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(Warscape Engine Modding Overview: eula link)
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*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
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===Three Kingdoms Modding===
 
===Three Kingdoms Modding===
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* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
   
 
   
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===Thrones of Britannia Modding===
 
===Thrones of Britannia Modding===
 
See:
 
See:
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
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* '''[[Total War: Warhammer - Modding Index]] - on TWC Wiki
 
* '''[[Total War: Warhammer - Modding Index]] - on TWC Wiki
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
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*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
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===Rome II Modding===
 
===Rome II Modding===
 
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
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*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
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===Modding NTW===
 
===Modding NTW===
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* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
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====Useful Resources====
 
====Useful Resources====
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*[https://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]
 
*[https://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]
 
*[https://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]
 
*[https://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]
 
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====Essential Tools====
 
====Essential Tools====
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*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
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===Modding ETW ===
 
===Modding ETW ===
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* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
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==TW Engine 2 Overview==
 
==TW Engine 2 Overview==
 
TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical
 
TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical
  
==Modding Medieval II: Total War==
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===Modding Medieval II: Total War===
 
====Overview====
 
====Overview====
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
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:* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]
 
:* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]
  
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==== Recent/Important Modding Information ====
 
==== Recent/Important Modding Information ====
 
*[https://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 
*[https://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 
*[https://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
 
*[https://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
 
*[https://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
 
*[https://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
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==== Essential Tools ====
 
==== Essential Tools ====
 
*[https://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 & 1.2]
 
*[https://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 & 1.2]
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*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
  
==Modding Rome: Total War==
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 +
 
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===Modding Rome: Total War===
 
====Overview====
 
====Overview====
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
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:*[[:Category:RTW Files|RTW Text Files]]
 
:*[[:Category:RTW Files|RTW Text Files]]
  
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====Recent/Important Modding Information====
 
====Recent/Important Modding Information====
 
*[https://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]
 
*[https://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]
 
*[https://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]
 
*[https://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]
 
*[https://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]
 
*[https://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]
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====Essential Tools====
 
====Essential Tools====
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
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==TW Engine 1 Overview==
 
==TW Engine 1 Overview==

Revision as of 07:14, 9 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.

Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Three Kingdoms, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.



Three Kingdoms Modding

See:



Thrones of Britannia Modding

See:



Warhammer I & II Modding

Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" here.

Find further information:



Attila Modding

Main Links

Tutorials and Resources

Essential Tools



Rome II Modding

Main Links

Useful Links

Tutorials and Resources

Tools



Shogun 2 Modding

Main Links

Tutorials and Resources

Tools



Modding NTW

Main Links

Useful Tutorials

Basic Tutorials

General Tutorials

Useful Resources

Essential Tools



Modding ETW

Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials



TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical



Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links

Recent/Important Modding Information

Essential Tools



Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links

Recent/Important Modding Information

Essential Tools



TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal