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*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 
----
 
  
  
 
===Three Kingdoms Modding===
 
===Three Kingdoms Modding===
 +
----
 
See:
 
See:
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
----
 
  
  
 
===Thrones of Britannia Modding===
 
===Thrones of Britannia Modding===
 +
----
 
See:
 
See:
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
----
 
  
  
 
===Warhammer I & II Modding===
 
===Warhammer I & II Modding===
 +
----
 
Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry [https://www.totalwar.com/blog/total-war-warhammer-assembly-kit-terry-quick-start-guide/ here].  Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" [https://store.steampowered.com/eula/364360_eula_0 here].
 
Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry [https://www.totalwar.com/blog/total-war-warhammer-assembly-kit-terry-quick-start-guide/ here].  Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" [https://store.steampowered.com/eula/364360_eula_0 here].
  
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* '''[[Total War: Warhammer - Modding Index]] - on TWC Wiki
 
* '''[[Total War: Warhammer - Modding Index]] - on TWC Wiki
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
* '''[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
 
----
 
  
  
 
===Attila Modding===
 
===Attila Modding===
 +
----
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
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*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
----
 
  
  
 
===Rome II Modding===
 
===Rome II Modding===
 +
----
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
----
 
  
  
 
===Shogun 2 Modding===
 
===Shogun 2 Modding===
 +
----
 
====Main Links====
 
====Main Links====
 
*''' <big>[https://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
 
*''' <big>[https://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
----
 
  
  
 
===Modding NTW===
 
===Modding NTW===
 +
----
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
----
 
  
  
 
===Modding ETW ===
 
===Modding ETW ===
 +
----
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
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* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
  
----
 
  
  
 
==TW Engine 2 Overview==
 
==TW Engine 2 Overview==
 
TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical
 
TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical
 
----
 
  
  
 
===Modding Medieval II: Total War===
 
===Modding Medieval II: Total War===
 +
----
 
====Overview====
 
====Overview====
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
----
 
  
  
 
===Modding Rome: Total War===
 
===Modding Rome: Total War===
 +
----
 
====Overview====
 
====Overview====
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
 
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
----
 
  
  

Revision as of 07:57, 9 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.

Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Three Kingdoms, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.


Three Kingdoms Modding


See:


Thrones of Britannia Modding


See:


Warhammer I & II Modding


Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" here.

Find further information:


Attila Modding


Main Links

Tutorials and Resources

Essential Tools


Rome II Modding


Main Links

Useful Links

Tutorials and Resources

Tools


Shogun 2 Modding


Main Links

Tutorials and Resources

Tools


Modding NTW


Main Links

Useful Tutorials

Basic Tutorials

General Tutorials

Useful Resources

Essential Tools


Modding ETW


Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials


TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical


Modding Medieval II: Total War


Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links

Recent/Important Modding Information

Essential Tools


Modding Rome: Total War


Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links

Recent/Important Modding Information

Essential Tools


TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal