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(Three Kingdoms Modding: Adding over same structure as WH section, with 3K links.)
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<center>[[File:Modding_portal_pic.png]]<br>
 
<center>[[File:Modding_portal_pic.png]]<br>
  
<big>All the '''[[Total War Series]]''' games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.</big></center> 
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<big>All the '''[[Total War Series]]''' games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.</big>
  
This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications.   
+
This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications.  </center> 
 +
{{TOC right}}
  
 +
==Modding on Total War Center==
 
*On TWC each game has its own '''Modding Workshop''' section and sections where mods can be posted and discussed, additionally;  
 
*On TWC each game has its own '''Modding Workshop''' section and sections where mods can be posted and discussed, additionally;  
 
*'''[https://www.twcenter.net/forums/downloads.php TWC Downloads]''' provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.  
 
*'''[https://www.twcenter.net/forums/downloads.php TWC Downloads]''' provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.  
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
{{TOC right}}
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<br>
 
 
  
 
==Warscape Engine Modding Overview==
 
==Warscape Engine Modding Overview==
TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Three Kingdoms]], there are similar tools and principles used in modding these games.  Some, but not all, of the games benefit from Assembly Kit tools released by CA.
+
TW Engine 3 with the graphic engine "Warscape" has been used for [[Total War]] titles from [[Empire: Total War]] onwards, there are similar tools and principles used in modding these games.  Some, but not all, of the games benefit from Assembly Kit tools released by CA.
  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 +
<br>
  
 
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===Total War: '''Three Kingdoms'''===
===Three Kingdoms Modding===
 
 
----
 
----
Total War: Three Kingdoms benefits from an Assembly Kit released by CA, the kit includes Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files), and the Variant Editor (for editing unit model collections), read more [https://www.totalwar.com/blog/announcing-mod-support-for-total-war-three-kingdoms/#English here].  To find the kit go to the 'Tools' tab in your Steam account.
+
[[Total War: Three Kingdoms]] benefits from an Assembly Kit released by CA, the kit includes Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files), and the Variant Editor (for editing unit model collections), read more [https://www.totalwar.com/blog/announcing-mod-support-for-total-war-three-kingdoms/#English here].  To find the kit go to the 'Tools' tab in your Steam account.
  
 
For further modding information see:
 
For further modding information see:
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* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* [https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources 3K Tools, Tutorials and Resources section] - on TWC to reply with questions about the tutorials etc. or add your own!
 
* [https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources 3K Tools, Tutorials and Resources section] - on TWC to reply with questions about the tutorials etc. or add your own!
 +
<br>
  
===Thrones of Britannia Modding===
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===Total War Saga: '''Thrones of Britannia'''===
 
----
 
----
Total War Saga: Thrones of Britannia has an Assembly Kit tool. Both [https://www.twcenter.net/forums/showthread.php?791847-PFM-5-1-Thrones-of-Britannia-Support PFM] and [https://www.twcenter.net/forums/showthread.php?791476-Rusted-PackFile-Manager-now-supports-Thrones-of-Britannia! Rusted Pack File Manager] also offer Thrones of Britannia support.
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[[Total War Saga: Thrones of Britannia]] has an Assembly Kit tool. Both [https://www.twcenter.net/forums/showthread.php?791847-PFM-5-1-Thrones-of-Britannia-Support PFM] and [https://www.twcenter.net/forums/showthread.php?791476-Rusted-PackFile-Manager-now-supports-Thrones-of-Britannia! Rusted Pack File Manager] also offer Thrones of Britannia support.
  
 
For further modding information see:
 
For further modding information see:
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 +
<br>
  
 
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===Total War: '''Warhammer I & II'''===
===Warhammer I & II Modding===
 
 
----
 
----
Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry [https://www.totalwar.com/blog/total-war-warhammer-assembly-kit-terry-quick-start-guide/ here].  Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" [https://store.steampowered.com/eula/364360_eula_0 here].
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[[Total War: Warhammer]] benefits from an Assembly Kit released by CA, view the quick start guide for Terry [https://www.totalwar.com/blog/total-war-warhammer-assembly-kit-terry-quick-start-guide/ here].  Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" [https://store.steampowered.com/eula/364360_eula_0 here].
  
 
For further modding information see:
 
For further modding information see:
 
* '''[[Total War: Warhammer - Modding Index]]''' - on TWC Wiki for links to tutorials, useful answers to modding questions, tools and resources.
 
* '''[[Total War: Warhammer - Modding Index]]''' - on TWC Wiki for links to tutorials, useful answers to modding questions, tools and resources.
* [https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop] - on TWC to ask modding questions.
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* [https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Total War: Warhammer Tools, Tutorials and Resources section] - on TWC Forums
* [https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Warhammer Tools, Tutorials and Resources section] - on TWC to reply with questions about the tutorials etc. or add your own!
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* [https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Total War: Warhammer Mod Workshop] - to ask modding questions.
 +
<br>
  
===Attila Modding===
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===Total War: '''Attila'''===
 
----
 
----
====Main Links====
+
[[Total War: Attila]] has an Assembly Kit released by CA which incorporates Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files) and TeD (for creation of individual battle-map tiles for land, sea and sieges). Terrain Raw Data was also released allowing tiles created with TeD to be placed on the campaign map, read more [http://www.twcenter.net/forums/showthread.php?687925-Total-War-ATTILA-Assembly-Kit-Released here].
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
==== Tutorials and Resources ====
 
*[https://www.twcenter.net/forums/showthread.php?767299-Modder-s-Hub-Resources-Tutorial-amp-More Modder's Hub] Resources and tutorials
 
*[https://www.twcenter.net/forums/showthread.php?771832 Changing Settlement Position] - Tutorial
 
*[https://www.twcenter.net/forums/showthread.php?760461 Custom building creation] - Tutorial and video
 
*[https://www.twcenter.net/forums/showthread.php?680966-Mod-Manager Mod Manager] - Tool for launching multiple mods.
 
*[https://www.twcenter.net/forums/showthread.php?688611-Some-useful-MediaFire-Features-(Like-Auto-Update-Sync) MedieFire features] - Resource for simulating some Steam Workshop mechanics.
 
*[https://www.twcenter.net/forums/showthread.php?748920-remove-clouds-from-campaign-map-how-to-! Removing clouds] - Tutorial on how to remove tactical view obscuring clouds.
 
*[https://www.twcenter.net/forums/showthread.php?697906-How-to-bring-an-external-model-into-Attila-(plus-an-FAQ) Models for Attila] - Tutorial on how to implement external unit models into Attila.
 
*[https://www.twcenter.net/forums/showthread.php?694032-Community-Campaign-Map-with-Area-of-Recruitment-Unit-Resources Campaign Map] - Resource for editing the campaign map with AORs and unit resources.
 
==== Essential Tools ====
 
*[https://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling Pack File Manager]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
  
 +
For further modding information see:
 +
* [[Total War: Attila - Modding Index]] - on TWC Wiki
 +
* [https://www.twcenter.net/forums/forumdisplay.php?2113-Tools-Tutorials-and-Resources Total War: Attila Tools, Tutorials and Resources section] - on TWC Forums
 +
* [https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Total War: Attila Mod Workshop] - to ask modding questions
 +
<br>
  
===Rome II Modding===
+
===Total War: '''Rome II'''===
 
----
 
----
 +
[[Total War: Rome II]] has an Assembly Kit which includes Dave (for database editing), BoB (for compilation of pack files), and a Variant Editor (for editing the look of characters, units and ships), see the [http://www.twcenter.net/forums/showthread.php?638154-Assembly-Kit-Guide Guide to Rome II Assembly Kit].
 +
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
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<br>
  
 
===Shogun 2 Modding===
 
===Shogun 2 Modding===

Revision as of 01:19, 10 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png

All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

Modding on Total War Center

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.


Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War onwards, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.


Total War: Three Kingdoms


Total War: Three Kingdoms benefits from an Assembly Kit released by CA, the kit includes Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files), and the Variant Editor (for editing unit model collections), read more here. To find the kit go to the 'Tools' tab in your Steam account.

For further modding information see:


Total War Saga: Thrones of Britannia


Total War Saga: Thrones of Britannia has an Assembly Kit tool. Both PFM and Rusted Pack File Manager also offer Thrones of Britannia support.

For further modding information see:


Total War: Warhammer I & II


Total War: Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" here.

For further modding information see:


Total War: Attila


Total War: Attila has an Assembly Kit released by CA which incorporates Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files) and TeD (for creation of individual battle-map tiles for land, sea and sieges). Terrain Raw Data was also released allowing tiles created with TeD to be placed on the campaign map, read more here.

For further modding information see:


Total War: Rome II


Total War: Rome II has an Assembly Kit which includes Dave (for database editing), BoB (for compilation of pack files), and a Variant Editor (for editing the look of characters, units and ships), see the Guide to Rome II Assembly Kit.

Main Links

Useful Links

Tutorials and Resources

Tools


Shogun 2 Modding


Main Links

Tutorials and Resources

Tools


Modding NTW


Main Links

Useful Tutorials

Basic Tutorials

General Tutorials

Useful Resources

Essential Tools


Modding ETW


Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials


TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical


Modding Medieval II: Total War


Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links

Recent/Important Modding Information

Essential Tools


Modding Rome: Total War


Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links

Recent/Important Modding Information

Essential Tools


TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal