the 3rd Punic War and the Achaean War. The mod includes improved AI, recruitment based on area of influence and government system, traits for improved gameplay and role-play and much more.

DCI: Last Alliance

DCI-LA-Mordor.jpg

One ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. One by one, the free peoples of Middle Earth shall fall to the power of the Ring. Some will resist but the power of the Ring will not be undone. The DCI team proudly present Mordor of the Second Age, in the Third Age: Total War submod project DCI: Last Alliance.

Hyrule Total War: Classic Ultimate

HyruleTW-SkyCity.jpg

Hyrule Total War: Classic Ultimate for Medieval II: Total War - Kingdoms now has three alternative campaigns, a working Sky City custom settlement, an Oocca strat-model, new skins, new unit cards, gameplay changes and more!

One Ruler on Earth

OneRulerOnEarth.jpg

One Ruler on Earth is a submod under development for Falcom Total War III for Medieval II: Total War - Kingdoms. It's set from the 13th to 17th centuries and provides new factions and overhauled unit rosters. A new beta build has been released, with balance changes and the addition of Egypt, Mali, China, and Korea to custom battles.

Plus Ultra

PlusUltraLogo.png

Plus Ultra (A better Americas campaign) for Medieval II: Total War has been updated! Additional factions have been added, changes have been made to region names; other details are listed in the thread. If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!

The Elder Scrolls Total War - Unofficial Patch

LoreGuildsMissionsDungeonsPreview.jpg

The next version of the Unofficial TES: TW Patch for Medieval II: Total War will contain a whole host of changes to Guilds, Missions, and Dungeons. For a comprehensive and informative description of these changes, head to the link!

The Great Conflicts

TGCPublicAlphaNews.png

After more than ten years of ups and downs, The Great Conflicts for Medieval II: Total War - Kingdoms has its public alpha release today! Please bear in mind that this is not a full release - but the mod team needs your feedback, and hopes this alpha release will whet your appetite for more!

Tsardoms: Total War

TsardomsSwissConfederacyAAR.jpg

The beta release of the Swiss Confederacy for Tsardoms: Total War for Medieval II: Total War has inspired an unusual and interesting preview in the form of an AAR! (Please note that this AAR is based on a closed beta; there has not yet been any public release.)


Rome: Total War

ahowl11's Vanilla Enhancement Mod

Ahowl11sVEModv17.jpg

Once again, ahowl11's VE Mod for Rome: Total War has been updated - to version 17! This major update integrates RTR into the mod - there are new units and new reskins, there's new music, there are changes to recruitment... there's too much to list here.

Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released! In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units!

ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15! This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul, changes to battles, and of course fixes!

Barbarian Empires: Hellenistic Legacy

HellenisticLegacy.jpg

Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released! This version includes elements from recent versions of Lanjane's Barbarian Empires, as well as many new features included only in this mod!

Classical Age Total War

catw8.jpg

The Year is 88 BC. The ancient world is a troubled place. Sulla will soon take his first command in the East against a menacing Mithridates; there will be civil war in Rome; and from the Balkans a huge army will attack the Roman province of Macedonia. The Mithridatic wars will last until 63 BC, bringing fame to a certain Gnaeus Pompeius... CATW 08 for Rome: Total War introduces brand new factions like the Saka, the Indo-Greeks, Kush and the elusive Yuezhe nomads.

Europa Barbarorum

EB1_33_PreviewPartIII.png

A new preview has been posted for Europa Barbarorum 1.33 for Rome: Total War! It includes diplomats, an assassin, even elephants - and more!

Extended Cultures V

ExtendedCulturesV.jpg

Extended Cultures V version 1.0.4 for Rome: Total War has now been released! It includes a performance update, an update to the bonus for wonders, and access to master smiths for eastern factions. There are also some script fixes, but these need testing, so please report any problems with them!

Nation, Empire - War

NationEmpireWar.jpg

Nation, Empire - War for Rome: Total War - Barbarian Invasion includes new buildings, new models, new textures, a rearranged menu, and a huge map - among other things.

Nation, Empire - War for Rome: Total War - Barbarian Invasion will include new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.

Rise of Alexander - Victory or Death

RiseofAlexanderVoD.jpg

Rise of Alexander - Victory or Death for Rome: Total War has released its first alpha! This mod, which comes in three different versions, makes many changes and additions to Rome: Total War - Alexander.

Runescape: Total War

RunescapeTW2.jpg

Runescape: Total War for Rome: Total War has released an alpha version! This version of the mod contains only custom battles, though the goal is for the final release to include a campaign. For more information or to try out this exciting new mod based on Runescape, click on the link!

Runescape: Total War for Rome: Total War is under construction. Would you like to play a Runescape mod? Can you help to create it? Coders and mappers are particularly needed, but if you can help in any way - or if you're just interested in the mod - click on the link.

Star Wars Total War

Not far into the future, in a galaxy very, very close to you, a Star Wars mod is being created for Rome: Total War! Star Wars Total War is looking for a team to help build this exciting mod. For more details, more videos, or to offer your assistance, click on the link.

Sudamerica Total War

Sudamerica Total War is a South America-based mod for Rome: Total War - Alexander; and it now has a demo release! Why not try out the mod and help it to become even better by reporting any bugs you find?

Unofficial Patch 1.9 for Rome: Total War - BI

UnofficialPatch1_8RTWBI.jpg

The Unofficial Patch 1.8 for Rome: Total War - Barbarian Invasion makes Huns more historical and more beautiful, rebalances factions, and adds new campaigns. It now has English language support!


Tools

HotSeatTool

HotSeatToolM2TW.png

HotSeatTool is designed to expand and overhaul the capabilities of Medieval II: Total War as well as fixing some bugs. It allows you to set your own limits for the number of religions, make characters immortal, and much, much more. The project is being actively developed and needs your support. For more information about the mod and how to use it, or to offer help with modding or testing, click on the link.

MicroDDS

MicroDDS.jpg

MicroDDS is a fast, light texture viewer that supports all DDS formats. It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA.

RTW Ancillary Editor

Vercingetorix's RTW Ancillary Editor for Rome: Total War is now working once more, thanks to Gigantus's addition of several dll files to the download.

RMEditor

RMEditor 0.85a will include a TW animation player (with improved rendering) that will play animations straight from game or mod .pack files or play individual .anim files. Use it to test rigging in imported custom models, for previewing, and of course for testing the animations you can import into TW with this tool.

There has been a breakthrough in the development of RMEditor - the issue with importing custom animations for existing skeletons has been solved! To learn more, or to see a video, or even to take part in beta testing, click the link.

String Editor

With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files. You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute from certain units, or change the attack rate of all towers by 10%, among many other possibilities.