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Modding Portal

From TWC Wiki
Revision as of 22:57, 31 August 2007 by Makanyane (talk | contribs) (changed title to "text and map files" - as map files are currently in those cats. - can change cat. if not correct.)
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This is the first stop for modding. Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.

Learning How to Mod

Modding can be broken down into a number of different disciplines. If you are interested in learning a discipline, just click on the link to take you to the appropriate section. There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.

Modding:Art
Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
Modding:Coding
Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
Modding:Mapping
Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
Modding:Scripting
Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.
Modding:Common tasks
You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.

List of all known tutorials

Text and Map files

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