Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Modding Portal"

From TWC Wiki
Jump to navigationJump to search
Line 13: Line 13:
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
 +
{{TOC right}}
  
{{TOC right}}
 
  
 
==Warscape Engine Modding Overview==
 
==Warscape Engine Modding Overview==
Line 21: Line 21:
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com  
 +
  
 
===Three Kingdoms Modding===
 
===Three Kingdoms Modding===
Line 46: Line 47:
 
* [https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop] - on TWC to ask modding questions.
 
* [https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop] - on TWC to ask modding questions.
 
* [https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Warhammer Tools, Tutorials and Resources section] - on TWC to reply with questions about the tutorials etc. or add your own!
 
* [https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Warhammer Tools, Tutorials and Resources section] - on TWC to reply with questions about the tutorials etc. or add your own!
 +
  
 
===Attila Modding===
 
===Attila Modding===
Line 173: Line 175:
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 +
  
 
==TW Engine 2 Overview==
 
==TW Engine 2 Overview==

Revision as of 08:36, 9 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.


Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Three Kingdoms, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.


Three Kingdoms Modding


Total War: Three Kingdoms benefits from an Assembly Kit released by CA, the kit includes Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files), and the Variant Editor (for editing unit model collections), read more here. To find the kit go to the 'Tools' tab in your Steam account.

For further modding information see:


Thrones of Britannia Modding


Total War Saga: Thrones of Britannia has an Assembly Kit tool. Both PFM and Rusted Pack File Manager also offer Thrones of Britannia support.

For further modding information see:


Warhammer I & II Modding


Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" here.

Find further information see:


Attila Modding


Main Links

Tutorials and Resources

Essential Tools


Rome II Modding


Main Links

Useful Links

Tutorials and Resources

Tools


Shogun 2 Modding


Main Links

Tutorials and Resources

Tools


Modding NTW


Main Links

Useful Tutorials

Basic Tutorials

General Tutorials

Useful Resources

Essential Tools


Modding ETW


Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials


TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical


Modding Medieval II: Total War


Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links

Recent/Important Modding Information

Essential Tools


Modding Rome: Total War


Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links

Recent/Important Modding Information

Essential Tools


TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal