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Difference between revisions of "Modding Portal"

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(rename of portal class)
(changed to responsive column layout - really needs a ToC back but need to find non-horrible way of doing that)
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<!-- Feel free to keep this page updated in any way you see fit. -->
 
<!-- Feel free to keep this page updated in any way you see fit. -->
 
<!-- Though please discuss major alterations in the discussions page. -->
 
<!-- Though please discuss major alterations in the discussions page. -->
 
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<div class="TWCportal_1">
{|
+
=Welcome to Modding on the TWC Wiki=
|-
 
| class="TWCportal" |
 
<h3>Welcome to Modding on the TWC Wiki</h3>
 
 
<center>[[File:Modding_portal_pic.png]]<br>
 
<center>[[File:Modding_portal_pic.png]]<br>
 
<big>All the '''[[Total War Series]]''' games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.  This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications.   
 
<big>All the '''[[Total War Series]]''' games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.  This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications.   
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*Modders can apply for '''Hosted Forums''' by contacting [http://www.twcenter.net/forums/member.php?97029  lolIsuck].  
 
*Modders can apply for '''Hosted Forums''' by contacting [http://www.twcenter.net/forums/member.php?97029  lolIsuck].  
 
</big></center>
 
</big></center>
|-
+
</div>
| class="TWCportal" |
+
<div class="TWCportal_1">
<h3>Warscape Engine</h3>
+
=Warscape Engine=
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...   
+
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  </center>
  
{|  style="width:100%;"
+
<div class="TWCRsection TWCRgroup">
|-
+
<div class="TWCRcol span_2_of_3">
| class="TWCportal" colspan="2"|
+
<div class="TWCportal_2">
<h3>Warscape Modding News</h3>
+
==Warscape Modding News==
 
====Official CA Tool Updates====
 
====Official CA Tool Updates====
 
*Please enter here
 
*Please enter here
 
+
</div></div>
| class="TWCportal" colspan="1"|
+
<div class="TWCRcol span_1_of_3">
<h3>Modding <span class="portallink"> [[Total_War_Saga:_Thrones_of_Britannia|Britannia]]</span></h3>
+
<div class="TWCportal_2">
 +
==Modding Britannia==
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
 
:* [http://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
 
:* [http://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
|
+
</div></div></div>
|-
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<div class="TWCRsection TWCRgroup">
| class="TWCportal" |
+
<div class="TWCRcol span_1_of_3">
<h3>Modding Warhammer I & II</h3>
+
<div class="TWCportal_2">
 +
==Modding Warhammer==
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>'''
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*[http://www.twcenter.net/forums/showthread.php?730823 Pack File Manager]  
 
*[http://www.twcenter.net/forums/showthread.php?730823 Pack File Manager]  
 
*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
 
*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
 
+
</div></div>
| class="TWCportal" |
+
<div class="TWCRcol span_1_of_3">
<h3>Modding Attila</h3>
+
<div class="TWCportal_2">
 +
==Modding Attila==
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
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*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
| class="TWCportal" |
+
</div></div>
<h3>Modding Rome II</h3>
+
<div class="TWCRcol span_1_of_3">
 +
<div class="TWCportal_2">
 +
==Modding Rome II==
  
 
====Main Links====
 
====Main Links====
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*[http://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
*[http://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
  
 
+
</div></div></div>
 
+
<div class="TWCRsection TWCRgroup">
|-
+
<div class="TWCRcol span_1_of_3">
| class="TWCportal" |
+
<div class="TWCportal_2">
<h3>Modding Shogun 2</h3>
+
==Modding Shogun 2==
 
====Main Links====
 
====Main Links====
 
*''' <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
 
*''' <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
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*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
+
</div></div>
| class="TWCportal" |
+
<div class="TWCRcol span_1_of_3">
<h3>Modding NTW</h3>
+
<div class="TWCportal_2">
 +
==Modding NTW==
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
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*[http://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[http://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[http://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
*[http://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
+
</div></div>
 
+
<div class="TWCRcol span_1_of_3">
 
+
<div class="TWCportal_2">
| class="TWCportal" |
+
==Modding ETW ==
<h3>Modding ETW </h3>
 
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
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* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
|}
+
</div></div></div></div>
|-
+
| class="TWCportal" |
+
<div class="TWCportal_1">
<h3>TW Engine 2</h3>
+
=TW Engine 2=
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
<center>
+
<div class="TWCRsection TWCRgroup">
{|
+
<div class="TWCRcol span_1_of_2">
|-
+
<div class="TWCportal_2">
| class="TWCportal" |
+
==Modding Medieval II: Total War==
<h3>Modding Medieval II: Total War</h3>
 
  
 
====Overview====
 
====Overview====
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*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
+
</div></div>
| class="TWCportal" |
+
<div class="TWCRcol span_1_of_2">
<h3>Modding Rome: Total War</h2>
+
<div class="TWCportal_2">
 +
==Modding Rome: Total War==
 
====Overview====
 
====Overview====
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
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*[http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
|}
+
</div></div></div></div>
</center>
+
<div class="TWCportal_2">
|-
+
=TW Engine 1=
| class="TWCportal" |
+
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]].</big>
<h3>TW Engine 1 - Shogun and Medieval Total War</h3>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
 
  
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
 
</center>
 
</center>
|-
+
<br>
| class="TWCportal" |
+
<br>
<h3>The Total War Portals</h3>
 
 
<center>{{TWPortalsPics}}</center>
 
<center>{{TWPortalsPics}}</center>
|-
+
 
|}
 
 
__NOTOC__
 
__NOTOC__
  
 
[[Category: Modding]]
 
[[Category: Modding]]
 
[[Category: Portals]]
 
[[Category: Portals]]

Revision as of 10:24, 19 May 2019

Welcome to Modding on the TWC Wiki

Modding portal pic.png

All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;

  • Modding Staff are available to assist modders and help organise the mods and modding sections.
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck.

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

Official CA Tool Updates

  • Please enter here

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools